243,650 Commits over 3,898 Days - 2.60cph!

8 Months Ago
merge from store-ui
8 Months Ago
merge from tutorial_timetrack_fix
8 Months Ago
merge from vendor_ui_condition_support
8 Months Ago
reapplying 93880 vendor_ui_emoji_support
8 Months Ago
Keys
8 Months Ago
Fixed demo map using old stuff
8 Months Ago
Fixed compile clothing error
8 Months Ago
Very basic editor tint when entering play mode sbox-issues/issues/4333
8 Months Ago
Fix showing project launch errors
8 Months Ago
merge from fix_tut_lag
8 Months Ago
merge from fix_tut_lag
8 Months Ago
splat some shit
8 Months Ago
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8 Months Ago
Add mips to texture editor Fix GPU crash when ReadTexturePixels is provided a srcRect that exceeds texture size Terrain: Add splatting with layers, add heightmap imports, switch to editortool subtools
8 Months Ago
Gradient editor lets you press delete to remove the selected point Resolves sbox-issues/issues/4963
8 Months Ago
Actually do whitelist disabling right omg
8 Months Ago
Actually increase max number of server tags to show to 4 Add the new `tut` tag to the server.tags autocorrect
8 Months Ago
Change how we disable whitelist for recursed folders
8 Months Ago
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8 Months Ago
Added gamemode and entities to whitelist Also disable whitelist for subfolders once a folder passes whitelist
8 Months Ago
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8 Months Ago
Let's try applying a whitelist of folder names to file watchers
8 Months Ago
Move resize box to world space position before snapping it https://files.facepunch.com/layla/1b0711b1/sbox-dev_fVEF49E04T.mp4
8 Months Ago
Menu compile fix
8 Months Ago
player update. exported/set up hammer deploy and attack anims and created hammer override controller for it
8 Months Ago
Add SerializedProperty.ShouldShow() Start reworking ControlSheet so it can hide rows when ShowIf/HideIf is set Add gradient to user customization Clothing item gradient
8 Months Ago
mege from main
8 Months Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png
8 Months Ago
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8 Months Ago
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8 Months Ago
Cleans up invokes on destroy (applied vending machine screens NRE fix)
8 Months Ago
Merge from tutorial_island_cmd_rate_limit
8 Months Ago
player update. exported/set up salvaged axe, hammer and icepick deploy and attack animations and made new holdtype override controllers for them
8 Months Ago
Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up
8 Months Ago
merge from main
8 Months Ago
Added a new blooded version of the burlap sack world model for the Head Bag
8 Months Ago
Added network_group_debug convar (default false)
8 Months Ago
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8 Months Ago
More recall logic/testing.
8 Months Ago
Hair & Beard Tinting (Test)
8 Months Ago
Replace sounds for GrenadeBeam.HitSound to existing ones Added "Use" input to the base fgd
8 Months Ago
Steam Audio Reflection (#1490) Reflections are re-enabled again. Be aware that right now only "static" colliders block audio.
8 Months Ago
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8 Months Ago
Lets add these incase they're needed
8 Months Ago
Fixed a boo boo
8 Months Ago
Added icon for broken items
8 Months Ago
Bug fixes
8 Months Ago
Add AudioMixer, Reflection performance graph
8 Months Ago
Fixed tutorial island missing terrain splats
8 Months Ago
Protect against invalid transform in CPhysicsBody::AddMeshShape, fixes crash some games are having