135,186 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
10 Months Ago
hooper_range_visuals -> main
10 Months Ago
Clean: removing dead code Tests: compiles
10 Months Ago
Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet
10 Months Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
10 Months Ago
Setup for wall mounted weapon racks. Too small for other types.
10 Months Ago
Merge from boomerang
10 Months Ago
Visual fixes to jungle concrete walkway kit
10 Months Ago
replaced remaining loose models in ziggurat scene with their prefab versions
10 Months Ago
Merge from blowpipe
10 Months Ago
Update: add GamePhysics.TraceSphere and TraceSphereUnordered - added GamePhysics.Sort(NativeArray...) - replaced some inline code with TraceSphere call Works the same as Trace(>0 radius) and TraceUnordered(>0 radius) Tests: unit tests + staging demo playback
10 Months Ago
Blowpipe weapon racks setup.
10 Months Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
10 Months Ago
Setup Hopper visual range
10 Months Ago
blowpipe worldmodel LODGroup
10 Months Ago
zigg s2p
10 Months Ago
Merge fix 2/2
10 Months Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
10 Months Ago
Update: add GamePhysics.TraceRays and TraceRaysUnordered - works the same as Trace(0 radius) and TraceUnordered(0 radius) - Replaced some inlined code with a call to TraceRays Tests: ran unit tests
10 Months Ago
Better fix for croc emerging from water (didn't go through)
10 Months Ago
Better fix for croc emerging from water
10 Months Ago
Merge fix 1/2
10 Months Ago
1st pass viewmodel camera animations for a selection of weapons (deploy, admire & reload only)
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from gibs_skin_fix
10 Months Ago
Fixed single armored and metal doors playing wood sounds when destroyed
10 Months Ago
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10 Months Ago
Compile fix
10 Months Ago
merge from inputfield_chinese_fix
10 Months Ago
exported crocodile intimidate to walk rm animation
10 Months Ago
Switched these back to green power lights.
10 Months Ago
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
10 Months Ago
Merge from main
10 Months Ago
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
10 Months Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
10 Months Ago
merge from half_height_storage_test
10 Months Ago
half-height shelves to be merged to correct branch
10 Months Ago
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
10 Months Ago
Players are now dismounted if they collide with construction while swinging
10 Months Ago
Merge from blowpipe
10 Months Ago
Fix headshot marker not happening
10 Months Ago
Merge from main
10 Months Ago
Merge from jungle_update
10 Months Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
10 Months Ago
Merge from jungle_update
10 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
10 Months Ago
Added debug.selectLookingAt convar
10 Months Ago
Increased width of vines to 0.3m (was 0.1m)