reporust_rebootcancel

145,342 Commits over 4,444 Days - 1.36cph!

2 Years Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
2 Years Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
2 Years Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
2 Years Ago
Fix windows of rocket puzzle building becoming opague past 60m
2 Years Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
2 Years Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
2 Years Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
2 Years Ago
Configurable sensor range
2 Years Ago
Clear any old slack levels when poolin a new a wire
2 Years Ago
reapplied lantern fixes
2 Years Ago
latest blunderbus viewmodel anims export
2 Years Ago
Detect nearby explosive ammo hits
2 Years Ago
Optimised explosion detection
2 Years Ago
Shadow improvements. Also fixed the related strobelight issue.
2 Years Ago
Added a fix for the flare regression, and made it behave better from the side.
2 Years Ago
▅ ▅█▋▅▌█▆▇▇▍ ▍▌▍▄████▍ ▇▋█▋▍▉▇ ▆▊▌ ▅▋▇▉▄█▆▊▊█▅
2 Years Ago
▊ ▆▇▅▌▆ ▄▊▍▆ ▋▊▌█▍▊▅▉▇▌▍▄▍▋▊▊
2 Years Ago
Merged main into io_seismic_sensor
2 Years Ago
2 Years Ago
Enabled IO wiring near attack heli too
2 Years Ago
▋ ▇██▅▇█ ▅▌▄▆▇▅▉▄▍▄▄▍▆▊ ▌▄▋▍▊▅ ▌▅ ▋▋█▆▄▄ ▉▋ ▄▅▅▌▋ ▋█▊▊▅▄▊█▇▊ ▆█▄▌▆▋█ █▅▊ ▄▄ ▆▌▄▄▉▉▆▍▌▌▇▍▄
2 Years Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
2 Years Ago
▊ ▉▆▆█▅ ▋▅▄▋ ▌▊▄█
2 Years Ago
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
2 Years Ago
Weekly Skins - Junkernaught BAR
2 Years Ago
Weekly skins - Blackguard chestplate
2 Years Ago
Weekly Skins - Volcanic Rock
2 Years Ago
Weekly skins - Tiger Stripes MP5
2 Years Ago
merged new ammunition model branch into blunderbus branch
2 Years Ago
Weekly Skins - Blackguard Metal Facemask
2 Years Ago
merge from client_tickrate_increase
2 Years Ago
merge from skin-bundles-2024-05
2 Years Ago
merge from anti_rad_tea_rework
2 Years Ago
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)
2 Years Ago
Remove debug print
2 Years Ago
Industrial crafter now correctly gets collapsed
2 Years Ago
Motorbike suspension work
2 Years Ago
Merge from main
2 Years Ago
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
2 Years Ago
New sidecar bike entity setup
2 Years Ago
Remove my old sidecar bike
2 Years Ago
Don't collapse a RendererLOD if any renderer has children Fix some method names
2 Years Ago
Motorbike suspension set up, + refactoring, + kickstand
2 Years Ago
Subtract 97528, was meant to be shelved
2 Years Ago
child count check
2 Years Ago
Spawnable backdrops and cyc walls for cinematics (green, black, white, black, grey and neutral variants)
2 Years Ago
Disabled collisions for cinelight cinematic entities - player movement, melee and bullets no longer collide with them. Still can be ent killed and hidden.
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
2 Years Ago
Expose radiation resistance on the consumable information panel Removed radiation exposure resistance from anti rad tea, it doesn't really work Now exclusively provides radiation damage resistance (15%,30%,45%)