136,086 Commits over 4,444 Days - 1.28cph!

11 Months Ago
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
11 Months Ago
edited chainsaw anim.controller and added strike to chainsaw effects folder
11 Months Ago
Use a single shared 200 x 200 texture to keep costs down
11 Months Ago
Show the real ingame map on a RHIB screen
11 Months Ago
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
11 Months Ago
prison update
11 Months Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
11 Months Ago
Updated fluorescent light icons
11 Months Ago
Updated water bottle, bota, basket and syringe override controller and entity
11 Months Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
11 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
11 Months Ago
Animate the throttle level on the new RHIB Support reverse
11 Months Ago
Fixed game view indirect lighting when in prefab mode
11 Months Ago
Fixed ceiling fluorescent light collision issues
11 Months Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
11 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
11 Months Ago
Server compile fix
11 Months Ago
Scientist RHIB texture and model update
11 Months Ago
Re-enable Read/Write for collision meshes only
11 Months Ago
Fixed the lighting and shadow issues when using the Rust.RenderPipeline
11 Months Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
11 Months Ago
PT Boat update
11 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
11 Months Ago
merge from storeitem_phrase for todays skin upload
11 Months Ago
Spotlight collider tweaks, added a large interaction collider
11 Months Ago
minor code cleanup
11 Months Ago
Electric table light prefab minor cleanup
11 Months Ago
Added working compass to the new RHIB
11 Months Ago
Update: Test.ServerOcclusion - rewrite perf tests - Also added ParallelJob perf test covering recent Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env. Tests: ran the perf tests
11 Months Ago
Fix max health display applying modifiers twice on the client.
11 Months Ago
Fixed advanced christmas lights spawning disabled bulbs
11 Months Ago
added new mesh for charity plushie 01 set up new prefabs for the new plushie updated textures and materials and set up new material for plushie sash
11 Months Ago
Fixed the propellers not rotating with movement speed
11 Months Ago
Add Waterworld to the scene loader
11 Months Ago
Update: Test.ServerOcclusion - update stale cases with new ones This was much more painful than expected. Need to update the perf test next Tests: ran the unit tests
11 Months Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
11 Months Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
11 Months Ago
constraint editor on by default
11 Months Ago
moved constraint editor to handles, re-used Unity's angular joint handles
11 Months Ago
More farm set dressing WIP
11 Months Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
11 Months Ago
Blockout farm entrance kiosk WIP
11 Months Ago
Bugfix: replacing old occlusion cache to unblock unit tests All expect-true tests are currently failing - need updating the query locations Tests: ran the Server Occlusion tests
11 Months Ago
Update: batched OcclusionLineOfSight now handles sending updates internally (like serial) - driven by OcclusionLineOfSightNoBroadcast - this thing we can test Don't like this encapsulation, but it should prevent issues like missing foundPairs. Tests: none, trivial change
11 Months Ago
Scientist hit reacts and death prototype animations
11 Months Ago
Move field to server only
11 Months Ago
Renamed all lights in the pack to match the other IO items
11 Months Ago
Make sure to reset spotlight spring values on destroy
11 Months Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
11 Months Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures