139,351 Commits over 4,352 Days - 1.33cph!

12 Months Ago
update item store text
12 Months Ago
merge from main
12 Months Ago
trawler ship, traversal solved using standard stairs prefabs we already have
12 Months Ago
▅ ▄▊▋█▌▊ █▆▊▅▊▌ ▆▋▊█▇▉▅▊▅▆▍▉▋▄▆█▍ ▌█ ▌ ▇▄▄▆▉█▅▊▊▉ ▍▍█ ▄▍▊▄▅ ▄▆▍ ▇▄▌▊ ▅▋ ▌█▍▇ ▌▋▌▉▆▊ █▍▌▇▉▍ ▊▆▄▄▊▄▉▇▌▋▅ ▍▍▍▆▉ ▇▊▇▆▊▅▅ ▆▊▉▋▍▊
12 Months Ago
▊ ▋▍▉▄▍▆▍ ▅▆█▌▅▋▄▄▄▋▉▋█ ▌ ▄▊█▄▅ ▉▅▅█▅█▆ ▊▄ ▇▌▆▊▌▇▍▌█▊▋▍▉▍▄ ▉▉▋▅▋▊▇ ▄▍▌▊ ▋▍▌▆█▌▄▄▊▅█▍▌▅▍▆▅▌▇▆▄▆▅▌▊▋▅▍▇▄▌▇▋▆ ▊▍▄▅ ▅▌▍▉▆ ▌▅▊ ▌▄▌█▅▆▊▊ ▉ █▌▍▉ ▋▋▅ ▋▊ ▇▅▅▊ █▄▅▍▊ █▇█▍▆▋▄▍▄▄▌ ▌▉▊▅▊▅▄▄▊█▅▋▌▊█▄▉▅▉▌▆▅ ▊▅▆▅▉▊ ▆▉▋▊ ▄▌▋▌█▍▍ ▇▍▄▇ ▅ ▇▉▊ ▇▋▊▉▋█▆▉ ▋▌█▍▉▊█ ▌▄ ▊█▋▍▍▊ ▉▉▆▆▌▅▋█▌▋
12 Months Ago
merge from main
12 Months Ago
fix issue when reloading script in editor, remove old component properties
12 Months Ago
cleanup
12 Months Ago
Merge from jungle_update
12 Months Ago
merge from softcore_update - 118019 Fixed vending machine corpse despawning loot once repaired - 118023 Enabled repair on vending machine item, so it can be repaired in a repair bench after being picked up on a corpse Added a setting to hide the condition bar of a repairable item, so vending machines and TC items aren't showing an useless condition bar all the time
12 Months Ago
Update: TickInterpolatorCache exposes state via ReadOnly property - Reroute all accessors and logic via static methods that take in ReadOnlyState This enables to pass entire TickInterpolatorCache into a burst job Tests: ran unit tests
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Enabled repair on vending machine item, so it can be repaired in a repair bench after being picked up on a corpse Added a setting to hide the condition bar of a repairable item, so vending machines and TC items aren't showing an useless condition bar all the time
12 Months Ago
Merge from jungle_update
12 Months Ago
Updated workshop OBJ models - Roadsign Pants, Roadsign Vest, Roadsign Gloves, Riot Helmet, Semiauto Rifle, M39 Rifle, L96 Rifle, Bolt Rifle, AK47, Semiauto Pistol, Revolver, Python, Eoka, Pickaxe, Shorts, Pants, Metal Chest Plate, Metal Facemask, Bandana, Balaclava
12 Months Ago
Fixed miner hat losing applied skin when turned on/off
12 Months Ago
Fixed vending machine corpse despawning loot once repaired
12 Months Ago
▋▋▄▌ ▇▅▉█▄ ▍▍▊█ ▌▅ █▍▅▄▆▆▋▅▊▋ ▅▉▄▉█▅▋▊ ▌▋▆▇▆▇▍ ▌▊▆▍█ ▊▍▊▍ ▋▄▍ ▅▆▋▄▉ ▇▅▆
12 Months Ago
Update: mark a bunch of BasePlayer functions as static Makes it easier to build Burst jobs Tests: editor compiles
12 Months Ago
merge from softcore_update - 117953 Fixed server sending repair blocked errors in english instead of using the client language - 118013 Do not spawn deployable corpse when destroyed by its owner - 118014 Doors block vending machine corpse repairing
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Doors block vending machine corpse repairing
12 Months Ago
Do not spawn deployable corpse when destroyed by its owner
12 Months Ago
main -> holstered_arrow_fix
12 Months Ago
Blowpipe and darts icon settings.
12 Months Ago
Delete now unused placeholder venom icon
12 Months Ago
Fix spelling of "Incapacitate" in snake venom item description.
12 Months Ago
manifest
12 Months Ago
Add missing called to base.OnDied in WildlifeHazard
12 Months Ago
Won the battle against the rogue square
12 Months Ago
Updating names
12 Months Ago
merge from main
12 Months Ago
more tuning and correcting velocity adjustment
12 Months Ago
merge from DTrophy
12 Months Ago
updated placement volumes - fixes invalid palcements manifest
12 Months Ago
merge from main
12 Months Ago
discord trophy tweaks to texture sizes and mesh scale
12 Months Ago
set locker max texture size in workshop to 2048 up from 1024
12 Months Ago
discord trophy prefab setup icon, .worldmodel, .item, _deployed prefabs. item description and some scripts will need to be checked
12 Months Ago
merge from 3p revolver fix
12 Months Ago
merge from TwitchRivalsFlag_BoneRename
12 Months Ago
backup for branch hop
12 Months Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
12 Months Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
12 Months Ago
Protobuf
12 Months Ago
Merge from vines
12 Months Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
12 Months Ago
Merge from parent
12 Months Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
12 Months Ago
Hooked up stump mesh