254,389 Commits over 3,990 Days - 2.66cph!

8 Months Ago
Animgraph: Add modelspace blending support to Add and Subtract nodes https://files.facepunch.com/layla/1b1011b1/sbox-dev_DkWD1KYUFD.mp4
8 Months Ago
FPXR update, new actions manifest path format, temporarily remove knuckles bindings
8 Months Ago
Start moving over to subactions for per-controller input context
8 Months Ago
'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
8 Months Ago
Added client flags for braking, pulling over and lights
8 Months Ago
map updates - mid rework added extra deathmatch spawns
8 Months Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
8 Months Ago
Revert method change
8 Months Ago
DigitalAction -> BooleanAction, strip down input stuff, remove unnecessary refresh rate calculations Strip down input stuff, we can just do everything by path New actions manifest format
8 Months Ago
Change the way we handle bindings and actions
8 Months Ago
Expose refill time Increase brake power Reduced check radius
8 Months Ago
player update. 3p updated chainsaw anims exported
8 Months Ago
merge from main
8 Months Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
8 Months Ago
Formatting fix
8 Months Ago
Switched method of equipping
8 Months Ago
Context menu UI to add / remove inputs / outputs Fixes Facepunch/sbox-issues#5625
8 Months Ago
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8 Months Ago
Fixed incorrect patron wait condition
8 Months Ago
Fixed a potential OOB error when clearing wires
8 Months Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
8 Months Ago
fix for 3p captive struggle anim not working
8 Months Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
8 Months Ago
8 Months Ago
ParameterDefinitionExtensions.With order test, actual fix
8 Months Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
8 Months Ago
No fall damage if noclipping
8 Months Ago
map iterations
8 Months Ago
Redo fall damage
8 Months Ago
Restyled developer menu to categorize properly
8 Months Ago
War Helmet LODs
8 Months Ago
Implement Input::GetVector2ActionState InputDigitalAction -> InputBooleanAction, move Input initialisation into instance and link session afterwards
8 Months Ago
Don't use blur on pause menu
8 Months Ago
storage building large progress
8 Months Ago
Add drop shadow to crosshair elements, add game settings for dynamic crosshair, crosshair dot Expose crosshair distance, length params basic color editing for crosshair
8 Months Ago
Show belt items as locked to make it clearer you can't use them when handcuffed
8 Months Ago
ParameterDefinitionExtensions.With order fix
8 Months Ago
8 Months Ago
Gasmask LODs
8 Months Ago
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8 Months Ago
Unsubscribe from OnTeamChanged in PlayerId.OnDestroy
8 Months Ago
Added dev command that'll drop the player's audio listener until they hit the button again, good for testing footsteps - adjusted soundscape volume Expose ability to update footstep range globally, turn off occlusion on them
8 Months Ago
Add a priority of 10 to ChangeAttribute. Change logic will be done before Sync Var logic, ensures we can get the old value properly. This should fix recursion in change callback.
8 Months Ago
Add Priority to CodeGeneratorAttribute - allows you to specify priority. Higher priority means the target method/property is wrapped first.
8 Months Ago
Adjust c4 beep frequency
8 Months Ago
Bomb plant radio originates from the correct player
8 Months Ago
Add some debug logs to track down this player marker shit
8 Months Ago
Sorted wheel values Vendor moves as expected again
8 Months Ago
Wrap SendSpawnConfirmation call in !IsProxy check so we every player doesn't confirm it
8 Months Ago
Protect against NREs in a couple of places