249,983 Commits over 3,959 Days - 2.63cph!
merge from hvrocketsounds
merge from wire_slacking/christmaslights
merge from fix_teammate_building_guide_lerp
merge from techtree_workbench_multi_acces
converting prefabs in /static folder for MeshLOD when possible
Added a tool to find any Instanced mesh filters that have a MeshLOD on the same obejct that hasn't been assigned (Tools/Optimize/Look For Orphan Instanced Mesh Filters)
Fix buffer overrun (80% confidence)
Leaderboard backup, run #
12234
Fixed the Wildlife Cull mission not registering polar bear kills
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Show all three tech levels all the time, disable the unavailable trees
https://files.facepunch.com/jarryd/1b0311b1/Unity_aTkR9v9t7l.mp4
Subtract
74200, which reverted a fix for trains not leaving collision triggers if they were destroyed while inside. Let's try this again and see I we can fix the NRE this time.
Fix NRE when teammate's building guide is near certain building blocked volumes
Implement lerping to smooth the 10hz update rate of teammates building guide
- fix player guides being removed & recreated every update (due to client team comparison)
- snap to last position whenever building prefab is changed
- fix building guide not disappearing when going to sleep
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Make all accessible workbenches available from tabs at the top of the tech tree rather than requiring the player to exit the tech tree and interact with the workbench again
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Similar change for the fuel gauge
Removed numbers and 'knots' wording from scrap heli airspeed indicator
Fixed minicopter not being able to sleep properly after being pushed (hurt feelings?)
Fixed total required scrap text appearing when opening a tech tree
Fixed broken collision prefabs on ZiplineLandingPlatform, ZiplineLaunchPlatform, ZiplineLaunchPlatformStairs
Converted train tunnel train tracks to MeshLods
Merge from meshlod_converter
Fixed MeshLOD not getting properly assigned to InstancedMeshFilter when converting (the mesh renderer was being assigned so it should still work)
Clothing LODs
Bandana, sleeveless jacket and fingerless gloves LODs
Fixed local gesture not transitioning out properly if the gesture was cancelled via the server
Add vertex bevel operation https://files.facepunch.com/layla/1b0311b1/sbox-dev_qwSFxWpceA.mp4
Fixed null reference exception when using Last Used code button on a modular car codelock
Fixed GameOverview style with game setup that doesn't have many rounds
Synchronize TimeUntilCannotBuy
Add KillGameOnEnd rule to take everyone back to the menu when the game has ended
Added game rule for BuyZoneTime, so you can only buy for the first X seconds after a round starts
Add GameOverview, which shows blocks of all the rounds in a game and the half swap time (https://files.facepunch.com/tony/1b0211b1/sbox-dev_vY7imbfsCk.png)
Show a status text at the start of the last round of a half, informing players, fixed kill feed layout being screwed, start working on adding time remaining beep sounds
Show and warn users if they're trying to join an editor lobby
Leaderboard backup, run #
12219
Fixed slack rotation issues when placing the light box on angled surfaces
Remove unused stylesheet attributes
More accurate lobby name instead of this crap I did
More work on settings page
padding scss improvements
Leaderboard backup, run #
12210
Show icon next to party members in scoreboard
No idea how this compiled, I assume it's renaming [Broadcast]'d params
Add settings menu, can tweak mixer volumes, added radio volume mixer, send radios to that channel
Fix rocket consuming ammo before EyeHack is checked, causing rocket to be consumed even though nothing was fired
Buy menu background is less intense
Restructure menu a bit, added pause menu