243,677 Commits over 3,898 Days - 2.60cph!
Override brain and npc movement tick delays for Bradley spawned scientists.
AIBrain movement tick start delay, defaults to previously used hardcoded value.
Remove some debug.
Movement delay fix.
fixed ChickenCostume related errors on CraggyIsland
merge from tutorial_island/server_opt_in_support
merge from tutorial_island/auto_opt_out
merge from vendor_ui_fixes_4
merge from tutorial_island
merge from fadeoutnre_fix
merge from store-ui branch
merge from RidingChickenCostume
MaterialSetup includes inactive children when IncludeChildren is enabled
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig
MaterialConfig can now specify shader toggles (only supported for some)
MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object
Revert back to harmony 1.2 to fix aux2
Leaderboard backup, run #
10108
Make tracer come from muzzle if proxy
First pass on a harbor container manager entity, spawns containers and stacks them appropriately semi randomly (crane functionality is broken for now)
Bike is now mountable, some basic functions working
Update containers with a static version of the double door prefab
Hide VM camera for other players. When setting initial comp references, include disabled as setting from OnAwake
Don't serialize view models with the scene snapshot
Finally fixes Facepunch/sbox-issues#4716 - reloading Map Instance when recompiled in Hammer
Switch to net framework 4.5.2 version of harmony dll
Scrollbar just hides rather than disables
Ensured accordions are closed by default
Fixes for some bugs in the "flat water" boat system, to allow kayaks to sit nice and flat on tutorial island even when a storm is raging on the server. Will improve Tugboat behaviour too.
Make tutorial support disabled by default in server config
Automatically mark players as having declined the tutorial if they have over 50 recorded deaths
Increase size of vendor name box
Hide scrollbar for single vendors
Fix TokenisedPhrase strings containing [attack] returning the input bounds to [attack2] if attack2 is bound before attack in the keys.cfg file
merge from harmony_2 -> aux2
Disable assembly version validation
Lighting additions for heli wreck fire
Ensured vending screen only cancels invoke if the handler hasn't already been destroyed (prevents an error push in editor)
Fixed dragging prefabs into scene view sbox-issues/issues/5079
Candidate fix for texture streaming issues in store-ui menu
Attempt #2
Merge main -> optimize_rpc_src_connection/refactor_2
Vending Machine Screen now cleans up it's invokes on destroy