134,967 Commits over 4,293 Days - 1.31cph!

10 Months Ago
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10 Months Ago
Restore imat:GetColor hack for now
10 Months Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
10 Months Ago
Add convars to control camera clip buffer time and if enabled
10 Months Ago
Optim: FinalizeTickParallel - use a burst job to gather players to validate for tick history - Cleaned up a bunch of code by switching to NativeList from NativeArray - more TickInterpolatorCache usage Tests: staging demo playback
10 Months Ago
merge from jungle_update
10 Months Ago
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10 Months Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
10 Months Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
10 Months Ago
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10 Months Ago
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10 Months Ago
edited tiger run animation
10 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
10 Months Ago
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10 Months Ago
Missing file
10 Months Ago
Moved bear protection file to the right folder too.
10 Months Ago
Moved the croc protection file to the correct folder.
10 Months Ago
merge from invalidlanguage_fix
10 Months Ago
merge from server-subscribe-nre
10 Months Ago
merge from condition_bar_repair_fix
10 Months Ago
merge from fix_backpack_safezone_suicide
10 Months Ago
merge from frontier_unlock_fix
10 Months Ago
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10 Months Ago
Reduce buffer time
10 Months Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
10 Months Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
10 Months Ago
Fixed errors with handling has clothing under checks
10 Months Ago
- Rename scripts - Setup wood armor pants
10 Months Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
10 Months Ago
Missed files
10 Months Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
10 Months Ago
Possibly fixed the read/write errors on some colliders
10 Months Ago
main -> conditional_armor_meshes
10 Months Ago
Add some lerping
10 Months Ago
Rough direction pointing code
10 Months Ago
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10 Months Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
10 Months Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
10 Months Ago
Fixed potential GroundWatch NRE when loading old saves
10 Months Ago
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10 Months Ago
merge from blurrybeefix
10 Months Ago
merge from stretchyfishesfix
10 Months Ago
merge from fix_keylock_link
10 Months Ago
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10 Months Ago
Find furthest away destination point and set the length via that
10 Months Ago
Placement price checks, pickup gives you back cloth instead of the wallpaper item
10 Months Ago
Missing whitespace changes from public repo Restore IMaterial:GetColor4Part for now. Needs to be deleted once everyone updates.
10 Months Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
10 Months Ago
Merge from blowpipe
10 Months Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)