225,446 Commits over 3,714 Days - 2.53cph!

26 Days Ago
Merge from mission_improvements_may_24
26 Days Ago
Fixed escape key not working anywhere
26 Days Ago
viewmodel updates inc bolt states & triggers
26 Days Ago
- Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
26 Days Ago
.gitignore update, case sens changes
26 Days Ago
viewmodel updates
26 Days Ago
Adjust recoil system to be more sane Add some UI components back, start on ammo hud. Default map facepunch.prison Reflect real ammo counts, fixed MP5 ammo container
26 Days Ago
Fix node graph comment not saving position after resize
26 Days Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
26 Days Ago
Fixes Fix input to work on the controller
26 Days Ago
GameObjectControlWidget: allow opening prefabs in editor
26 Days Ago
Merge from unity_2022.3.24
26 Days Ago
Merge from main
26 Days Ago
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
26 Days Ago
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More fucking around with Unity.AI.Navigation
26 Days Ago
Link.IsNestedInput ActionGraph delegates can override input values
26 Days Ago
Removed some bullshit files, compile fix
26 Days Ago
Analytics for asset warmup & prefab warmup
26 Days Ago
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
26 Days Ago
merge from fix_ammo_unload_drop
26 Days Ago
merge from fix_pickafriend_dark_colors
26 Days Ago
merge from fix_broken_minigun_delete_ammo
26 Days Ago
merge from fix_place_foundation_under_floor/roof
26 Days Ago
merge from reduce_server_tags/compact
26 Days Ago
merge from tutorial_terrain_splat_issues
26 Days Ago
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
26 Days Ago
New Hair + Space Suit LODs
26 Days Ago
Citizen: convert the remaining 'Walk2X' sequences to source the new WalkFast clips
26 Days Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
26 Days Ago
Citizen/animgraph: added WalkFast_SE & WalkFast_SW + updated animgraph
26 Days Ago
Missed pathing files
26 Days Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
26 Days Ago
Use interfaces instead of attributes Unused GameObject.PreRender Component.OnStart works on components that don't implement OnUpdate
26 Days Ago
Added Ackermann steering to target
26 Days Ago
Client IO lines parenting (missed some files)
26 Days Ago
26 Days Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
26 Days Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
26 Days Ago
Initial test scene and client and server script setup
26 Days Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
26 Days Ago
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26 Days Ago
merge from harmony2_3
26 Days Ago
Start doing some stats for maps
26 Days Ago
merge from fix_spawn_map_entities
26 Days Ago
merge from fix_safezone_backpack_drop
26 Days Ago
Bullets point towards lerped direction, not raw input
26 Days Ago
Fixed projectile collisions being funky, disable main collider properly
26 Days Ago
Changed wire culling to per-pixel; disabled by default on materials