reporust_rebootcancel

135,697 Commits over 4,324 Days - 1.31cph!

11 Days Ago
Exported broken spec again
11 Days Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
11 Days Ago
HorseMask updated Materials
11 Days Ago
HorseMask updated .mat
11 Days Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
11 Days Ago
Charcoal Box - lods and gibs
11 Days Ago
Z data error fix attempt
11 Days Ago
Added worldmodel for the silly horse mask
11 Days Ago
Ornate horse mask texture size pass, set material to opaque
11 Days Ago
deleted old placeholder LNY horse armour models
11 Days Ago
Ornate horse mask material fix
11 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
11 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
11 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
11 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
11 Days Ago
merge from shader_memory_fix
11 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
11 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
11 Days Ago
Silly horse texture size pass
11 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
11 Days Ago
Optimisations and refactoring
11 Days Ago
Started tools tab
11 Days Ago
Fix npc weapon parenting
11 Days Ago
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11 Days Ago
Updating outbreak scientist skinning
11 Days Ago
Optimised textures sizes for LNY horsearmour
11 Days Ago
guns box corpse
11 Days Ago
sulfur box corpse tweak
11 Days Ago
Updated LNY horse armour icon to match other armours
11 Days Ago
Silly horse mask lod burst cloth controller
11 Days Ago
gun box gibs appended to prefab
11 Days Ago
silly horse mask player neck lods
11 Days Ago
Potential NRE fix
11 Days Ago
merge from building_planner_viewmodel_perentity_toggle
11 Days Ago
Remove from ladder hatches as well
11 Days Ago
LNYHorsearmour WM and WM prefab
11 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
11 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
11 Days Ago
Component box guns gibs Some texture tweaks
11 Days Ago
apartment complex layout refinement to street and ground surfaces
11 Days Ago
Adding m16 blockout rigs
11 Days Ago
append gun box to storage adaptor allow collision group
11 Days Ago
ran manifest, icon manifest, localization
11 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
11 Days Ago
Updated LNY horsearmour textures and icon
11 Days Ago
silly horse mask lods, neck lods still to do
11 Days Ago
Adding mortar rig fbx
11 Days Ago
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11 Days Ago
merge from bbs_divesite_fix
11 Days Ago
merge from SupplySignal_SloMoGuys