135,815 Commits over 4,293 Days - 1.32cph!

10 Months Ago
potential fix for sun passthrough in train tunnel entrance
10 Months Ago
Merge: from main Tests: none, no conflicts
10 Months Ago
Path improvement.
10 Months Ago
jungle ruins s2p
10 Months Ago
Reimplement vending machine fridge (on branch)
10 Months Ago
main -> vending_machine_fridge
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
converted cave pieces - cave scenes require S2P to update
10 Months Ago
Iterating
10 Months Ago
rug_tugboat_fix -> main
10 Months Ago
Fix not being able to place the rugs and new bear rugs on tug boats
10 Months Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
10 Months Ago
ferry terminal
10 Months Ago
main -> cocoknight_armor_dlc
10 Months Ago
Final cleanups and extra comments
10 Months Ago
conditional_armour_meshes_viewmodels -> main
10 Months Ago
Comments + tooltips
10 Months Ago
Material improvements.
10 Months Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
10 Months Ago
Simplification of slot logic
10 Months Ago
Snake trail hide FX test.
10 Months Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
10 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
10 Months Ago
merge from 118111
10 Months Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
10 Months Ago
changed environment volumes gizmo color for clarity
10 Months Ago
Timing and effect tweak
10 Months Ago
Improve flanking algorithm
10 Months Ago
merge from main
10 Months Ago
moved the rusty gates back into place
10 Months Ago
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10 Months Ago
Shrink down in size and align to to terrain when escaping
10 Months Ago
updated viewmodel vine swing animation
10 Months Ago
Experiment with path post process for overwatch and flank
10 Months Ago
fixed an offset on jungle skin triangle block
10 Months Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
10 Months Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
10 Months Ago
fixed an offset on jungle skin floor block
10 Months Ago
Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map
10 Months Ago
Optim: Increase ProtoBuf.AppMarker.SellOrder pool capacity to 2k - Should reduce creation and spillage of SellOrders Tests: booted server on procgen.
10 Months Ago
Merge from blowpipe
10 Months Ago
Backpack holster setup
10 Months Ago
Setup holster info
10 Months Ago
Removing obsolete jungle ruins cell top meshes
10 Months Ago
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
10 Months Ago
revert underwater effects merge to figure out server issue
10 Months Ago
Merge: from profiling_improvements Tests: snapshot on craggy in editor