243,079 Commits over 3,898 Days - 2.60cph!

7 Months Ago
Implement more accurate preferred size for flex columns when using a fixed column count
7 Months Ago
enum support for VFX HLSL We dropped DX11 support so we can support it without a worry microsoft/DirectXShaderCompiler/wiki/Language-Versions#hlsl-2017 r_gpu_shadow_culling cvar, parallelize static light visibility tests
7 Months Ago
Leaderboard backup, run #11044
7 Months Ago
Leaderboard backup, run #11041
7 Months Ago
▌▇▍▇▊ ▅█ ▄▉▉▄▉▅ ▅▌▌▆▉▊▍▇, ▇▋▋▇▋▍▆▄ ▇▆▍ ▆█▌▄ ▋▊ ▅▌▊▌▉ ▍▊▄▍ ▋▉█ ▇▌▅▅
7 Months Ago
merge from cargo_junkpile_fix
7 Months Ago
merge from cargo_restart_bug
7 Months Ago
merge from fix_stash_reveal_inconsistant
7 Months Ago
Better metrics
7 Months Ago
Leaderboard backup, run #11020
7 Months Ago
▋▊▋▅▌▍▋▄ ▋▇▊ ▌▍▄ ▊▄▋▌▉▊ ▉▌ ▋▊ ▋▌ ▌▉▇▉ ▄▇▌▇ ▋▋▋ ▉▄█▄▅▅ (▆█▋ ▍▊▍▊▊▅▋ ▍▇▌ ▌▅▇▄ ▅▅▋ ▆▆▇▄.)
7 Months Ago
Fix having to run 3m away from stash and return to reveal the stash
7 Months Ago
increase wall height, curved pieces
7 Months Ago
merge from woc_hotfix2
7 Months Ago
▊█▍▆▄█▍▄▆▌▋▋▆ ▍▌▉_▄▇▇▅▍_▌▄▆█▆
7 Months Ago
▄▅▆▄▊▉█▉▅▉▍▍▉ █▅▍_▊▋▇▋_▌▊▍_▌▇▊▉█▍
7 Months Ago
▉▌▉▌▅▊▄▄▄▅▆▅▌ ▌█▇▆▅_▇▇▋▇_▋▉▆▍▊▌▊▋
7 Months Ago
▄▉▌▊▋ ▌▉▉▌ ▋▉▇▅▇_▋▊▋▉_▇▍▉▅▉▅▅▇
7 Months Ago
Missing files
7 Months Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
7 Months Ago
vm anim export update + some anim events
7 Months Ago
more blockin pieces and reorganization
7 Months Ago
Tattoo and Makeup Variations Makeup has colour selector options available. + small fixes to hair cap material files.
7 Months Ago
viewmodel prefab updates
7 Months Ago
added effects to effects folder (taken from SAR for now)
7 Months Ago
player update. exported/set up mp5 anim set
7 Months Ago
Red & Green Industrial Light source item
7 Months Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
7 Months Ago
Added `ENT.PhysicsSounds` for `anim` type SENTs If set to true, re-enables physics impact sounds for the entity Spawnmenu one click addon spawnlist generator https://files.facepunch.com/rubat/1b1211b1/CPZbdPPd9F.png Fixed IMaterial:GetKeyValues sometimes returning nothing on srcds Material() now precaches the material, but only if it is not already precached. Ship shader DLLs with srcds Apparently they are necessary for materials to load correctly on dedicated servers Fixed a crash to do with static props when they change models I.e. when a static prop goes from error.mdl to a more complex one.
7 Months Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
7 Months Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
7 Months Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
7 Months Ago
some biome touch
7 Months Ago
junkpile layering issue
7 Months Ago
Merged main
7 Months Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
7 Months Ago
Reinstate changes
7 Months Ago
Overwrite my changes
7 Months Ago
merge from wr_dead_area_fix
7 Months Ago
Merge main
7 Months Ago
merge from io_entity_snapping/fixes/2
7 Months Ago
Basic delegate invocation benchmarks
7 Months Ago
merge from tc_reskin_shotguntrap
7 Months Ago
merge from military_flamethrower_worldmodel_scale_fix
7 Months Ago
▍▊▍▌▉ ▆▉▍▉ ▌▊▇▊▇▌▌█▋▉_▉▍█▄▋█_▍▉█▍▅▉▇_▅█▌
7 Months Ago
merge from fix_photo_in_backpack
7 Months Ago
merge from fix_industrial_prioritize_empty_slot
7 Months Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
7 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
7 Months Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions