133,707 Commits over 4,262 Days - 1.31cph!

10 Months Ago
Hobo barrel visual cooking setup
10 Months Ago
Bugfix: ensure WaterCollision grid is setup with right terrain dimensions Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.
10 Months Ago
Fireplace meat setup
10 Months Ago
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10 Months Ago
Cauldron and skull firepit meat setup
10 Months Ago
3p anim updates
10 Months Ago
Renamed rabbit meat icons
10 Months Ago
Campfire meat setup
10 Months Ago
Bugfix: FullServerDemos - transient entity recording fixes - Use DemoCount instead of ChunkIndex when determing to send snapshots - ChunkIndices reset, so they can rarely overlap for an entity and cause it to not send a snapshot - Reset counter on prefab pooling - previously it could cause skipping of transient entity snapshotting Tests: recorded a bunch of demos in editor
10 Months Ago
Updated honeycomb description
10 Months Ago
small correction on trigger static list initializing wrong with excludelayers optim disabled
10 Months Ago
merge from visual_cooking_conditionls_merge #114724
10 Months Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
10 Months Ago
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10 Months Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
10 Months Ago
Horse meat icon mipmaps
10 Months Ago
Updated Bee Grenade World Model to use correct materials
10 Months Ago
food events wip
10 Months Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
10 Months Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
10 Months Ago
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10 Months Ago
bee grenade icon update
10 Months Ago
update tech tree script for isSelected opacity
10 Months Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
10 Months Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
10 Months Ago
merge fron crafting_update
10 Months Ago
Setup all meat prefabs Setup BBQ cooking visuals
10 Months Ago
Experiment for with other fire reactions to find most intuitive one
10 Months Ago
move lock icon to top left on the tree
10 Months Ago
Added Bee Grenade Glass Gibs
10 Months Ago
Bugfix: ServerDemoPlayer - skip the auth flow when playing the demo - also index packet logging messages - makes it easier to sort out order of things in editor logs Seems the simpler thing to do for now. Tests: played back staging demo - much less error spam
10 Months Ago
More consistent fire reaction
10 Months Ago
Additional server-side pie consume check. Pie entity bounds fix.
10 Months Ago
Created Place Holder Bee Grenade Icon
10 Months Ago
merge from main
10 Months Ago
merge from tugboat_sinking_parenting_fix
10 Months Ago
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
10 Months Ago
setup parenting volumes on tugboat that allow swimmers, gives better behaviour when the boat is sinking
10 Months Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
10 Months Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
10 Months Ago
merge from crafting_update
10 Months Ago
Fixed the rendering issues with the bear-snow.decal material
10 Months Ago
Updated Bee Grenade World Model FBX Updated Bee Greande World Model Textures Fixed Bee Grenade Projectile Disappearing After A Certain Distance Folder Tidy Up Aswell
10 Months Ago
Meat cooking client prediction and server reconcilliation, wow
10 Months Ago
Updated the deferred decal renderer to make it update its transformation matrix correctly when editing it within the scene view
10 Months Ago
- Water no longer kills swarms, but instead works as a deterent - Dont target people that are too wet
10 Months Ago
merge from vehicle_build_privilege_fix
10 Months Ago
edited y curve on tiger ledge attack jump rootmotiondata asset
10 Months Ago
fixed vehicle building privilege cache reading as false negative
10 Months Ago
crafting_update -> bees