131,504 Commits over 4,232 Days - 1.29cph!

10 Months Ago
Submitting new mounted ballista anim
10 Months Ago
Clean: DemoServer - allow configuring the server for demo playback Tests: none, trivial change
10 Months Ago
NRE fix
10 Months Ago
Update: ServerDemoPlayer - added error logging on hierarchy desync Since some messages are handled by hand, it's possible things can go wrong in the future - this should catch it. Tests: played all demos I have, no errors reported
10 Months Ago
Fix a bunch of situations where an unnecessary full preset change would be applied. Fix preset name detection for single element changes.
10 Months Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
10 Months Ago
Add support for eras to provide custom loot tables
10 Months Ago
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10 Months Ago
Updating ballista rope skinning
10 Months Ago
Clean: removing no longer needed method - Was previously part of ClientDemoPlayer Tests: builds in editor in SERVER mode
10 Months Ago
Bugfix: ServerDemoPlayer - handle player rotation properly Tests: played back a new vehicle demo, and an old demo 2p where the player was shot in the head - no violations, no entity stutters
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from lumberjackhoodieskinfix
10 Months Ago
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10 Months Ago
Fix mipmaps settings, re-exported defaults
10 Months Ago
Fixed scattershot worldmodel offset model
10 Months Ago
wood armour plate world model + lods materials and textures
10 Months Ago
Remove skin weights option, force to 4 bones.
10 Months Ago
Tweaked static ballista culling distance
10 Months Ago
merge from primitive -> primitive_gm
10 Months Ago
Fixed catapult showing the scattershot loaded by default
10 Months Ago
Reapplying 109698
10 Months Ago
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10 Months Ago
Fix incorrect convar name for presets causing initial display error
10 Months Ago
Merge from main
10 Months Ago
Merge from fm1, restoring UI functionality after merge from main
10 Months Ago
Restore UI
10 Months Ago
Lead plate radiation protection
10 Months Ago
merge from main
10 Months Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
10 Months Ago
wip merge from main fixes
10 Months Ago
Tweak page header
10 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
10 Months Ago
merge from primitive
10 Months Ago
merge + store tweaks
10 Months Ago
snake animations and rig exported
10 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
10 Months Ago
merge from prim
10 Months Ago
Horse anim tweak
10 Months Ago
Restored crafting costs in crafting menu
10 Months Ago
Added Medieval pack steam item
10 Months Ago
Tweaked piercer bolt damage
10 Months Ago
Armour plate insert world model setup
10 Months Ago
Disable gizmo on piercer projectile in time for the playtest
10 Months Ago
Removed tugboat mentions in siege tower construction components
10 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
10 Months Ago
merge from main
10 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader