140,898 Commits over 4,352 Days - 1.35cph!

2 Years Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
2 Years Ago
Fixed muzzle orientation again
2 Years Ago
Fixed attack prefab.
2 Years Ago
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2 Years Ago
minigun thickness
2 Years Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
2 Years Ago
merge from main -> full_server_demos
2 Years Ago
Prefab pooling
2 Years Ago
set up viewmodel rendererer script (and turned on)
2 Years Ago
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2 Years Ago
Ai usage accuracy tests
2 Years Ago
Now loads skins when spawning tool world models
2 Years Ago
player update nailgun set up in unity
2 Years Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
2 Years Ago
Changed UI-Pixelate to additive blending
2 Years Ago
NPC flamethrowers don't hurt NPCs.
2 Years Ago
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2 Years Ago
fixes
2 Years Ago
Muzzle & eject loc, speed/cycle iteration.
2 Years Ago
Heavy scientist AI design fixes
2 Years Ago
RTC
2 Years Ago
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2 Years Ago
Updated Minigun Textures to include Barrel Shadowing
2 Years Ago
Merge from main to get latest ASE
2 Years Ago
merge from /main/visualshader
2 Years Ago
Slightly reduce AI effective range to match damage range.
2 Years Ago
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2 Years Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base
2 Years Ago
player update. eoka pistol exported and set up
2 Years Ago
Codegen
2 Years Ago
Updated Minigun 4K Textures Added Minigun World Model 4K Textures
2 Years Ago
Split heavy scientist backpack into tanks + instruments
2 Years Ago
Merge from main
2 Years Ago
Also tweaked their handles positions because they were an absolute pain to aim for
2 Years Ago
Updated Minigun Textures to incorporate feedback Updated Minigun World Textures to incorporate feedback
2 Years Ago
Fixed electrical flasher light and siren light having no emission when ON
2 Years Ago
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2 Years Ago
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2 Years Ago
Add a climbable net to the static cranes if the Reserved1 flag is set to true Enabled on the shore side crane S2P harbor_1
2 Years Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
oilrigs S2P
2 Years Ago
fixed some dressing gaps
2 Years Ago
merge from server_hidden_stashes
2 Years Ago
merge from EasterItemStoreFixes
2 Years Ago
latest rigs scenes
2 Years Ago
removed cctv desk from cctv room, so it can be customized per oilrig