198,635 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Merge from main
1 Year Ago
Improved detail size on some cliffs. Reworked eroded edge
1 Year Ago
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
feedback for the license plates. reworked composition in storage warehouse.
1 Year Ago
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1 Year Ago
Fixed Normal Scale display in inspector
1 Year Ago
Fixed texture tiling/offset not working (deferred decal shader)
1 Year Ago
vm_screen atlassed emissive
1 Year Ago
Added "Alpha Source" option to allow separate alpha map on deferred decal
1 Year Ago
emissive tweaks. less ring around the indicators
1 Year Ago
merge from doorcontroller_fixes
1 Year Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
1 Year Ago
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
1 Year Ago
Added normal scaling to deferred decal shader
1 Year Ago
Increase indicator speed
1 Year Ago
radtown redux set dressing progress backup
1 Year Ago
merge from main
1 Year Ago
Fixed IOEntity editor tool spawning wires with missing materials
1 Year Ago
updated unique textures
1 Year Ago
Flipped indicators
1 Year Ago
Removed doublers
1 Year Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
1 Year Ago
Added "Albedo Tint Mask" option to all layers of standard blend4way shader
1 Year Ago
Block movement server side too when downed and handcuffed
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Removed unused RendererLOD
1 Year Ago
Added null check on IsPositionClear - should prevent NRE's
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
1 Year Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
1 Year Ago
Merge from travelling_vendor/dynamic_vendor_pricing
1 Year Ago
Clamp npcvendingmachine.intervalHours between 1 and 120 hours
1 Year Ago
merge from main
1 Year Ago
Merge Bikes -> main
1 Year Ago
applied brake material colour changing across lods
1 Year Ago
Added damage masks for the pedal bikes
1 Year Ago
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
1 Year Ago
better brake light and tail light colours
1 Year Ago
unbroke the brakes
1 Year Ago
twitch drops
1 Year Ago
Increased pitch stability val
1 Year Ago
better tail lights especially on lods
1 Year Ago
Weekly skin renders
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Fixed crate_tools mesh incorrect rotation
1 Year Ago