134,893 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
10 Months Ago
zigg scene ivy set dressing pass - feel free to iterate on
10 Months Ago
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10 Months Ago
Anim event timing fix
10 Months Ago
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10 Months Ago
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
10 Months Ago
trawler ship - interiors greybox
10 Months Ago
Texture resolution change
10 Months Ago
More descriptive descriptions
10 Months Ago
jungle zigg, tank large update. -Materials -Textures
10 Months Ago
Visual bug fixes to Big Zigg
10 Months Ago
Enable server occlusion by default - Server owners can opt out of server occlusion entirely with the '-disable-server-occlusion' cmd line parameter - Server owners can opt out of baking the rock meshes into the occlusion grid with the '-disable-server-occlusion-rocks' cmd line parameter
10 Months Ago
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10 Months Ago
Subtract 118338
10 Months Ago
Adding animation content and initial set up files for the compass
10 Months Ago
Blowpipe animation updates
10 Months Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
10 Months Ago
Merge from deltalerp
10 Months Ago
merge from LOD Baking tool
10 Months Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
10 Months Ago
Merge from main
10 Months Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
10 Months Ago
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)
10 Months Ago
Fixed vine tree not getting randomised rotation
10 Months Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
10 Months Ago
Unsaved
10 Months Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
10 Months Ago
Configure lanes on client when connecting to server (previously it didn't set any lanes on client) - fixes client paste in steam networking not having a lane to send on - use same lanes the server uses
10 Months Ago
Apply GameSetup initializationCommands to the commandline so you can set steam networking from inside the editor
10 Months Ago
Renamed canRequireAuthIfNotLocked -> canRequireAuthIfNoLock convar to erase any default value saved to true Set as unsaved
10 Months Ago
Clean fix
10 Months Ago
Rework vine spawning locations, now just spawns at a given height and radius
10 Months Ago
Assign player specific damage values for the rest of explosives - convert blunt + bullet + explosive -> explosive damage for players only
10 Months Ago
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
10 Months Ago
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10 Months Ago
Update F1 grenade, HV rocket and HE grenade with their player specific damage values
10 Months Ago
Attempt #2: Instead of adding a new damage type, allow explosives to provide player-specific lists of damage - similar to how salvaged hammer has a separate damage list for deployables vs walls - pass in normal damage vs player damage depending on what is hit - default to normal damage if player damage is unassigned - allows better control when trying to untangle the web of melee + bullet + explosive damage from explosives than a single PlayerExplosive damage type provided
10 Months Ago
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10 Months Ago
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10 Months Ago
canRequireAuthIfNotLocked convar default to false
10 Months Ago
Feedback changes to piper nigrum kit
10 Months Ago
Baseline
10 Months Ago
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10 Months Ago
bee_analytics_fix -> main
10 Months Ago
Cleanup
10 Months Ago
merge from obsidianknife_setup
10 Months Ago
merge from jungle_update
10 Months Ago
fixed mesh in projectile
10 Months Ago
MaxDelta lerp speed test
10 Months Ago
jungle number decals