198,677 Commits over 4,140 Days - 2.00cph!

11 Months Ago
Hide Clouds Convar -> Main
11 Months Ago
Main -> Hide Clouds Convar
11 Months Ago
New Divesite Spawns -> World Update 2
11 Months Ago
Clean up vddraw
11 Months Ago
Add divesite scripts to each prefab Buoy's added Spawnable added Crate spawns wired up
11 Months Ago
Eliminated areas that poked through wallpaper pieces in legacy wood skin
11 Months Ago
Fixed upgrade blocked errors not detecting sleeping players client-side, the server will send the toast to the player now
11 Months Ago
Eliminated areas that poked through wallpaper pieces in Brick skin doorway
11 Months Ago
burst cloth constraints tell you if you mess up the min/max constraint order
11 Months Ago
Eliminated areas that poked through wallpaper pieces in Twig tier walls
11 Months Ago
Tightened wallpaper pieces fitting Eliminated zfighting on wallpaper pieces interior side (visible with Twig tier)
11 Months Ago
Merge from world_update_2
11 Months Ago
missing alpha texture lake_a
11 Months Ago
Optim: further reduce allocs for ServerInfo Couple easy wins - Changeset is unused so removed, construct ConnectionString on demand, avoid identifying tags if already identified. Should've removed 2allocs per ctor, but data shows reduction by 3allocs on average(12.94 -> 9.56). Tests: None, trivial changes
11 Months Ago
Updated backpack pelt constraints
11 Months Ago
Fixed server side errors not being translated by the client when received
11 Months Ago
Update: Allow StringView to implicitly convert to ReadOnlySpan This allows StringView to be friendly with APIs that Span, like int.TryParse(). It also removes 3 allocations, and weirdly my tests show a reduction of 4 allocations per ctor invocation on average. Also merging stragler tag lookup into the main loop(avoids an extra traversal and extra lambda allocation). Tests: Checked ServerBrowser, player count was sane.
11 Months Ago
Frontier bag cloth material
11 Months Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
11 Months Ago
Backpack pelt constraints
11 Months Ago
Implemented MoveSpeed modifier type. Added Dart as new ModifierSource type.
11 Months Ago
Updated model Updated backpack settings
11 Months Ago
replaced more expensive OverlapSphere->bool check only ridable horse was making with CheckSphere - removed Physics.OverlapSphere with bool return, we have CheckSphere for that
11 Months Ago
Merge main -> Hackweek-Meals. Had to stomp a few changes, mainly UI.Ingame.LootPanels - need to re-do.
11 Months Ago
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11 Months Ago
Update: Annmotating ServerCacheQuery to track GC allocs Should've done it at the start but ah well. This also revealed that Task.Delay doesn't seem to be doing much - worth investigating further. Tests: took a recording during server list refresh - no errors and could see the samples displayed.
11 Months Ago
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11 Months Ago
Added the biro dart model as the placeholder model for bone dart. Setup dart prefab and world model.
11 Months Ago
vintage wallpapers update updated materials to spec/gloss
11 Months Ago
Added right arm support
11 Months Ago
Now covers all spine bones
11 Months Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring
11 Months Ago
First pass on runtime component, still not functional
11 Months Ago
Merge from analytics_event_record_overloads -> main
11 Months Ago
Tests showed missing ushort overload
11 Months Ago
Expand tests to cover all overloads of EventRecord.AddField()
11 Months Ago
Add overloads without any key for CSV
11 Months Ago
Final'ish attack prefab, but IK script is still screwing it.
11 Months Ago
Merge main -> TrainDecouplingImprovements
11 Months Ago
Change existing overloads for BasePlayer, BaseEntity, etc to use the new 2 string key overloads instead of new EventRecordField(key1,key2)
11 Months Ago
New PlayerSyncCycle method in BaseMountable sets the player position.
11 Months Ago
Fixes
11 Months Ago
GameTIp error refactoring Pulled the overlay parameter out of the command and added GameTip.SetAsOverlay instead Removed ShowErrorToast, we now use ShowToast(GameTip.Styles.Error, ...) Updated all occurences
11 Months Ago
Add a bunch of overloads that take two keys and concat them later with zstring instead of having to manually add new EventRecordField( key1, key2 )
11 Months Ago
Attack FX
11 Months Ago
Merge from gizmo_light_occludee_nre
11 Months Ago
Fix NRE when gizmos are enabled from LightOccludee.cs
11 Months Ago
More aim fixes
11 Months Ago
Old cam save delete
11 Months Ago
More fixes, expose ADS state