129,095 Commits over 4,201 Days - 1.28cph!

12 Months Ago
further marching cubes work - separating sculpting data from marching cubes view through a sampling interface - pruning pass after initial generation to merge duplicate vertex data (21k verts to 3k verts in current test setup) - some vertex generation changes that would let us interpret non-boolean datasets better
12 Months Ago
Battering ram constructable prefab stages
12 Months Ago
switched jagged array lookup table to multidimensional, should play nicer with native code when I convert it later
12 Months Ago
merge rom dpv_player_animation_edit
12 Months Ago
merge from trainyard_water_tower_fix
12 Months Ago
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12 Months Ago
merge from train_caboose_disposal_error
12 Months Ago
re-enabled flowMovementScale on kayak
12 Months Ago
merge from main
12 Months Ago
Applied PostIK to the updated SMG FX prefabs.
12 Months Ago
Merge from ai_wolf_iteration
12 Months Ago
Add placeholder wolf eating sounds
12 Months Ago
Fix pragma restore 414 being in the wrong place
12 Months Ago
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12 Months Ago
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12 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
12 Months Ago
Updating battering ram frame models
12 Months Ago
Merge from ai_wolf_iteration
12 Months Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
12 Months Ago
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12 Months Ago
Mag drop stuff
12 Months Ago
Merge from main
12 Months Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
12 Months Ago
Fixed above ground pool water being invisible inside canyons
12 Months Ago
Mag drop.
12 Months Ago
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12 Months Ago
Unparented mag drop from the bolt.
12 Months Ago
Barrel attachment offsets Ejection tweak.
12 Months Ago
Also hide side flash in ADS.
12 Months Ago
Various viewmodel fx polish/fixes.
12 Months Ago
Bounding box fix.
12 Months Ago
Anim event fix.
12 Months Ago
World space fix.
12 Months Ago
Accesorized SMG fx tweaks
12 Months Ago
Code cleanup, comments Deleted old prefabs
12 Months Ago
Ballista reloading client prediction
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
12 Months Ago
12 Months Ago
SMG muzzle prefab updates & regression fixes.
12 Months Ago
Icon updates
12 Months Ago
merge from qol_io_arrows -> main
12 Months Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
12 Months Ago
merge from gesturepack
12 Months Ago
merge from flashlightfixes/fulloverhaul
12 Months Ago
merge from mixingtable_click
12 Months Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this
12 Months Ago
Added end caps to ropes