249,999 Commits over 3,959 Days - 2.63cph!

8 Months Ago
Fixed GameOverview style with game setup that doesn't have many rounds
8 Months Ago
Synchronize TimeUntilCannotBuy Add KillGameOnEnd rule to take everyone back to the menu when the game has ended
8 Months Ago
Added game rule for BuyZoneTime, so you can only buy for the first X seconds after a round starts
8 Months Ago
Add GameOverview, which shows blocks of all the rounds in a game and the half swap time (https://files.facepunch.com/tony/1b0211b1/sbox-dev_vY7imbfsCk.png)
8 Months Ago
Show a status text at the start of the last round of a half, informing players, fixed kill feed layout being screwed, start working on adding time remaining beep sounds
8 Months Ago
Show and warn users if they're trying to join an editor lobby
8 Months Ago
Leaderboard backup, run #12219
8 Months Ago
Fixed slack rotation issues when placing the light box on angled surfaces
8 Months Ago
Remove unused stylesheet attributes More accurate lobby name instead of this crap I did
8 Months Ago
More work on settings page padding scss improvements
8 Months Ago
Leaderboard backup, run #12210
8 Months Ago
Show icon next to party members in scoreboard
8 Months Ago
No idea how this compiled, I assume it's renaming [Broadcast]'d params
8 Months Ago
Add settings menu, can tweak mixer volumes, added radio volume mixer, send radios to that channel
8 Months Ago
Fix rocket consuming ammo before EyeHack is checked, causing rocket to be consumed even though nothing was fired
8 Months Ago
Buy menu background is less intense Restructure menu a bit, added pause menu
8 Months Ago
8 Months Ago
Added new fur setups to cinematic rig
8 Months Ago
Add radio spam prevention
8 Months Ago
Main menu improvements Chat messages can pass tags through to messages Add team radio sounds, press C to look for radio sounds, use slot buttons to nav
8 Months Ago
Save if we're searching or not in lobby list Update main menu
8 Months Ago
merge from flamethrower_informationpanel
8 Months Ago
merge from allow_barricades_monuments
8 Months Ago
merge from qol_show_teammate_building_guide
8 Months Ago
Remove penetration for now, keep ricochet Weapon functions cleanup
8 Months Ago
AimRay doesn't need this offset, should fix shooting through some walls
8 Months Ago
Add velocity-based weapon spread, code cleanup for shoot function Hook in damage falloff
8 Months Ago
Fix model physics not setting gameobject tags
8 Months Ago
Up the player's acceleration and friction to make movement feel less floaty
8 Months Ago
Menu is the default scene
8 Months Ago
Add deployment listener for weapon - recoil func can use that to cancel reloading when holstered. Cache Weapon for funcs in awake. Use id again here makes no difference - remote player just cant seem to find door sounds either way
8 Months Ago
It could be that the resource or SoundHandle isn't valid here (version mismatch?)
8 Months Ago
Don't play deploy effects if we're creating the view model because we're spectating Changes to how initial state is handled on player spawn (better this way for now to avoid x2 RPCs after initial player network spawn). Fix bots floating in the air. If weapon becomes undeployed while reloading, cancel reloading
8 Months Ago
Leaderboard backup, run #12186
8 Months Ago
v_spaghellim4: rigged the shotgun up, added animatable shell meshes for future reload animation(s)
8 Months Ago
Add Cornell Box scene
8 Months Ago
merge from qol_show_teammate_building_guide -> aux2
8 Months Ago
fire arrow viewmodel/flight sounds
8 Months Ago
unique sounds for HV rockets
8 Months Ago
First main menu iteration, can display lobbies and join them, or create them
8 Months Ago
Mid corridors
8 Months Ago
mid adjustments
8 Months Ago
Merge from main -> aux2
8 Months Ago
Scene Mesh to Hammer progress
8 Months Ago
merge from allow_barricades_monuments -> aux2
8 Months Ago
Attempt #3 to get the monument of a collider, keeping in mind that client builds split the monument into a flat hierarchy so we can't just look for the MonumentInfo in the parent - fast path is see if the `prevent_building` collider is already tagged - slow path is using a physics cast to search for `prevent_building` - caches to avoid falling back on the slow path every time
8 Months Ago
Remove dev model from game
8 Months Ago
merge from paint_qo
8 Months Ago
merge from waterpump_deploy
8 Months Ago
Possible compile fix?