198,617 Commits over 4,140 Days - 2.00cph!

11 Months Ago
Have the wolve's meshes rotate to follow their movement on slopes, but only the pitch, and only up to 30 degrees
11 Months Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
11 Months Ago
merge from dropped_item_perf_improvements
11 Months Ago
Missing Radiation files
11 Months Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
11 Months Ago
New: Initial version of Save Viewer It's very simplistic, but currently displays ID, prefab name, and parent ID (if exists). Allows to search by these and prefab name Tests: loaded a test save from staging server (200k entities, 20mb), was able to interact and get data I wanted
11 Months Ago
Clean: simplify code in WhatUsesThis.ParsePrefab Tests: none, trivial changes
11 Months Ago
Merge from world_update_2
11 Months Ago
footer price value
11 Months Ago
Strip out price
11 Months Ago
Hopefully made WaterBody water level determination work on the server (now using collider instead of renderer)
11 Months Ago
Fix wolf anim not always being cancelled on state transitions, add "or" transitions, wolves will now all flee together instead of separating if one is shot while the player is protected by fire or is very far away
11 Months Ago
Rename `materials/games/16/gstring.png` to `gstringv2.png` This matches the folder name the game uses. Merged Pull Requests * Typo In Motor Tool * Use math.tau in some places instead of 2π * TTT: Fix Swedish chef language borking setting * Map Category for G String maps Fixed game mounting folders that it's only supposed to on local builds
11 Months Ago
Localized Adobe, Brick and Brutalist store pages
11 Months Ago
merge from main
11 Months Ago
Fix subtext on variants
11 Months Ago
Rads are applyed to player motabolism instead
11 Months Ago
added a temporary box to frontier high wall prefab to debug visibility
11 Months Ago
Merge from main
11 Months Ago
-Fire Extinguisher LOD0 -Prefab setup -Materials -Textures
11 Months Ago
Subtracted last commit
11 Months Ago
merge from line_functions
11 Months Ago
corrected closest points function
11 Months Ago
Bugfix: WhatUsesThis - avoid duplciate results It was possible that our recursive search would pick up the same references as AssetDatabase, so exclude those. Tests: Asset used to return 5 results with 2 pairs of dupes - now it's 3 results with no dupes
11 Months Ago
merge from main
11 Months Ago
Localized wallpaper store page
11 Months Ago
merge from main
11 Months Ago
aggressive distance culling for cloth on cny_spear
11 Months Ago
merge from wallpaper
11 Months Ago
More wallpaper skin renames
11 Months Ago
merge from save254 - Staging wipe
Rin
11 Months Ago
phrases
11 Months Ago
Merge TrainCouplingImprovements -> main
11 Months Ago
Always construct a new CompleteTrain with any coupling changes. Allows 'coupledBackwards' etc to refresh correctly
11 Months Ago
Wallpaper.OnFrame NRE fix attempt
11 Months Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
11 Months Ago
Merge world_update_2 -> Aux2
11 Months Ago
some fixes
11 Months Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
11 Months Ago
item definition
11 Months Ago
Manifest
11 Months Ago
Fixing folders structure Creating the prefabs and item definitions
11 Months Ago
merge from main
11 Months Ago
Backups
11 Months Ago
Merge from quit_changes
11 Months Ago
Pressing Quit in the menu in the editor will no longer force quit the editor The quit convar now requires no arguments to work successfully, "quit grass" will no longer work
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
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