130,913 Commits over 4,232 Days - 1.29cph!

10 Months Ago
Setup the new world models for all cooling and warming tea items
10 Months Ago
Merge from temperature_teas
10 Months Ago
Creative mode freeplacement bypasses holdToPlaceDuration
10 Months Ago
Merge from primitive
10 Months Ago
Scene backup
10 Months Ago
added mipmaps to the knightarmour icons
10 Months Ago
More debugBoatIssue info
10 Months Ago
Impact prefabs.
10 Months Ago
Fixed being able to research items that aren't craftable in the current era
10 Months Ago
Possible fix for non era items appearing in vending machine map markers
10 Months Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
10 Months Ago
Merge from main
10 Months Ago
Add angle based dither fade for stationary multi-card billboards
10 Months Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
10 Months Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt
10 Months Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
10 Months Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
10 Months Ago
Server side block handling
10 Months Ago
Better client side block handling
10 Months Ago
Merge from primitive
10 Months Ago
More siege weapons deploy tweaks
10 Months Ago
Added "Stack" button to F1 item icons to award a max stack of the item.
10 Months Ago
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
10 Months Ago
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
10 Months Ago
Tweaked siege weapon deploy volumes Added wheels to the siege tower constructable, fixed gibs pivot
10 Months Ago
Tweaked catapult ammo storage server collider Reduced catapult fire recoil Reduced siege tower and catapult wheels suspension damping
10 Months Ago
Catapult compile fix
10 Months Ago
Manifest (~25 prefabs)
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from primitive/catapult_scattershot
10 Months Ago
Fixed death screen not showing killed by scattershot
10 Months Ago
Damage and radius tweaks
10 Months Ago
honey jar world model lods and materials - intial prefab setup
10 Months Ago
Updated item name and description
10 Months Ago
Proper catapult scattershot implementation Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
10 Months Ago
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10 Months Ago
merge from primitive
10 Months Ago
autoturrets can now use all bow types, baseline balance
10 Months Ago
Prototype swimming, reduce head turn range
10 Months Ago
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10 Months Ago
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10 Months Ago
Translate constructable blocked by vehicle message
10 Months Ago
Ballista hits progress.
10 Months Ago
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10 Months Ago
merge from primitive
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Fixed some compile warnings more warning fixes Fixed max player speed not being set in a certain case When holding your +wal slow walking key, and Player:setCanWalk being set to false Pull Request: Removing deprecated calls to AddControl Remove redundant arguments given to CPanel:NumSlider Fixed console warning when opening Options menu Warning about missing vgui/crosshair_bg
10 Months Ago
merge from Anisotropic_Horse_Materials