243,199 Commits over 3,898 Days - 2.60cph!

7 Months Ago
Fixed containers not getting properly parented to cargo ship after a server reboot if the server was shut down while the cranes were working
7 Months Ago
Refill rockets when starting orbit strafe
7 Months Ago
Merge from main
7 Months Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler GGX filtering Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples Assert isn't valid anymore in ComputeImageViews since we can pass a cube array Do cubemapper processing of all faces at once without using intermediary copies, 4-8x speedup (~17ms > ~2.5ms), still needs to be faster https://i.imgur.com/b61mX1Y.png Rendersystemvulkan: Alllow binding specific cubemap [ & arrays ] mips if UAV Remove unsued, clean up Dynamic cubemap component settings Remove the old BuildCubeMaps Add WidgetUtil.CreateSwapChain NativeRenderingWidget renders in regular render path Fix RenderDeviceInfo_t wrong size Add HandlePendingSwapChainResize for explicitly handling swapchain resize events before doing any work, fixes NativeRenderingWidget.RenderScene rendering on a frame with different window size than the actual swapchain ( and then having invalid color/depth buffers) CI fails building shaders when machine is coming from a branch that was deleted, full checkout action should be enough for pulling? If cubemap has no normalization set, don't consider it for NormalizeCubeBrightness Compiled shaders with normalization brightness fixes for cubes without SH, reenable cube normalization Wip fast cubemap filtering ( 2.5ms > 0.09ms 😱 ) Adjust things on fast envmap filtering, major cleanup, rename shader to envmap_filtering Use high quality GGX filtering if baking cubemap as OnEnabled Vulkan: Fix image transition layout when binding a mip of a cubemap that's sampleable as Texture2DArray Don't fetch render attributes from context, that's composited over, fixes a crash Assert when UAV Index is invalid Flag hammer maps to always render cubemaps dynamically & always render at least one frame regardless of distance update settings
7 Months Ago
Refactored strafe rocket code
7 Months Ago
Merge from wr_setup
7 Months Ago
Setup for western DLC racks
7 Months Ago
Peg setup
7 Months Ago
Initial script auto setup run
7 Months Ago
Removed unused duplicate lodgroup script
7 Months Ago
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7 Months Ago
Few checks to only point at interest zone if in orbit and not breaking orbit Overrode default rotation speed for orbit strafing Set interestzone origin from strafe passover to ensure a more accurate target
7 Months Ago
Use a fresh PackageLoader when loading new games - fixes Facepunch/sbox-issues#5219
7 Months Ago
CreateModelFromMeshFile uses modeldoc utils so it does automatic lods etc again
7 Months Ago
bugfixes
7 Months Ago
Add InitFromMesh to modeldoc utils - tries to automatically build document from mesh file SessionImportFromModel uses InitFromMesh
7 Months Ago
Prevent multiple OnEnable and OnDisable calls for people doing nonsensical things like reenabling parent gameobject in component OnEnable
7 Months Ago
merge from toolcupboard_retroskin
7 Months Ago
Converted retro tool cupboard from prefab variant to normal prefab Fixed StringPool errors on retro tool cupboard
7 Months Ago
merge from oilrig_sat_tube
7 Months Ago
merge from harbor_tweaks_4_cargoship
7 Months Ago
fixed outline not appearing on worldmodel when dropped
7 Months Ago
viewmodel renderer setup ( turned off for now) still needs ammo belt settings once mat's are completed
7 Months Ago
cherry picking bridge LOD fix
7 Months Ago
New Outfit! - Space Suit https://files.facepunch.com/daniel/1b2711b1/Photoshop_ImaSTMln2y.png LODs and small skinning adjustments coming ASAP.
7 Months Ago
Cherry picking 94968
7 Months Ago
NRE fix when MaterialSetup is missing MaterailConfig (now logs a warning instead)
7 Months Ago
Updated minigun ammo pack with final model (placeholder materials for now)
7 Months Ago
Orbit strafe now attempts to point at interest zone wilst orbitting
7 Months Ago
Heavy scientist suit can be equipped with backpacks Heavy scientist suit tanks get hidden when backpack is equipped
7 Months Ago
edited minigun view model deploy and admire anims
7 Months Ago
cctv controls, microphone, notepad, telephone
7 Months Ago
Fire extinguisher and poster meshes
7 Months Ago
Docs, GameControllerExtensions to internal Why the fuck are you there
7 Months Ago
Fixed resource boxes disappearing after leaving network range and returning
7 Months Ago
CVfxStackMachineBuilder::FindConstant case insensitive
7 Months Ago
fixed LOD texture
7 Months Ago
Fixed screens not appearing on lowest object quality
7 Months Ago
Tweaked LOD culling distance to match regular TC
7 Months Ago
Tweaked front storage adaptor position
7 Months Ago
edited 3p minigun idle and shooting anims
7 Months Ago
merge from main
7 Months Ago
More block out, set up scene with doors
7 Months Ago
Free vs. FreeList
7 Months Ago
Fixed "Occlusion Culling" UI option using the wrong conva
7 Months Ago
Merge harbor tweaks 4
7 Months Ago
Small changes
7 Months Ago
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
7 Months Ago
maintenance_door asset added pipe_group_01 prefab