243,700 Commits over 3,898 Days - 2.60cph!

8 Months Ago
Merge from main
8 Months Ago
Don't allow building blocks to decay on the tutorial island
8 Months Ago
Equip clothing mission step will now check what clothing you have on when it starts
8 Months Ago
Update tags when parent changes sbox-issues/issues/4931
8 Months Ago
Merge from main
8 Months Ago
Tag editor popup improvements * Fixed being tall and oddly spaced out * Placeholder text in create tag entry * Creating a tag rebuilds the list of available tags Editing tags in inspector marks scene unsaved
8 Months Ago
SceneMapLoader: don't cast dynamic shadows for map lights marked as baked shadows only
8 Months Ago
Add VK_EXT_full_screen_exclusive support for enabling but also explicitly disabling exclusive fullscreen (this should stop nvidia forcing exclusive fullscreen on borderless windows)
8 Months Ago
Adjustment to muscle skin and zombie skin + new balding hair
8 Months Ago
Merge Main -> Bikes
8 Months Ago
Model AssetPreview: for viewmodels show bone merged arms and use viewmodel camera
8 Months Ago
Added baked LOD4 for brutalist church
8 Months Ago
Merge from main -> aux2
8 Months Ago
Plastic ignore client.serverlist SQLite DB and server_demos folder
8 Months Ago
Add autocorrect logic for the server.tags convar so it would always be formatted correctly
8 Months Ago
Simplify bandwidth calculations Try to upload demo in 5m and any backlogged demos within 15m
8 Months Ago
Add a few retries when uploading demos
8 Months Ago
moonpool progress wip, basic test lighting
8 Months Ago
worldmodel orientation fix for spaghelli shotgun
8 Months Ago
Added Portal Cores to spawnmenu Update some portal map icons that have turrets Also updated portal turret NPC spawnmenu icon Added Portal Camera to spawnmenu Added "trace" console command This is just a convenience for me, it's serverside and limited to singleplayer/local server host Update TTT (Community Contributions) Update Turkish language Optimized radar ping network traffic
8 Months Ago
Fix Portal Rocket Turret not respecting ai_disabled Fixed a crash with prop_vehicle_crane and map cleanups Disable hidden convar setting by the Options menu con_enable, hud_quickswitch, hud_fastswitch Added text entry for FPS Limiter in Options Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector Fixed Nextbot Paths failing to generate Also added console warnings when this happens, for debugging purposes. Fixed RPG behavior in 3rd person in multiplayer This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity Remove redundant cast from weapon RPG primary attack code Fixed TOOL:Reload inconsistent trace code with left/right clicks Was accidentally rolled back to use TraceLine Fixed Lua Effects changing their entity table if accessed too early Weapons and SENTS already had this fixed ages ago Let's try adding an error on invalid input to PropSelect.AddModel Added Portal Cores to spawnmenu Update some portal map icons that have turrets Also updated portal turret NPC spawnmenu icon Added Portal Camera to spawnmenu Added "trace" console command This is just a convenience for me, it's serverside and limited to singleplayer/local server host Update TTT (Community Contributions) Update Turkish language Optimized radar ping network traffic
8 Months Ago
Update TTT (Community Contributions) Update Turkish language Optimized radar ping network traffic
8 Months Ago
Added Portal Cores to spawnmenu Update some portal map icons that have turrets Also updated portal turret NPC spawnmenu icon Added Portal Camera to spawnmenu Added "trace" console command This is just a convenience for me, it's serverside and limited to singleplayer/local server host
8 Months Ago
Easier to fix merge conflicts manually
8 Months Ago
Merge fix_recording_disconnects -> full_server_demos
8 Months Ago
Include additional convars required by demo headers: seed, size, level, levelurl, checksum
8 Months Ago
TTT: update Turkish language (#2066)
8 Months Ago
Added colliders to brutalist church
8 Months Ago
TTT: optimise radar ping network traffic (#2064)
8 Months Ago
Save configs when connecting to a server just in case
8 Months Ago
Find and save endspoints from Steam favorite servers to favorites.cfg so they can auto upgrade to the more reliable DNS-based favorites
8 Months Ago
Add Mesh.TriangulatePolygon to triangulate a polygon without needing a massive library
8 Months Ago
Fix Portal Rocket Turret not respecting ai_disabled Fixed a crash with prop_vehicle_crane and map cleanups Disable hidden convar setting by the Options menu con_enable, hud_quickswitch, hud_fastswitch Added text entry for FPS Limiter in Options Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector Fixed Nextbot Paths failing to generate Also added console warnings when this happens, for debugging purposes. Fixed RPG behavior in 3rd person in multiplayer This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity Remove redundant cast from weapon RPG primary attack code Fixed TOOL:Reload inconsistent trace code with left/right clicks Was accidentally rolled back to use TraceLine Fixed Lua Effects changing their entity table if accessed too early Weapons and SENTS already had this fixed ages ago Let's try adding an error on invalid input to PropSelect.AddModel
8 Months Ago
Let's try adding an error on invalid input to PropSelect.AddModel
8 Months Ago
missing recycling decals
8 Months Ago
Fix Portal Rocket Turret not respecting ai_disabled Fixed a crash with prop_vehicle_crane and map cleanups Disable hidden convar setting by the Options menu con_enable, hud_quickswitch, hud_fastswitch Added text entry for FPS Limiter in Options Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector Fixed Nextbot Paths failing to generate Also added console warnings when this happens, for debugging purposes. Fixed RPG behavior in 3rd person in multiplayer This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity Remove redundant cast from weapon RPG primary attack code Fixed TOOL:Reload inconsistent trace code with left/right clicks Was accidentally rolled back to use TraceLine Fixed Lua Effects changing their entity table if accessed too early Weapons and SENTS already had this fixed ages ago
8 Months Ago
Make toolgun reload use util.TraceHull for consistency (#2067)
8 Months Ago
Aligned close button to the list
8 Months Ago
Ensured display of BP items is consitent with other BP displays in game
8 Months Ago
Set rangefinders to dashes when cast fails Clamped max distance to 999m
8 Months Ago
Code cleanup
8 Months Ago
Ensured selector gets drawn above vending machine icons in marketplace
8 Months Ago
Fix both friends & non friends having blue names Fix blue name being darker than expected
8 Months Ago
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8 Months Ago
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
8 Months Ago
spaghelli M4 shotgun worldmodel lods update weapon attachments world model and lods update
8 Months Ago
Add `max_upload_concurrency` convar to manually control upload rate
8 Months Ago
Fix demo disconnects not being saved (due to not having target connections)