135,407 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
10 Months Ago
vine_integration -> jungle_update
10 Months Ago
Hanging vine point now points towards end desintation again
10 Months Ago
Fix 3p player animation speed set to 0
10 Months Ago
Show arrow for all possible destinations when looking at a vine
10 Months Ago
only overwrite death icon when a loadout has a death icon provided
10 Months Ago
Codegen
10 Months Ago
Fix NVG loadout for military tunnel scientists having it's death icon stomped in CS 110444
10 Months Ago
vine_integration -> jungle_update
10 Months Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
10 Months Ago
Added a new setting to Construction to define alternative LOS check positions when running building LOS checks Added a few pos to the foundation and floor prefabs, this fixes the constant 'Line of sight blocked' error messages when building Still very wip
10 Months Ago
Commit all reserialized prefabs from the manifest being generated (without loot tables!)
10 Months Ago
Update manifest
10 Months Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
10 Months Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
10 Months Ago
Cherrypick from CS 118901 (manifest don't generate loot tables)
10 Months Ago
merge from outbreak_scientist -> jungle_update
10 Months Ago
merge from fix_tree_tool_init -> main
10 Months Ago
Commented out [InitializeOnLoad] for TreeToolRenderer but it still shows in scene after restart, guess it's not needed?
10 Months Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
10 Months Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
10 Months Ago
Bunch of WIP to support transitioning the snake entity to being a resource dispenser on death without using a separate corpse, so that we can keep the nicer death anim as a corpse visual and eliminate some ragdoll issues too.
10 Months Ago
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)
10 Months Ago
Kapok tree stump polish / improved ao on kapok trees
10 Months Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
10 Months Ago
Kapok tree / fixed vertex color
10 Months Ago
Updated swinging vine view model with more geometry Added leaf flutter to the vine
10 Months Ago
Remove some unused variables
10 Months Ago
Actually make the debug text visible
10 Months Ago
merge from fix_manifest_generate_loot -> main
10 Months Ago
Actually remove cl_showpluginmessages
10 Months Ago
Fix metal detector sources not spawning in the jungle
10 Months Ago
damageScale, distanceScale and projectileScale set to 1. Adjusted dart velocities.
10 Months Ago
Lerp the slack instead: way nicer result
10 Months Ago
Nuke the length calculation from the Protobuf as well
10 Months Ago
Merge from protobuf_fixes (exception trobleshooting)
10 Months Ago
Log the full exception in WorldSerialization.Save+Load
10 Months Ago
Ensure all assets are written to disk after `Update Loot Tables` is ran
10 Months Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
10 Months Ago
Prevent generating manifest from generating new loot tables - only runs manually via `Tools/Update Loot Tables`
10 Months Ago
10 Months Ago
Hookup anim in holdtype so third person fire anim triggers
10 Months Ago
Some radiation dart changes: Capped to 3 applications, 10 radiation each. Effect is now reduced by radiation protection.
10 Months Ago
Updated wood armour gloves materials, textures, and viewmodel and viewmodel prefab
10 Months Ago
Fix compile error
10 Months Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
10 Months Ago
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
10 Months Ago
Remove FastIK
10 Months Ago
Fix regression with Creator tool Fix scanners creating console warnings on spawnmenu spawn resource.AddFile does not add .jpg for .mdl files Fixed crashes when SubRect materials is used on a brush Dedicated server workshop improvements * Cache addon list on success * On failure to connect to Steam, try to load addons from cache (this is kinda hacky) * Run Steam callbacks when waiting for Steam Log On, maybe that makes it work more consistently. Mention that sv_no_ain_files should be set before map load Handle missing cache file a bit better Remove cl_showpluginmessages