197,738 Commits over 4,140 Days - 1.99cph!

11 Months Ago
compile fix
11 Months Ago
merge from buildingerrors_improvements
11 Months Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
11 Months Ago
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
11 Months Ago
Manifest
11 Months Ago
Merge from elevator_parenting
11 Months Ago
Protobuf
11 Months Ago
Reinstate lootpanel.cooking to the LootPanels scene
11 Months Ago
Merge from main
11 Months Ago
Merge from workcart_decal_fix
11 Months Ago
Merge from planter_fix
11 Months Ago
Manifest + codegen
11 Months Ago
Merge from tutorial_button_resize
11 Months Ago
Merge from main
11 Months Ago
Merge from cui_pr_63
11 Months Ago
Merge from main -> full_server_demo_client_reader
11 Months Ago
Merge from monument_scenes -> main - enable with `monument_scenes` convar (default: false)
11 Months Ago
Improved hotspot node y choices on wood piles
11 Months Ago
Pouch/Satchel rig/burst cloth setup
11 Months Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
11 Months Ago
merge from main -> monument_scenes
11 Months Ago
merge from fix_cached_browser_query_parallel -> main
11 Months Ago
Switch cached browser queries to run in sequence instead of by parallel - add `cached_browser_parallel` convar (default: false) to modify this behavior - randomly scramble the order of the queries
11 Months Ago
Much cleaner behaviour on outside points
11 Months Ago
Belt pelt constraints setup Added mantle/head back into prefab
11 Months Ago
more foliage
11 Months Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
11 Months Ago
Bone retarget on belt pelt bones
11 Months Ago
Swapped woodpile over to wood effects
11 Months Ago
merge from fix_steamworks_gcs -> main
11 Months Ago
merge from wallpaper
11 Months Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
11 Months Ago
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11 Months Ago
Reverted my last change about the sleeping bag error Check if the player sending the RPC has streamer mode enabled and edit any player name if yes Fixed player names being leaked by the Blocked by player {0} errors when in streamer mode
11 Months Ago
Slow and obscure vision darts wip.
11 Months Ago
Update Facepunch.Streamworks with fixes that reduce allocations when querying large amount of servers from steam
11 Months Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
11 Months Ago
Radtown S2P: Distance flare range adjustments.
11 Months Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker
11 Months Ago
Have wolves react to player torches
11 Months Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
11 Months Ago
Phrase tweak: from: You cannot assign {0} a bag, they have reached their bag limit! to: You cannot assign a bag to this player, they have reached their bag limit! So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
11 Months Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.
11 Months Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
11 Months Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
11 Months Ago
overly simplified basis for hitchable entities
11 Months Ago
Digital Clock Material Updates
11 Months Ago
Merge from main
11 Months Ago
Added belt pelts to skeleton/prefab
11 Months Ago
Optim: StringView.Split can use user provided temp storage ServerInfo uses a pooled list to as a go-between the StringView and HashSet. This provides last noticeable change that reduces an allocation per ctor, with average going down by 1.3 (8.31 -> 7). Also reinforced empty tags to not allocate a new empty set everytime. Tests: checked ServerBrowser - tags still recognized.