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126,617 Commits over 4,109 Days - 1.28cph!

6 Days Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
6 Days Ago
Merge: from main
6 Days Ago
Bugfix: unbork shooting from RC turrets - Recalculate where RC eyes are on the server Tests: remoted into a turret and shot in different directions - saw hits where expected
6 Days Ago
Merge from main
6 Days Ago
Merge from parent
6 Days Ago
Merge from main
6 Days Ago
Merge from "ceiling_light_joint_reconfig"
6 Days Ago
Merge from fogofwar
6 Days Ago
Compile fixes
6 Days Ago
Disable map markers (exposed option on game mode entity)
6 Days Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
6 Days Ago
Upload the fog images every 10s (was 4)
6 Days Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
6 Days Ago
Merge from parent
6 Days Ago
Merge from main
6 Days Ago
Disable read/write on a bunch of larger models that shoudln't need it
6 Days Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
6 Days Ago
Reset static fields on scripts to allow for disabling domain reload, we're now able to get ingame without a reload but there is still a ton of bugs to fix.
Rin
6 Days Ago
Fixed twig roof gibs flying excessively far
6 Days Ago
Fixed large wood box gibs not being skinned
6 Days Ago
Tweaked propane tank world model lod, was culling too early
Rin
6 Days Ago
Adjusted Bathtub planter gib colliders to prevent it exploding dramatically when destroyed
6 Days Ago
Update: Rewrite how we rotate turrets on server - Where possible, yaw and pitch rotations are merged, saving us on math (0.32ms) - Other cases are calculated separately (0.51ms, still faster than original 1.32ms) Updating of separate bones was fast but wrong in my last commit. This version corrects it while also being faster than pre-borked-optim. Tests: On Craggy, spawned sentry.scientist.static and autoturret_deployed, made them rotate to different directions - they were able to track and shoot me.
Rin
6 Days Ago
Removed duplicate gibbable script
6 Days Ago
Update: AutoTurretTests.MeasureServerTick now checks merged and separate yaw-pitch bones Since separated bone transformations take more math, need to profile how big of an impact it'll be. Tests: ran the test
6 Days Ago
cs2012_editor_fix -> main
6 Days Ago
Climate not set to override to clear
6 Days Ago
6 Days Ago
merge from researchtable_pickup
6 Days Ago
Can now pickup research table when not empty, gives you back the content
6 Days Ago
merge from mlrs_interactions_fix
6 Days Ago
Use lookingAtColliderNoPenalty for MLRS interactions Helps reducing fire missclicks. Especially when using minimal crosshair mode
Rin
6 Days Ago
Fix coconut armour head, torso and pants ingredients differing from default wood armour
6 Days Ago
More rain stuff
6 Days Ago
merge from crafting_search_fix
6 Days Ago
Null check for extra safety
6 Days Ago
Fixed crafting menu search results being lost after closing and reopening the menu
6 Days Ago
6 Days Ago
Fixed store dlc pages items
7 Days Ago
Add heat source to small oil refinery to make it behave like the furnace/campfire when its on.
7 Days Ago
Fix player nametags being visible through ceilings: - We no longer use the name tag world offset for vis check, just the bone position on its own. - Use neck instead of the head bone to fix cases where the head is slightly clipping into the ceiling.
7 Days Ago
Compass marker distance values.
7 Days Ago
7 Days Ago
Tuning for the new night contrast feature.
7 Days Ago
Localization update
7 Days Ago
Steam inventory page recycling
7 Days Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
7 Days Ago
Fix skin viewer not working (need to use GameManager to instantiate)
7 Days Ago
Skip MoveGameObjectToScene if the target scene is unloading (errors on disconnect)