130,818 Commits over 4,232 Days - 1.29cph!

10 Months Ago
aux04 Steam upload files
10 Months Ago
Merge from main
10 Months Ago
Expand "Map %s is missing" disconnect in the other place too It wasn't displaying the info about cl_downloadfilter. Display HTTP error when FastDL fails and its not a 404 Fixed the game not downloading maps if bz2 version exists locally Unify how ITex/IMat:GetColor pushes color to Lua Merged Pull Requests * Do not display effect rings with Gravity Gun equipped * Update jQuery and reduce reliance on it in main menu, as well as lazy load images * Added math.IsNearlyZero and math.IsNearlyEqual
10 Months Ago
Initial pass for primitive travelling vendor trades since 6/10 items were removed due to item restrictions (plan to do another pass later once seige equipment has final crafting costs) - wood - stone - metal frags - hqm - sewing kits - gears - large backpack (max 2) - salvaged axe (max 5) - salvage pickaxe (max 5)
10 Months Ago
Update: ServerDemoPlayer - add debug option to log packets Trying to figure out why some construction events are not being palyed back properly Tests: played back a demo where I'm building multiple chained staircases
10 Months Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
10 Months Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
10 Months Ago
Tweaked battering ram door max angles
10 Months Ago
Add support for alternative vending machine trades per era
10 Months Ago
New battering ram dismount pos
10 Months Ago
Metal impacts.
10 Months Ago
Bugfix: ServerDemoPlayer - synthesize initial tick after loadign a player Avoids server's perception of teleport, as ticks are delta serialized and after load of save have default values. Tests: played back a demo on craggy where I stayed stationary the first 10 seconds. No longer generating errors.
10 Months Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
10 Months Ago
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10 Months Ago
Manifest
10 Months Ago
Bromeliad bushes
10 Months Ago
Removed the 30s repair delay on the battering ram head
10 Months Ago
Added more jungle scaffolding blockouts
10 Months Ago
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
10 Months Ago
Bugfix: FullServerDemos - ensure initial save always happens if demo thread was toggled Tests: recorded 2 demos in 2 recording sessions on one server session - both had saves created
10 Months Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
10 Months Ago
Fixed ballista not repairable when hammering its subentity
10 Months Ago
Bugfix: ServerDemoPlayer - wake up all recognized players Players that are loaded from a save arrive sleeping, which prevents tick processing. Tests: Played back a couple short demos where I didn't jump at the start - saw player move.
10 Months Ago
Add per-convar profiling when changing quality presets
10 Months Ago
adobe wall and gate gibs and collision
10 Months Ago
Merge from main
10 Months Ago
Merge from workshop_perf
10 Months Ago
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10 Months Ago
Can now specify individual menu panels that will return to the main options panel when closed. Added Item store, inventory and workshop menu panels to this list.
10 Months Ago
exported tree climbing anim tests for tiger
10 Months Ago
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10 Months Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
10 Months Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
10 Months Ago
Make sure to stop any stationary siege weapon chassis visual update tick
10 Months Ago
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10 Months Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
10 Months Ago
Additional improvements: Fix download status icons being displayed before buttons load when changing pages. Fix blank buttons appearing on first load before page finishes refreshing.
10 Months Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
10 Months Ago
Assign store icons
10 Months Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
10 Months Ago
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
10 Months Ago
Update: DemoServer - properly dispose resources on playback end Tests: played back a server demo - no new errors
10 Months Ago
Removed ballista pulling interaction
10 Months Ago
Update tiger speeds
10 Months Ago
Fix NRE when roaring
10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
Implemented new quicker animations
10 Months Ago
Added more visual flair and punch to tiger attack impact
10 Months Ago
Battering ram headlight toggle
10 Months Ago
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.