243,478 Commits over 3,898 Days - 2.60cph!

8 Months Ago
First pass on swing bridge functionality See Moves array on HarborProximitymanager, contains an entry for each entity to move which includes a start point, end point and a curve to control where the entity will rest between those two points based on the normalised path of the cargo ship through it's docking waypoints
8 Months Ago
Force update passthrough UI when switching between an input/output handle
8 Months Ago
Use async loading to load the menu+game+engine UI in parallel
8 Months Ago
Clamp angular velocity y
8 Months Ago
Boilerplate harbor proximity manager to move objects as the cargo ship gets close
8 Months Ago
Remove usage of dynamic clientside model indices in Lua API
8 Months Ago
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8 Months Ago
Remove contacts and process intersections just before shape or body remove, this allows intersection end events to run before removal
8 Months Ago
Fixed auxiliary outputs messing with how we calculate power drain
8 Months Ago
Merge from main
8 Months Ago
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8 Months Ago
Fix container Ids Manifest
8 Months Ago
quick adjustment to npc
8 Months Ago
npc_anims
8 Months Ago
Compile fixes, player animator update
8 Months Ago
Build vtex.exe Disable queued loader entirely, it does not work Sync ClientsideModel & ClientsideRagdoll implementations with main Change ents.CreateClientProp to work like ClientsideModel
8 Months Ago
Merge from main (stomped animator changes, will need to be regenerated)
8 Months Ago
Merge from cine_anims
8 Months Ago
Compile fixes
8 Months Ago
talk_06 anim settings fix
8 Months Ago
Merge from main
8 Months Ago
Change blocksize convar from bytes -> MB
8 Months Ago
Add integral
8 Months Ago
Bike roll stabilisation work
8 Months Ago
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8 Months Ago
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8 Months Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
8 Months Ago
Fixed "flush" concommand crashing on windows srcds video library restores fps_max if it sets it Move "make to video" temp file to videos/ Holly library makes them and doesn't delete them... Fix "make to video" not rendering while main menu is open CPropDoorRotatingBreakable does not try to precache NULL mdl breakables Fixed quitting while demo is being recorded writing invalid tick count Minor improvements to demo to video thing Fixes for broken demos, don't display info during loading screen
8 Months Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test
8 Months Ago
set metalness value on spraypaintcan.mat to 1 (it was set to 0)
8 Months Ago
codelock placement
8 Months Ago
Fixed memory cell power passthrough being showed on both outputs
8 Months Ago
Invalidate mesh selection on scene change
8 Months Ago
Documentation Support analog input glyphs
8 Months Ago
Fixed the slight delay before the passthrough value UI gets updated when looking at an IO entity handle
8 Months Ago
tweaks to screw placement on texture group 03
8 Months Ago
Set up combo lock with action graph Map 2 Layout
8 Months Ago
screen material
8 Months Ago
extra material screen and uploaded crate models
8 Months Ago
lots of tool size and position tweaks, new crates, removed wood supports, rebaked maps
8 Months Ago
merge harmony2_3 -> aux2
8 Months Ago
Fix wrong conditional compilation symbol in EnsureHarmonyLoaded()
8 Months Ago
vm sks attachment and ironsights
8 Months Ago
Simplify the upload logic to upload each demo chunk slowly rather than try to squeeze each one within 5m Set default max concurrent uploads to 20 streams Add convar to print upload progress `print_upload_progress` Add convar to configure upload timeout `upload_timeout` (default 100s)
8 Months Ago
Add GameControllerType_t, expose ControllerType to managed, add GlyphVendor LoadGlyphTexture will look for the controller's vendor and fall back to default if not found Add a few PlayStation glyphs
8 Months Ago
player update. regular/beach/secret labs/rocking chair prefabs and anims edited so sit pose is correct.
8 Months Ago
Look for input glyph svgs Plug in a bunch of glyph icons for xbox controller
8 Months Ago
Some stats for admin Start on the results page
8 Months Ago
Double stamina regen rate
8 Months Ago
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power