243,648 Commits over 3,898 Days - 2.60cph!

8 Months Ago
MeshEditor: More robust u and v axis face calculation, only set texture axis if the face can calculate a valid normal
8 Months Ago
Fix build
8 Months Ago
Add unrecognised reference paths to asset inspector Remove legacy path from CMapAssetType::CalculateDependencies
8 Months Ago
Move light culling renderer to scenesystem and remove GetPtrValue hacks from it, we'll call it from lightbinner to pass results from light culling, layers still exist on renderingpipeline for ordering
8 Months Ago
Updated Mushroom World Model to have decreased size Imported Mushroom World Model Colliders Switch Mushroom World Model Colliders from Box to Mesh
8 Months Ago
backup moved moonpool crane to props folder
8 Months Ago
Dynamically show tool world models based on TC content
8 Months Ago
WIP logic for loading scientists back in. New related states, AI design updates.
8 Months Ago
8 Months Ago
ActionGraph.ValidationIndex
8 Months Ago
Initial proof of concept for scoping gamepad inputs - Push input scope if a GameObject has an InputScope component, which pushes the active input context - Don't use Controller.First anywhere other than UI - Poll every gamepad input and store an InputContext per controller, instead of just the first one Todo: - Fallback to first controller if we don't define any input scopes at all - Let the keyboard and mouse easily be the "non-scoped" input, so we can have two player games with just one gamepad
8 Months Ago
Fix schema generation
8 Months Ago
player update. spear and pitchfork holster position edits
8 Months Ago
Tweak painting to pixmaps to avoid invalid pen crash
8 Months Ago
Delete block tool scene object if creation gets cancelled
8 Months Ago
Support heightfield in CPhysicsShape::GetTriangulation
8 Months Ago
player update. edited 2h melee attack and deploy anims to match the viewmodel anims better
8 Months Ago
Unmangle SDL Steam Audio: check for AVX512 before using it
8 Months Ago
CollisionActionComponent, TriggerActionComponent These will all get deprecated with #1458 anyway
8 Months Ago
player update. snowball gun entity edited to use r prop also gun held position and holster positions edited. grenade launcher holster position edited and combat knife held postion slighlty changed
8 Months Ago
merge from nightlight_water_fix
8 Months Ago
merge from tutorial_bag_improvements
8 Months Ago
merge from tutorial_island/keys_fix
8 Months Ago
merge from burst_indicator_fix
8 Months Ago
Make AssetSystem.IsCloudInstalled a bit safe EventSystem gets inner exception from TargetException WorldPanel mark panel as null when disabling Wrap ControlSheet in try get to prevent catastrophe
8 Months Ago
oilrig_1 s2p
8 Months Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup
8 Months Ago
Merge from main
8 Months Ago
merge from main
8 Months Ago
StyleSheetCollection replaces old parsed value when calling Parse Fix menu not loading in editor properly
8 Months Ago
Add Component.OnParentChanged Update GameObjectInspector.cs Create avatar.scene PanelComponent updates parent panel when changing parent
8 Months Ago
Leaderboard backup, run #10156
8 Months Ago
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8 Months Ago
Check for and apply Harmony mod updates automatically while the server is running
8 Months Ago
Don't wipe the players sleeping bags when starting the tutorial, don't show mainland bags while the player is in the tutorial
8 Months Ago
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8 Months Ago
Fixed clothing being reset when deselecting
8 Months Ago
Fix burst indicator missing on belt bar icons, looks like the nested prefabs lost their connection during a tutorial merge. The prefab links are now restored and the belt bar binds are set up again.
8 Months Ago
Fix for RPC error in StartTutorial if no ping data had been initialised on the server
8 Months Ago
Fix adding and removing clothing
8 Months Ago
Actually fix clothing dresser
8 Months Ago
Don't rebuild skeleton, since that method is editor only!
8 Months Ago
SourceLocation ILHotload test Use built-in FindNode( getInnermostNodeForTie: true ) for ILHotload #1492 Fix ILHotload handling SourceLocation attributes I'm not sure why it wasn't skipping before
8 Months Ago
Terrain default cast shadows off Heightmap import support mac byte order Remake heightmap/controlmap texture when importing at a different size Fix enums on ReflectionSerializedObject properties
8 Months Ago
merge from store-ui
8 Months Ago
merge from tutorial_timetrack_fix