133,326 Commits over 4,262 Days - 1.30cph!

10 Months Ago
Merge from /main
10 Months Ago
Fix for right forearm issue on eating pie animation
10 Months Ago
Final conversion.
10 Months Ago
Fixed single plant pot pickup and repair pointing to large planter
10 Months Ago
merge from flameturret_optimisation
10 Months Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
10 Months Ago
beehive LODs, gibs, guidemesh
10 Months Ago
Buildfix: if-def out editor only variable Tests: build standalone server locally
10 Months Ago
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10 Months Ago
siegeweapons_terrain_proxy_fix -> main
10 Months Ago
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10 Months Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
10 Months Ago
Update: adding missing comment about layerMask in batched CheckCapsule Tests: none, trivial change
10 Months Ago
bees -> crafting_update
10 Months Ago
Fixed natural beehive not being hittable
10 Months Ago
Fix pooling error on Natural Hives
10 Months Ago
bees -> crafting_update
10 Months Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
10 Months Ago
Bugfix: found another invalid scatter Tests: none, will come next
10 Months Ago
Merge from cinematic_lod_convars
10 Months Ago
Bugfix: Fixing incorrect scatter logic in batched GetIgnore Really need to cover this path with tests Tests: none, will come next
10 Months Ago
merge from /cooking_workbench_fixes
10 Months Ago
Compile fix
10 Months Ago
Merge from /main
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
added editor tool to dump CoarseQueryGrid as an image (normalized R8) - highlighted how much the train tunnels screw this optim
10 Months Ago
10 Months Ago
Clean: removing -Batch suffix from APIs Doesn't really add any additional clarity, and makes the code a smidge shorter Tests: editor compile
10 Months Ago
fixed cooking workbench ground watch
10 Months Ago
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10 Months Ago
10 Months Ago
Merge: from main Tests: none
10 Months Ago
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10 Months Ago
Female large backpack for v4 rig
10 Months Ago
Merge: from profiling_improvements Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot) Tests: Took a snapshot on Craggy in Editor
10 Months Ago
Update: ServerProfiler - Filter out ~25% of profiling scope by further removing tiny/cheap methods - Using binaries built from f27f0281 There are some controversial changes: * Filter out Newtonsoft.Json - we can't modify it's internals anyway * Filter out setters (set_*) - overwhelming majority are cheap, but hides expensives ones. But we'll see the nested calls if there are any. * Filter out IPooled callbacks - half of them are not implemented (usually LeavePool), and most fo them are cheap There are bunch more, but not worth bringing up details. Tests: on Craggy in editor
10 Months Ago
cleanup
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Added ConVar.LOD.grid_refresh_budget, mapped to LODGrid.MaxMilliseconds
10 Months Ago
better profiler marking
10 Months Ago
Updates made to the third person pie animations
10 Months Ago
merge from train_prevent_building
10 Months Ago
added preventbuild volumes to unloadable train wagons
10 Months Ago
Fix ViewmodelLower NRE in workshop submit scene
10 Months Ago
Male hoodie tweaks
10 Months Ago
Merge from crafting_update