198,677 Commits over 4,140 Days - 2.00cph!

11 Months Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
11 Months Ago
Merge from main
11 Months Ago
Merge from monitor_loopping_gesture_fix
11 Months Ago
Merge from wiretool_spherecast_fix
11 Months Ago
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11 Months Ago
Merge from map_perf_fixes
11 Months Ago
Removed Update method from IndependentScale component IndependentScale updates are now called from the Client class MapScaleIndependent updates are now called from the MapView Should save around 0.06ms during general gameplay, varying based on map size and number of markers
11 Months Ago
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
11 Months Ago
Backups: scene, raw anim/mocap takes, prefabs and timelines
11 Months Ago
Wall clip improvement tests WIP.
11 Months Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
11 Months Ago
Added drinkable radioactive water to new radtown S2P
11 Months Ago
Make wolves eyes glow in the night
11 Months Ago
merge from main
11 Months Ago
Fix wolf circling being broken
11 Months Ago
Updated description Added to T2 tech tree
11 Months Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
11 Months Ago
changed rocks
11 Months Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
11 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
11 Months Ago
Revert procedural map
11 Months Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
11 Months Ago
Use ShowErrorToast instead of ShowToast
11 Months Ago
Only update the wolf's path if the new destination is far from the current one
11 Months Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat
11 Months Ago
Clean up wolf path following logic
11 Months Ago
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.
11 Months Ago
Merge from main
11 Months Ago
Merge: from main Buildfix for camera shake
11 Months Ago
Buildfix: ifdef out ExplosionScreenBounceFade logic Tests: built all target modes, all green
11 Months Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
11 Months Ago
Reapplied effects - explosion to main camera.
11 Months Ago
merge from main
11 Months Ago
Explosive prefabs facelift WIP.
11 Months Ago
Merge from patrolheli_fixes/dmgfx
11 Months Ago
merge from wallpaper
11 Months Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
11 Months Ago
Merge from main
11 Months Ago
Budget fsm tick
11 Months Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
11 Months Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
11 Months Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
11 Months Ago
Buildfix: removing usused using declarations Will trip up PC build Tests: ran PC build locally
11 Months Ago
Fix wolf not spotting nearby preys in some cases
11 Months Ago
Added textures and material setup
11 Months Ago
Disable leftover debug displays
11 Months Ago
First pass at wolf unreachable prey behaviour
11 Months Ago
Wallpaper item description Tweaked craft time
11 Months Ago
Folders cleanup Codegen, manifest
11 Months Ago
Merge: from main