243,701 Commits over 3,898 Days - 2.60cph!
Fix demo disconnects not being saved (due to not having target connections)
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When joing via new instance, Project.Current is null - this can break <style> because it can't get relative path of current file. Fix that by just using absolute path in that case.
Remove unnecessary assert
Possible fix for fade out NRE
Brutalist church progress
Fixed MP5 view model arms, and VMs now all good
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
Hide Poncho - Update for Prefab, Material and Textures
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merge from stone_spear_repair
merge from ui_vendor_fixes_3
merge from BlackjackAbandonUIFix
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Leaderboard backup, run #
10060
Return hit if maxlength < 0 (!)
Test reflection per input
Media asset updates for several store pages
Fixed awkward UI behaviour when leaving a Blackjack game as the only player in the game
Fixed code lock and key locks deploy guides not appearing on both sides of a door during placement
Tweaked/simplified some of the wording for help prompts. Fixed a few cases where key stroke IDs were not specified.
Lock tutorial build objective visual now repositions based on what rotation the door is deployed in
Fix editor exceptions in gizmo rendering when selecting the tutorial island
Merge from tutorial_island
Make kayak ignore ocean waves when spawned on the tutorial island
Merge analytics_pooling_refactor -> Main. Fixes list free bug that was affecting some unrelated things (e.g. blackjack machines).
Don't ask the player to start the tutorial if there are no tutorial island slots available
Fixed ambient sfx not using correct admin time value and playing night time sfx during tutorial
Some work on updating Pool for newer networking stuff
These url checks should no longer be needed
Order packages by newest first by default
News list on contest page
Added pages for collections, referenced by, dependencies
Collections list their content on the front page
Leaderboard backup, run #
10036
Exception fixes
Manifest update
Hide the red background behind the gather % bar, only show the white bar graph
Populate some missing TypeSerializedField virtuals (fixes Facepunch/sbox-issues#5042)
Tweak aimcone simulation to show accurate aimcone stat
Support serializing field containers
Fix Facepunch/sbox-issues#5048, Facepunch/sbox-issues#5044
Reword aim cone -> spread to match ammo description
Reorder stats for guns
Scope to the active scene when running commands
Show "0%" gather instead of hiding the UI to make it easier to compare gather of different tools
Hide gather if the tool / weapon can't gather anything at all