129,088 Commits over 4,201 Days - 1.28cph!

12 Months Ago
Fix for FizzleEffect being hardcoded on DudExplosives
12 Months Ago
Merge from gesturepack
12 Months Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
12 Months Ago
Animator fixes
12 Months Ago
Satchel polish/debug. LOD distances, FX orientation translation.
12 Months Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
12 Months Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
12 Months Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
12 Months Ago
Added indicators to the item information panel if a wepaon is compatible with shields
12 Months Ago
Added description to RPS gesture
12 Months Ago
merge from qol_bag_unclaim_convar -> main
12 Months Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
12 Months Ago
Merge fix
12 Months Ago
Better client prediction for the ballista controls (still wip)
12 Months Ago
merge from fix_npc_death_icon -> main
12 Months Ago
Merge from main
12 Months Ago
Merge from gesturepack
12 Months Ago
Merge from main
12 Months Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
12 Months Ago
Merge from Halloween24
12 Months Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
12 Months Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
12 Months Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
12 Months Ago
Merge from vm_names_ugc
12 Months Ago
Fix server admin panel NRE
12 Months Ago
Merge from main
12 Months Ago
siege_weapons/visual_towing -> siege_weapons
12 Months Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
12 Months Ago
merge from fix_map_focus_light -> main
12 Months Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from main -> fix_map_focus_light
12 Months Ago
merge from qol_io_arrows -> main
12 Months Ago
Fix compile errors on CLIENT and SERVER
12 Months Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
12 Months Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
12 Months Ago
- add cloud config preset system, presets can be transitioned between - add presets: scattered, sparse, thin, thin2 - weather map moves with wind vector and skews coverage shapes - don't follow the camera Y component, just XZ - more lighting and shaping tweaks - add editor window to view live weather map - set up proper gameobject+mesh under sky dome to display the render
12 Months Ago
merge from 106893 - skinnable backpack
12 Months Ago
Move renderersout of the rig to make FindRig work properly
12 Months Ago
Fixed catapult
12 Months Ago
nre fix
12 Months Ago
Portal 2 Coop spawnpoints Some more Portal 2 map icons Added some logic entities logic_register_activator logic_coop_manager Serverside only entities that are generic enough to be useful outside of the game they come from. Bump default value of sbox_maxconstraints to 2000 Placeholder entities for Portal 2 excursion funnel and wheatley boss Exclude gmod.exe from srcds win32 deploys Added Hacked and Harmless Rollermine variants to spawnmenu Added new inputs/keyvalues to prop_vehicle_choreo_generic from P2 Inputs: SetCanShoot UseAttachmentEyes - doesnt work SetMaxPitch SetMinPitch SetMaxYaw SetMinYaw KVs: playercanshoot useattachmenteyes
12 Months Ago
baseline
12 Months Ago
merge from main -> qol_io_arrows
12 Months Ago
merge from copypaste -> main
12 Months Ago
Remove console spam when copying entities
12 Months Ago
Fix comment
12 Months Ago
Allow player models to be pasted - convar `paste_players` (default false) - change the steam id of the players pasted so they can't conflict with existing players in the server as it causes issues (give them a steam id above bots but below the range of real players)
12 Months Ago
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