225,447 Commits over 3,714 Days - 2.53cph!

12 Months Ago
Backups
12 Months Ago
Show the name of the entity connected to the storage adaptor when mousing over a connection connected to a storage adaptor Causes a noticeble framerate hitch the first time an industrial connection is highlighted but that should be editor only
12 Months Ago
Leaderboard backup, run #3162
12 Months Ago
Merge from main
12 Months Ago
Adapted Core/Generic shader to Rust Standard backend
12 Months Ago
Merge Main -> RagdollRewrite
12 Months Ago
Merge from hackweek-chat-emoji
12 Months Ago
Merge from main
12 Months Ago
Fixed shadows on std core
12 Months Ago
Some work-in-progress skin viewer stuff I had from hack week. Converting it to use a rendertexture instead of a separate camera.
12 Months Ago
Added reflectance micro-occlusion to EvaluateBSDF_Env
12 Months Ago
Preparing std shader backend for core shaders
12 Months Ago
Move shadingmodel structures to shadingmodel.hlsl
12 Months Ago
Fix shadowing on indexed lights on new light api
12 Months Ago
Added plaster hs 03 https://asset.party/facepunch/plaster_hs_03
12 Months Ago
Fixed "Rust/Standard" detail occlusion not obeying mask
12 Months Ago
Leaderboard backup, run #3150
12 Months Ago
Most of static light with the new api
12 Months Ago
tree death particles in unitdef unit spawn tweaks, runner retreat, etc elite spitter movement spitter, runner movement tweaks elite runner behaviour
12 Months Ago
Leaderboard backup, run #3149
12 Months Ago
Redo light api on shaders, start implementing new dynamic light under this structure, move raytracing shit to it's own folder, add sample shadingmodel Allow structs in structs ( HLSL 2021 and forwards )
12 Months Ago
Leaderboard backup, run #3144
12 Months Ago
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12 Months Ago
Adjustments to tactical vest Plus small adjustments to the monobrow grey cap texture + a grey colour version of the slicked back hair
12 Months Ago
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12 Months Ago
repair_inventory will repair attachments
12 Months Ago
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12 Months Ago
Lighting progress
12 Months Ago
Fixed IsShiny making card art black when false
12 Months Ago
Include _c and generated textures, put card mats into textures/ folder
1 Year Ago
Context menu will reflect bound keys Refactor replacing "Alpha" part of keycodes into one function
1 Year Ago
Minor refactor Option menu support changing keybinds as well as normal binds Add "next skin" & "prev skin" to options menu
Leaderboard backup, run #3120
1 Year Ago
Interior fixes.
1 Year Ago
Terminal progress backup
1 Year Ago
Add keybind system to handle systems like context menu Command `keybind <key> <action>` to set keybinds Keybinds can define a realm to avoid overwriting keys used in normal gameplay Save the keybinds in `keys.cfg` file Apply keybinds to Q & E in upgrade menu
1 Year Ago
ShaderGraph: Give pastes an ident so people know what it is
1 Year Ago
ShaderGraph: Copy pastes now use a gzip with base64 to make them easier to paste to people
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
New Hair - Slicked Back Hair Slicked Back Hair, plus brown and black versions. All colour variations coming ASAP. https://files.facepunch.com/daniel/1b1911b1/slack_iSpCeKUd2p.jpg
1 Year Ago
Variant attribute auto sets style
1 Year Ago
Active game page on game menu Handle deleting panel during children tick a bit more gracefully Remove debug text Map selection
1 Year Ago
made quarry track animation loopable and exported with correct material name paths
1 Year Ago
merge from main
1 Year Ago
Fix mask-position Move image rect calculations into a class shared between background image and mask image Initial `mask` shorthand support
1 Year Ago
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1 Year Ago
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