141,141 Commits over 4,352 Days - 1.35cph!

2 Years Ago
merge from oilrig_sat_tube
2 Years Ago
setup wider idle stance for 3p minigun
2 Years Ago
cracks grass environment volume mask - removed submarine
2 Years Ago
Initial orbit strafe state
2 Years Ago
S2P all
2 Years Ago
Structures folder particle accum setup directly on materials
2 Years Ago
removed ironsight nodes from vm prefab as they're not needed & confusing
2 Years Ago
Added placeholder sounds
2 Years Ago
- fixed issue with 3p anims being submerged - updated clip naming
2 Years Ago
Props folder particle accum setup directly on materials
2 Years Ago
Force screens to update when first deployed
2 Years Ago
Tweaked boxes placement and scale
2 Years Ago
merge from SignFix
2 Years Ago
Minigun updates: - vm animator edits - fixed issues with admire triggering - removed ADS states in animator - increased barrel spin speed - added anim event to w_minigun for shell fx
2 Years Ago
merge from ping_estimation
2 Years Ago
merge from electrical_power_fixes/reactivetarget
2 Years Ago
player update. 3p nailgun anim set edited
2 Years Ago
reapplying 94814
2 Years Ago
merge from io_entity_snapping/fixes/2
2 Years Ago
merge from toolcupboard_retroskin
2 Years Ago
Oillrig2 cover data
2 Years Ago
Fixed tools not being released when TC is destroyed
2 Years Ago
junkpiles use biome visuals for foliage like rest of the game foliage
2 Years Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
2 Years Ago
Merged main into toolcupboard_retroskin
2 Years Ago
Oilrig2 move point data
2 Years Ago
added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
2 Years Ago
Oilrig_small door navmesh fixes
2 Years Ago
vent_col navmesh gen error fix.
2 Years Ago
Oilrig1 cover data
2 Years Ago
More updates involving LOD fading
2 Years Ago
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
2 Years Ago
Oilrig1 initial move point data
2 Years Ago
merge from harbor_tweaks_4_cargoship
2 Years Ago
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
2 Years Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
2 Years Ago
merge from bradley_scientists
2 Years Ago
merge from oilrig_sat_tube
2 Years Ago
merge from vendor_ui_map_close
2 Years Ago
extended building topology reach in H2
2 Years Ago
merge from bring_back_vendor_names
2 Years Ago
Lowered barges, fixed a barrel spawn or two
2 Years Ago
merge from fix_connect_localhost
2 Years Ago
merge from fluid_splitter_fix
2 Years Ago
merge from ioentities_handles_naming
2 Years Ago
merge from disable_Easter2024
2 Years Ago
disable easter event Update menuvideo Update gameui
2 Years Ago
lowered both harbors by 1m S2P
2 Years Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
2 Years Ago
extended monument topology on H2 to prevent seaweed poking