reporust_rebootcancel

97,883 Commits over 3,683 Days - 1.11cph!

9 Months Ago
Change Submesh info from List to Array
9 Months Ago
Fix two separate GeometryBuffers created
9 Months Ago
Keep geometrybuffers in separate class Fixes
9 Months Ago
Merge from main
9 Months Ago
Add `UnityIndirect.cginc` Start getting code to support "multidraw" to reduce drawcalls Store verticies and indicies in GraphicsBuffer and use `Graphics.RenderPrimitiveIndexedIndirect()` Group & batch draw calls that have the same material + shadow mode via `DrawCallKey` struct
9 Months Ago
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9 Months Ago
made w_homingmissilelauncher rig
9 Months Ago
Potential NRE fix
9 Months Ago
merge from mfm_wip
9 Months Ago
merge from main
9 Months Ago
subtracking 86336 weapon_racks. Server error startup issues - IndexOutOfRangeException: Index was outside the bounds of the array.
9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
Cache SQLite prepared statements automatically so they don't need to be reparsed every time they run
9 Months Ago
Merge from main
9 Months Ago
Fixed bug handling samples closer to camera
9 Months Ago
merge from weapon_racks
9 Months Ago
large and small planters deploy volume tweak
9 Months Ago
oilrigs S2P
9 Months Ago
Changed the fire exhaust on oilrig_small to v2.1 to be identical to large oil Tweaked smoke stack emitters positions slightly
9 Months Ago
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
9 Months Ago
filled codelock backfaces
9 Months Ago
Merge from main
9 Months Ago
Merge from parachute
9 Months Ago
More entering network range checks
9 Months Ago
Potential ClientOnPlayerMounted NRE fix
9 Months Ago
merge from weapon_racks
9 Months Ago
merge from unwidening
9 Months Ago
Size, collision, sockets, deploy updates
9 Months Ago
Update placement collider and cell counts to match new art
9 Months Ago
updated large wide weapon rack to fit on a 1x1
9 Months Ago
Fixed light passthrough labels
9 Months Ago
merge from weapon_racks
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
network++
9 Months Ago
merge from parachute
9 Months Ago
Potential tool cupboard UI relayout, remove need to switch to tool category, add extra slot, allow spray can in tools
9 Months Ago
Converted T3 Workbench to all convex colliders.
9 Months Ago
Made some very temp placeholder changes to the unpacked parachute model
9 Months Ago
Reparent the parachute animator to spine2 while the player has a weapon equipped and is in the parachute, prevents the parachute canopy moving as the player aims
9 Months Ago
Converted T2 Workbench to all convex colliders. Metal components now also correctly respond as metal.
9 Months Ago
Converted T1 Workbench to all convex colliders.
9 Months Ago
Converted Table to all convex colliders. The two metal legs also now correctly respond as metal.
9 Months Ago
Converted Sofa to all convex colliders.
9 Months Ago
Apply damage to the player when the parachute is destroyed due to a collision based on the collision force Regular landings with a full health parachute incur no damage, falling at maximum possible speed on a parachute with 1 health will incur 50 damage
9 Months Ago
Converted Shelves to all convex colliders.
9 Months Ago
Fixed extra collider on deployable chair
9 Months Ago
Converted Research Table to all convex colliders. Shooting the magnifying glass also produces glass particles now.
9 Months Ago
Converted locker to all convex colliders.