199,237 Commits over 4,140 Days - 2.01cph!

1 Year Ago
1 Year Ago
Let's try moving FileProperties for CmdSeq.wc lower
1 Year Ago
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
1 Year Ago
Setup for smooth scoring system
1 Year Ago
Port -blocksize for VBSP.EXE from CS:GO Added a bunch of new options for Hammer's Run Map dialog https://files.facepunch.com/rubat/1b0411b1/sXVENkgcR7.png Minor fixes to map compile tool output text Added Ambient Occlusion for VRAD (CS:GO version) Disabled by default, -ambientocclusion and -aoscale are the new options
1 Year Ago
player update water pistol held positon and holdtype override controller edit
1 Year Ago
Minor edit
1 Year Ago
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
1 Year Ago
Minor performance improvement for UpdatePushLiquidTargets (code review)
1 Year Ago
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
1 Year Ago
Keep pedals flat as the pedal axle turns
1 Year Ago
Pedals rotate, matching drive wheel rotation at a specified ratio
1 Year Ago
Materials
1 Year Ago
Added pedals to the pedal bikes and IK'd driver feet to them
1 Year Ago
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
1 Year Ago
Added pedal bike and pedal trike to my test map
1 Year Ago
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
1 Year Ago
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
1 Year Ago
Enabled head clipping check on bikes
1 Year Ago
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
1 Year Ago
Fix minigun backpack not appearing when a player first equips the minigun (held entity client init happens in a different sequence in separate client/server mode which led to this issue)
1 Year Ago
Air control improvements and refactoring
1 Year Ago
merge from main
1 Year Ago
Parent merge
1 Year Ago
Cherrypick 95464
1 Year Ago
Fixed cargo ship getting stuck while docked if all of it's loot rounds had already spawned by the time it docks (in this case, no further loot will spawn)
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
pilot light on 3p flamer
1 Year Ago
merge from Military Flamethrower_2024
1 Year Ago
merge from Minigun_2024
1 Year Ago
slightly increased AI flamethrower range
1 Year Ago
Fixed moonpool reflecting the sky
1 Year Ago
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1 Year Ago
Iterated on visual flame + smoke collision and behaviour
1 Year Ago
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
1 Year Ago
Lowered delay on yellow fireball flames.
1 Year Ago
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1 Year Ago
fixed flamer collision
1 Year Ago
Fixed ground fire error.
1 Year Ago
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1 Year Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
1 Year Ago
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1 Year Ago
merge from Military Flamethrower_2024
1 Year Ago
Rebaked AO on the crane to make the inside slightly brighter
1 Year Ago
Fixed splitter power distribution issue when not all outputs are used
1 Year Ago
Fixed motion blur broken on flags and other items using Rust/Standard+Wind shader
1 Year Ago
merge from Military Flamethrower_2024