249,469 Commits over 3,959 Days - 2.63cph!

7 Months Ago
7 Months Ago
merge from Hapis_cull
7 Months Ago
Moved Hapis prefabs into modded directory Deleted any broken, unused Hapis prefabs Deleted unused hapis military tunnel - this was being loaded causing some but very minimum memory and loadtime impact
7 Months Ago
removed a left over tickbox for a biome override on ground concrete foliage
7 Months Ago
fixed wall_300_pillar LOD1 rotation
7 Months Ago
More "_on.static" prefabs - Torch holder variants, legacy furnace, cauldron and mixing table
7 Months Ago
Cherrypick audio import setting changes
7 Months Ago
Run `Sound/Update Audio Clip Importers` tool to update optimal audio import settings - assuming the tool still applies good settings
7 Months Ago
Updated campfire_static to use latest campfire lighting and fx. Added campfire_on.static + latern_on.static - always on prefab variant for map makers/modders.
7 Months Ago
7 Months Ago
Added npcvendingmachine.printAllPriceChanges, outputs a nicely formatted summary of all of the active price changes on the server (won't show items that don't have a discount/surcharge)
7 Months Ago
Revert playground to original state Converted blueprintBaseDef from a field on every vending machine instance into an accessor that just accesses the cached version in ItemManager
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Handcuffs_cinematic assets backup
7 Months Ago
Added npcvendingmachine.resetDyanmicPricing convar, resets the state of all discounts and surcharges from NPC vending machines (for testing)
7 Months Ago
Fixed map marker info not being properly updated when updating dynamic pricing Formatting change on map vendor
7 Months Ago
Fixed server projectile visibility check sometimes returning false when it shouldn't
7 Months Ago
Change WorldSerialization to deserialize into a NativeArray (NativeMemoryStream) instead of MemoryStream - reduces heap reserved memory by 500MB when deserializing map due to many MemoryStream allocations - add `loadmap` test command to load local map when profiling deserialization
7 Months Ago
Add NativeMemoryStream (MemoryStream backed by a NativeArray<byte> instead of byte[])
7 Months Ago
Merge from parent
7 Months Ago
merge from monument_scenes -> aux2
7 Months Ago
Version bump
7 Months Ago
Generate manifest with new string pool
7 Months Ago
Get rid of checking for scene in standalone build - asset bundles don't want to tell you if scene is there - rare error: won't occur once build process is normal
7 Months Ago
Bit of optimizations for the map
7 Months Ago
IK trike passenger's hands when they're not holding anything
7 Months Ago
Fix train tunnel icons not showing on the map
7 Months Ago
Enabled 'allow crouching' for rock paper scissors gesture
7 Months Ago
Explode sound
7 Months Ago
Sound effect
7 Months Ago
Flashbang Effect component stub Basic overlay + bloom effect Extra effects Dsp (use weird.4 for now?) Only apply flashbang effects if we see the flashbang
7 Months Ago
Merge bikes -> Main
7 Months Ago
Fixed pedaltrike not working with spawn command
7 Months Ago
Merge main -> Bikes
7 Months Ago
Fixed minicopter front wheel collider position
7 Months Ago
Adjust heli sleep threshold
7 Months Ago
Initial flashbang prefabs
7 Months Ago
Enforce delay between engine off and sleep checks
7 Months Ago
Fix camera edit modal being very broken after upgrades
7 Months Ago
Parent merge
7 Months Ago
Mrege from main
7 Months Ago
Bump to v0.0.16 Add a special field to proxied values returned by useModel and watchModel in case anyone needs to bypass the proxy Improved typings to make it more clear when a return value is a proxy
7 Months Ago
7 Months Ago
Fix most of the UI
7 Months Ago
textures that plastic forgot to commit in 99328
7 Months Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
7 Months Ago
Call TransformChanged() once again in InterpolateFixedUpdate Clear pending updates in SceneNetworkUpdate too Make sure we use TargetLocal in any transform changed callbacks called from within interpolation phase to fix physics bodies using wrong values. Add internal InterpolationWorld getter in GameTransform and use that in ModelRenderer OnTransformChanged for updating scene object position (fixes broken interp.)
7 Months Ago
Update Fog.Cubemap test scene https://files.facepunch.com/sam/1b1911b1/sbox-dev_ktnlWsCs24.mp4
7 Months Ago
Readd Skyballs an ambient light test scene https://files.facepunch.com/sam/1b1911b1/JYx0E9JbyL.jpg