135,423 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Nuke the length calculation from the Protobuf as well
10 Months Ago
Merge from protobuf_fixes (exception trobleshooting)
10 Months Ago
Log the full exception in WorldSerialization.Save+Load
10 Months Ago
Ensure all assets are written to disk after `Update Loot Tables` is ran
10 Months Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
10 Months Ago
Prevent generating manifest from generating new loot tables - only runs manually via `Tools/Update Loot Tables`
10 Months Ago
10 Months Ago
Hookup anim in holdtype so third person fire anim triggers
10 Months Ago
Some radiation dart changes: Capped to 3 applications, 10 radiation each. Effect is now reduced by radiation protection.
10 Months Ago
Updated wood armour gloves materials, textures, and viewmodel and viewmodel prefab
10 Months Ago
Fix compile error
10 Months Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
10 Months Ago
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
10 Months Ago
Remove FastIK
10 Months Ago
Fix regression with Creator tool Fix scanners creating console warnings on spawnmenu spawn resource.AddFile does not add .jpg for .mdl files Fixed crashes when SubRect materials is used on a brush Dedicated server workshop improvements * Cache addon list on success * On failure to connect to Steam, try to load addons from cache (this is kinda hacky) * Run Steam callbacks when waiting for Steam Log On, maybe that makes it work more consistently. Mention that sv_no_ain_files should be set before map load Handle missing cache file a bit better Remove cl_showpluginmessages
10 Months Ago
Jungle ground plants building displacement
10 Months Ago
merge from tunacanlamp_preventbuilding_fix
10 Months Ago
Simplelight polish WIP.
10 Months Ago
Merge from protobuf_fixes
10 Months Ago
Fixed tuna can lamp blocking placement through walls, its prevent building volume was quite large Also fixed its bounds that were completely off, causing issues with LOS checks and error messages
10 Months Ago
Fix RPC error in SetInheritedVelocity
10 Months Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
10 Months Ago
Cleaned up, meshes, WM and icon updates
10 Months Ago
Missed a commit - darkened piper nigrum albedo layer slightly.
10 Months Ago
Tapered corner pieces of piper nigrum. Added final translucency.
10 Months Ago
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
10 Months Ago
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10 Months Ago
Merge: from ioentity_slacklevels_pooling - Fixes IO entity spilling List<float> on save Tests: build a couple water tanks and checked pool.print_memory
10 Months Ago
Bugfix: use pooled List<float> during IOEntity's slacklevels saving Avoids inflating List<float> in the pool, and eventually spilling them, leading to GC pressure. Tests: on craggy build a couple water tanks - checked that "List`1[System.Single" pooled active objects doesn't go negative
10 Months Ago
Updated Conditional Meshes
10 Months Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
10 Months Ago
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10 Months Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
10 Months Ago
merge from rustige_egg_spec_balance
10 Months Ago
Conditional Meshes
10 Months Ago
merge from fix_explosive_inserts/attempt_2
10 Months Ago
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10 Months Ago
Exhaust tweak.
10 Months Ago
Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
10 Months Ago
Can no longer use a boomerang to gather wood or harvest bodies
10 Months Ago
Double boomerang throwing range
10 Months Ago
Merge: from playerinventory_allocs - Removing extra garbage allocs from ToArray calls Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
10 Months Ago
Update: PlayerInventory.CanWear no longer allocates an extra array - BufferList.CopyFrom now clears orphaned range, to avoid holding references to managed objects Tests: gave myself 2 maps - they correctly avoided being both on the belt
10 Months Ago
log_fixes -> main
10 Months Ago
Various polish & fixes.
10 Months Ago
merge from broadphase_abp
10 Months Ago
Remove HideUntilMobile logs
10 Months Ago
Update: pool ToArray allocation in PlayerInventory.WearItemCheck - BufferList now can copy from List Tests: equipped armor while wearing armor
10 Months Ago
zigg water surface collider was not set as 'convex' - S2P