137,280 Commits over 4,324 Days - 1.32cph!

10 Months Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
10 Months Ago
Fixed name label missing on small hunting trophy
10 Months Ago
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10 Months Ago
Mesh Update
10 Months Ago
Fixed item condition bar on item icons not always updating correctly when moving items
10 Months Ago
Merge from main
10 Months Ago
merge from Easter_event_2025
10 Months Ago
Compile fix again
10 Months Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
10 Months Ago
merge from Easter_event_2025
10 Months Ago
Compile fix
10 Months Ago
brone egg primitive loot pass
10 Months Ago
primitive siliver and golden egg gameplay pass
10 Months Ago
merge from Easter_event_2025
10 Months Ago
merge from rustige_egg_g_fix
10 Months Ago
merge from rustige_animatorflag_lod_fix
10 Months Ago
merge from Easter_event_2025
10 Months Ago
progress on underwater effects using new way with underwater volume meshes
10 Months Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
10 Months Ago
Looping iteration.
10 Months Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
11 Months Ago
merge from vendingmachine_storageadaptor_fix
11 Months Ago
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11 Months Ago
merge from egghunt_fixes
11 Months Ago
Blank slate to start work on a new menu
11 Months Ago
Fixed eggs spawning in ice lakes Fallback to terrain height when the raycast didnt hit
11 Months Ago
Add ability to put background behind console notify text Increase contimes to 12 by default Added con_bgalpha and con_border
11 Months Ago
initial prefab setup and folders for jungle/aztec ak
11 Months Ago
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set Tests: ran unit tests + staging demo playback
11 Months Ago
added pipe mesh to the ziggurat
11 Months Ago
Cleanup, removed logs
11 Months Ago
Cocoknight armor update
11 Months Ago
Updated Cooked Snake Material Updated Game Manifest Added back Raw Snake Meat Textures
11 Months Ago
Eggs spawn at water level
11 Months Ago
Updated LOD distance
11 Months Ago
Tests: adding TestWaterIgnoreConsistency to further narrow down what is going wrong Tests: ran new unit test, it does fail as begrudgingly expected
11 Months Ago
Client optims: - Removed Update call from egg entity, moved to a single manager updating all of them - halved the cpu time - Enabled pooling
11 Months Ago
Prevent tigers from fighting panthers all the time
11 Months Ago
Zigg tank large -Collision update -LODs -Repack UVs -Feedback pass
11 Months Ago
Allow setting a custom initial orientation for projectiles
11 Months Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
11 Months Ago
Removed Old Snake Raw Textures
11 Months Ago
Added in Snake Raw Meat and Cooked Meat Materials and Models Setup Snake Cooked Meat Materials and World Model
11 Months Ago
Set indirect specular render target's alpha to zero when subsurface scattering isn't in use to avoid rendered icons from having back backgrounds
11 Months Ago
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11 Months Ago
Enabled raycasting on egg spawned during the event
11 Months Ago
Easter egg hunt improvements and fixes: - Egg spawn pos is now raycasted instead of using the terrain height map - fixes eggs spawning inside rocks, player bases etc - Initial eggs spawn uses raycast commands and is budgeted and spread out during warmup time
11 Months Ago
Fix Linux/Mac compile error
11 Months Ago
Adjusted base clip distance
11 Months Ago
Prepped prefab for cull volumes.