133,351 Commits over 4,262 Days - 1.30cph!

10 Months Ago
Merge from main
10 Months Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
10 Months Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
10 Months Ago
merge from main
10 Months Ago
- Updated the DLSS plugin to include a hardware support check. - Added a script to the DLSS and DLAA options in the MenuUI.Options.Graphics prefab to disable them when DLSS ins't supported.
10 Months Ago
reverting flashbang anim controller change
10 Months Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
10 Months Ago
Adding first pass chicken reaction animation
10 Months Ago
merge from flamejet_optimisation
10 Months Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
10 Months Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
10 Months Ago
coarse query grid split into upper and lower slices, avoiding tunnels flooding the map - trigger bounds that cross theshold are represented in both - only queries that cross theshold query both grids - using initial caves network visibility threshold to separate as eliminating tunnels from the main above-ground usage is the main goal here and this works well for that - increased cell size again, more granularity isn't needed now
10 Months Ago
More work on jungle ziggurat monument
10 Months Ago
revert_sprinkler_amount -> main
10 Months Ago
Revert changes
10 Months Ago
fix server build
10 Months Ago
fix server build (IndirectUtil)
10 Months Ago
fix server build (FastDebugDraw)
10 Months Ago
remove log
10 Months Ago
use world size for coarse grid sizes rather than arbitrary upper limit, reduced cell size for more precision
10 Months Ago
updated chicken coop deploy prefab
10 Months Ago
ghost_sprinklers_fix -> main
10 Months Ago
chicken coop LODs coop hatch custom mesh collider
10 Months Ago
Tie sprinkler on/off state to consumption amount
10 Months Ago
Merge from fast_debug_draw
10 Months Ago
Merge from /main
10 Months Ago
Fix for right forearm issue on eating pie animation
10 Months Ago
Final conversion.
10 Months Ago
Fixed single plant pot pickup and repair pointing to large planter
10 Months Ago
merge from flameturret_optimisation
10 Months Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
10 Months Ago
beehive LODs, gibs, guidemesh
10 Months Ago
Buildfix: if-def out editor only variable Tests: build standalone server locally
10 Months Ago
▄▉▅▉▍ ▅▅▊▄ ▍▄▄▌▊▊_▉▄▉▊▉▌▋▊▋_▄▅▆▄▉
10 Months Ago
█▆ █▇▉▆▋▅▌ ▊▇▆ ▅▅▍ ▌▊▍▊▅▋ █▉▇▍▉██▇▍▍ ▇▉▌▉▌▋▌ ▊▉▋▊▊█▍▉ ▋▊▅ ▍█▇█▌▌▄▋▄█▍ ▌▆▌▍▊▍ ▊▇▉▅▅▋ - ▆▄█ ▄▋▄ █▇▋ ▋▆█▉▊▍▋ ▄▉▄ ▊█▊▊█▌▋▌ ▍▍█▅▄▋▊ ▄▇█▋▆▋▊▅▆ (▅▍▇█▄▄_▍▇▄▄▉▇▊█▍_▅▄▆_██▆▊▆▋_▌▉▉▆▆▇ ▇▍▇ ▇▉██▆▋_▍▍▅▄▄▅▇▇▍_▉▊▅▉▅▋_▍▉▋▊▉█▉▋▄▋▋)
10 Months Ago
siegeweapons_terrain_proxy_fix -> main
10 Months Ago
▇▅▊▉▋ ▋▍▅ ▇▅▇▅█▄ ▅▇▍█ ▉▊▅ █▌▍▉ ▍▍ ▍ ▆▋█ ▇▍ ▋▅▊▇▅▍▆▊▉▇ ▄▌▄█▊ ▋▇▍▉▉▄▄▍▆▊▍▋▌▍
10 Months Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
10 Months Ago
Update: adding missing comment about layerMask in batched CheckCapsule Tests: none, trivial change
10 Months Ago
bees -> crafting_update
10 Months Ago
Fixed natural beehive not being hittable
10 Months Ago
Fix pooling error on Natural Hives
10 Months Ago
bees -> crafting_update
10 Months Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
10 Months Ago
Bugfix: found another invalid scatter Tests: none, will come next
10 Months Ago
Merge from cinematic_lod_convars
10 Months Ago
Bugfix: Fixing incorrect scatter logic in batched GetIgnore Really need to cover this path with tests Tests: none, will come next
10 Months Ago
merge from /cooking_workbench_fixes
10 Months Ago
Compile fix