131,438 Commits over 4,232 Days - 1.29cph!

10 Months Ago
Fix mipmaps settings, re-exported defaults
10 Months Ago
Fixed scattershot worldmodel offset model
10 Months Ago
wood armour plate world model + lods materials and textures
10 Months Ago
Remove skin weights option, force to 4 bones.
10 Months Ago
Tweaked static ballista culling distance
10 Months Ago
merge from primitive -> primitive_gm
10 Months Ago
Fixed catapult showing the scattershot loaded by default
10 Months Ago
Reapplying 109698
10 Months Ago
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10 Months Ago
Fix incorrect convar name for presets causing initial display error
10 Months Ago
Merge from main
10 Months Ago
Merge from fm1, restoring UI functionality after merge from main
10 Months Ago
Restore UI
10 Months Ago
Lead plate radiation protection
10 Months Ago
merge from main
10 Months Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
10 Months Ago
wip merge from main fixes
10 Months Ago
Tweak page header
10 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
10 Months Ago
merge from primitive
10 Months Ago
merge + store tweaks
10 Months Ago
snake animations and rig exported
10 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
10 Months Ago
merge from prim
10 Months Ago
Horse anim tweak
10 Months Ago
Restored crafting costs in crafting menu
10 Months Ago
Added Medieval pack steam item
10 Months Ago
Tweaked piercer bolt damage
10 Months Ago
Armour plate insert world model setup
10 Months Ago
Disable gizmo on piercer projectile in time for the playtest
10 Months Ago
Removed tugboat mentions in siege tower construction components
10 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
10 Months Ago
merge from main
10 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
10 Months Ago
Fixed catapult ammo models being set active every loads
10 Months Ago
Merge from mfm1
10 Months Ago
Ballista compile fix
10 Months Ago
Fix UI after merge
10 Months Ago
Subtract 109030
10 Months Ago
final prefabs
10 Months Ago
cleanup folder
10 Months Ago
removed unused mat impostor assets billboards setup
10 Months Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
10 Months Ago
Fix test item after merge
10 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
10 Months Ago
texture tweaks
10 Months Ago
merge from main wip
10 Months Ago
collisions for strangler figs and sound triggers in foliage
10 Months Ago
Merge from menu_friends_list
10 Months Ago
Compile fixes