reporust_rebootcancel

110,876 Commits over 3,897 Days - 1.19cph!

11 Days Ago
Clean: remove unused "Profile.cs" script Tests: made sure ditor compiles
11 Days Ago
▇██▆▋ ▆▊▉█▅█▌▍▍▆▋▇▄ ▌▄▄ ▄█▍▋▄█▉█▉▅▆▆▊▉▇ ▇▄ ▅▄▊ ▆▇▆▇▄█ ▋█▊▋▋▅█▊ ▇▍█▉▋▌▅▄▍▍ ▅▊▇█▍▇
11 Days Ago
Update: don't annotate UnityEngine.CoreModule funcs It has a lot of small functions, so it inflates the profile by quite a bit as well as adds overhead to small loops. Tests: tested in editor on Craggy
11 Days Ago
Cant push the siegetower if you are on a drawbridge
11 Days Ago
Update: Reduce default frame count for perf snapshot to 4 Going to max(10) by default is too much - on a 150 pop release server that tried to produce 3.5GB json snapshot. I'm expecting 4 to give us a 1 GB profile Tests: took a snapshot on Craggy in editor - it took 4 frames
11 Days Ago
Update: Reduce main buffer relocations when processing generating json snapshot - Also report total marks instead of max to allow predicting how big the snapshot is in case of failure Will help with reducing GC activity on the server, hopefully also reducing the generation time. Tests: locally on Craggy in editor took a couple snapshots - no issues
11 Days Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
11 Days Ago
Merge from indirect instancing
11 Days Ago
Indirect instancing fixes: - Fixed shader compilation error (again) - Fixed infinite loop condition causing application freeze - Fixed colour buffer not being applied due to wrong type causing black building parts - Fixed non-optimized instance buffer updates - Fixed off-by-one bug preventing the very first building part from being rendered - Fixed NullReferenceException when attempting to remove a renderer without a material
11 Days Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
11 Days Ago
Fixed A Bug With The Medieval Metal Double Door Frame Allowing Players To Look Through The Sides Game Manifest Build and Update For Medieval Metal Door Frame
11 Days Ago
Various horse client/server optims
11 Days Ago
mini crossbow viewmodel animations updated
11 Days Ago
Fixed door not being deployable on the Siegetower
11 Days Ago
Ballista Texture Update LOD0 Update
11 Days Ago
Resolved duplicate bone names on draw bridge 1/2/3
11 Days Ago
Reduced TAA history sample's Catmull-Rom filtering to 5 taps instead of 9
11 Days Ago
Bunch more options UI layout
12 Days Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
12 Days Ago
Merge: from main Tests: none
12 Days Ago
Submitting battering ram hardware rig
12 Days Ago
jungle_ruins_c iteration2
12 Days Ago
merge from indirect_instancing
12 Days Ago
Fixed missing namespace error in server build
12 Days Ago
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases - Fixed new vending stats also inflating when buying multiple purchases
12 Days Ago
Manifest
12 Days Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
12 Days Ago
adjusted gui slider values
12 Days Ago
merge from main
12 Days Ago
adding the surface type mat for gibs
12 Days Ago
merge from server_baseplayer_optim
12 Days Ago
merge from primitive
12 Days Ago
merge from player_catapulting
12 Days Ago
merge from create_asset_menu
12 Days Ago
▌█▌▋▄ ▌▆▇▄ ▄▇▋▆▉▊▆▋▌_▄▊▄▇▍▆_▄▇▍█▊_▌▄▇▌▍
12 Days Ago
merge from scrap_exchange_dynamic_pricing
12 Days Ago
Player dies on impact
12 Days Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
12 Days Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
12 Days Ago
Make killscientists command also kill new scientists
12 Days Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
12 Days Ago
fixed terrain blend map for Lake_a
12 Days Ago
Re-implemented player catapulting
12 Days Ago
Update spawns in desert mil base dwellings
12 Days Ago
/main/indirect_instancing:
12 Days Ago
battering ram - updated ik hand targets
12 Days Ago
Bake covers for mil desert base
12 Days Ago
merge from /indirect_instancing
12 Days Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
12 Days Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.