254,386 Commits over 3,990 Days - 2.66cph!

8 Months Ago
Removed the rotation fix object on the searchlight_static prefab variants now that the mesh has been fixed and is pointing in the right direction Manually fix several instances where this object was rotated in monuments S2P sewer branch, excavator, stables B and military tunnels
8 Months Ago
▄▅▋▉▉▇▇ ▊▉▋/▉▆▉▄▄▆▉▇▍ ▅▍▍▇▌
8 Months Ago
crate etc hooked up sprites
8 Months Ago
S2P fishing_village_b
8 Months Ago
Reduced bicycle sprint time a little. Reduce bike brake power a bit (all bikes). Increase trike max steer at high speed.
8 Months Ago
8 Months Ago
merge from main -> monument_scenes
8 Months Ago
Hooked up motorbike damage FX and instrument lights
8 Months Ago
Parent merge
8 Months Ago
Merge from main
8 Months Ago
Motorbike pitch stability edit
8 Months Ago
Merge main -> Bikes
8 Months Ago
Little adjustments to the t-side player
8 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
8 Months Ago
van dev mesh update
8 Months Ago
Fix warnings
8 Months Ago
asset.party -> sbox.game
8 Months Ago
Manually revert creeping_tree prefabs
8 Months Ago
Add Diagnostics.Allocations Temporary allocations dock Send allocation info with benchmarks
8 Months Ago
Fix some incorrect sound paths in surfaces
8 Months Ago
t side player placeholder anims
8 Months Ago
ui render test
8 Months Ago
Include cubes scene
8 Months Ago
Allow running individual benchmarks, change camera position loop Cubes test particle collision scene
8 Months Ago
Update .sbproj
8 Months Ago
Force render settings for benchmark
8 Months Ago
Benchmark launcher (wip)
8 Months Ago
Actually save the project list when adding a project to it Add OnParticleDestroy, OnParticleCreate properties for actiongraph https://files.facepunch.com/garry/6ee12c48-30bf-40f9-a246-301d48cd61a2.mp4
8 Months Ago
Cherrypick cs 100113 (skip RendererLOD for BiomeVisuals2)
8 Months Ago
Subtract first merge from biome_visuals_2
8 Months Ago
Reconvert prefabs excluding RendererLOD
8 Months Ago
Cherrypick moss prefabs
8 Months Ago
Skip RendererLOD for now
8 Months Ago
Cherrypick 100111 (BiomeVisuals2 RendererLOD fix)
8 Months Ago
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
8 Months Ago
All first-person weapons: overhauled jump/land/airborne logic (jump is now handled completely separately from the rest and can be triggered at any time if you so wish) + turned that group into a subgraph
8 Months Ago
FPArms: shared jump/land/airborne subgraph + fixed _delta missing from some shared names
8 Months Ago
Merge from main -> biome_visuals_2
8 Months Ago
Merge from fix_barricade_subway_entrance -> main
8 Months Ago
Fixed "not in terrain" error phrase accidently defaulting to "Can't Place On Monument" - only affected phrases when generated, didn't affect the ingame messages (yet) Move a few more error phrases to the ConstructionErrors class
8 Months Ago
Fix subway entrance prefabs not having `PreventBuildingMonumentTag` as they aren't apart of the S2P system that all other monuments are - should fix them not being placeable outside of subway entrances
8 Months Ago
Merge from main -> fix_barricade_subway_entrance
8 Months Ago
merge from editor_count_components -> main
8 Months Ago
Added right click menu option `Stats/Component Count` - print the number of each type of component of the selected GameObject - if multiple objects are selected, prints the amount per object
8 Months Ago
Fixed "Hidden" banner styling. Resolves Facepunch/sbox-issues#5746
8 Months Ago
Don't think ControlWidget if it's not visible Add Style.HasBorder ComponentEditorWidget default size mode Margin.GetEdges optimizationj Add Paint.SetFont, Paint.Rect (from Styles) Add EditorUtility.Projects.ResolveCompiler( assembly ) TabWidget has a no text mode, icons only Add experimental StyleWidget Add custom inspector for Particle Effect
8 Months Ago
Overhaul lobby creation page
8 Months Ago
Hide hooded player map position from team members
8 Months Ago
Fix NRE in UpdateMaterialOffset
8 Months Ago
DockManager only looks for types with DockAttribute. Fixes "Inspector" dock not being created if you had another class named "Inspector", ect.