139,204 Commits over 4,352 Days - 1.33cph!

12 Months Ago
merge from softcore_update
12 Months Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
12 Months Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
12 Months Ago
merge from softcore_update
12 Months Ago
subtract 117690 (skinning changes to outbreak scientists)
12 Months Ago
3p blowpipe animation updates
12 Months Ago
Fixed corpses not pickable when on an invalid position
12 Months Ago
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12 Months Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
12 Months Ago
checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them
12 Months Ago
Tests: validate PlayerTickIterator in it's initial state Tests: ran unit tests
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Clean: add a comment Tests: none, trivial change
12 Months Ago
Updating skinning on outbreak scientist
12 Months Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
12 Months Ago
Remove blank line
12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
merge from fix_tc_corpse_building_split -> main
12 Months Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
12 Months Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
12 Months Ago
Update prefab with new model
12 Months Ago
Kapok tree progress
12 Months Ago
merge from fix_lock_ownerid_debris -> main
12 Months Ago
Fix lock not saving ownerid for deployable debris
12 Months Ago
merge from softcore_update -> main
12 Months Ago
merge from cinematic_export_pipes -> main
12 Months Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
12 Months Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
12 Months Ago
merge from main -> cinematic_export_pipes
12 Months Ago
merge from copy_paste_clientside_fixes -> main
12 Months Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
12 Months Ago
Print out "Pasted 5 entities" in F1 console
12 Months Ago
merge from main -> copy_paste_clientside_fixes
12 Months Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
12 Months Ago
Fix another NRE from wounding in softcore
12 Months Ago
Changeset 117626 optimizations (river / rail / road intersections)
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Fixed corpse data request issues Cleanup
12 Months Ago
Add texture streaming support to indirect instanced rendering
12 Months Ago
Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions.
12 Months Ago
Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions.
12 Months Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Enabled condition on TCs, so their corpses can be picked up broken
12 Months Ago
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
12 Months Ago
Undo a certain change that could be causing crashes for 1 dude Apply a hack for bone manip level transitions Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon
12 Months Ago
SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon
12 Months Ago
Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating