198,659 Commits over 4,140 Days - 2.00cph!

11 Months Ago
Add a new accessibility section to the options menu, list all colour customisation options https://files.facepunch.com/jarryd/1b0811b1/Unity_i4M6UPzANS.jpg
11 Months Ago
Race cars spawn
11 Months Ago
Allow the player to modify the colour of the building blocked radius around monuments
11 Months Ago
New spotlight lighting treatment & related textures.
11 Months Ago
Added support for changing nametag colours, with specific team, ally, enemy and clan colour options Also applies to colour of team mate markers on the map
11 Months Ago
Made conversation slightly funnier
11 Months Ago
Another edit
11 Months Ago
Minor conversation edit
11 Months Ago
Conversation improvements
11 Months Ago
Bandit King conversation tree
11 Months Ago
Added convars to change the colour of tree hit markers and the health/thirst/hunger bars to a selection of preset colours for colorblind players Uses a new AccessibilityCollection data class to store options, currently implemented colour and material swap versions Each collection type has a corresponding component https://files.facepunch.com/jarryd/1b0811b1/Unity_87LQF6dyfh.jpg
11 Months Ago
merge from hackweek_arabic (phrases update)
11 Months Ago
Bandit king has a throne nearby and some other general decor
11 Months Ago
Phrases
11 Months Ago
Added the Bandit King to Bandit Camp
11 Months Ago
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
11 Months Ago
Fixed null phrases in SocketMods blocking the phrases update
11 Months Ago
merge from main
11 Months Ago
removed unused lights, underwater_plants roughness tweaks
11 Months Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
11 Months Ago
Restored server filters category texts, fixed the TMP SubMesh hell
11 Months Ago
Fixed option menu dropdowns not clickable
11 Months Ago
fixed dashboard unit scaling
11 Months Ago
Automatically refactor static fields to try and reduce the number of static constructor call sites
11 Months Ago
skeleton first pass
11 Months Ago
Setup the low poly WIP radio model as the interaction point for the car radio Video https://files.facepunch.com/jacob/1b0711b1/Unity_MXhRxokGha.mp4 (ignore the steering wheel)
11 Months Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
11 Months Ago
Removed ArabicSupport tool editor stuff
11 Months Ago
compile fix
11 Months Ago
added lowpoly stereo to dashboard_A
11 Months Ago
Start setting up wolf senses
11 Months Ago
Ring road enabling/disabling + min world size customisation
11 Months Ago
Bugfix: KeyBindUI once more avoids modifying original prefab name This got broken in 2018.3, about a year after our code submit. Also sneaking in depr fixing in UI/Main Menu - Replaced obsolete PrefabUtils API calls in KeyBindUI - WWW -> UnityWebRequest 10 errors to go Tests: Checked main menu news still download and dispaly. checked KeyBinds prefab doesn't get polluted with bind names and options prefabs get renamed properly
11 Months Ago
merge from hackweek_arabic (not finished yet, but merged early to avoid future merge conflict issues)
11 Months Ago
compile fix
11 Months Ago
11 Months Ago
Beginnings of the menu redesign, horizontal navigation
11 Months Ago
merge from main
11 Months Ago
Small panel indicator lights with configurable colors
11 Months Ago
Save current scene before gen takes place
11 Months Ago
11 Months Ago
Added aileron controls - arbitrary control surfaces meant this just needed to add a surface on the edge of wing with opposite rotation axes
11 Months Ago
explicit surface lift calculations replaced with processing a set of serialized surface types
11 Months Ago
Clean: Fixing depr warnings in Scripts/ConsoleCommands `objects` and `textures` vars can return 2GB+ memory size values per object now. - Application -> SceneManager - refreshRate -> Round(refrestRateRatio.value) 14 to go Tests: none, trivial changes
11 Months Ago
Deployable spot light, orientable using a hammer (like CCTV cameras)
11 Months Ago
Feedback for Spotlight
11 Months Ago
Clean: Fixing depr warnings in Scripts/ViewModel - More ParticleSystem module usage - Also removed obvious comments 19 to go - there's basically no more large groupings, so the CLs will continue to be small Tests: none, trivial changes
11 Months Ago
Clean: Fixing depr warnings in Scripts/Client - More ParticleSystem module usage - Application -> SceneManager 23 to go Tests: None, trivial changes
11 Months Ago
Clean: Fixing depr warnings in Scripts/Procedural - Removal of dead Render.mateiralType - Renderer.castShadows -> shadowCastingMode - WWW -> UnityWebRequest - Explicitly use default QueryParameters for a RaycastCommand 26 to go Tests: None, trivial changes
11 Months Ago
garage door textures @2k