reporust_rebootcancel

98,480 Commits over 3,683 Days - 1.11cph!

9 Months Ago
merge from main
9 Months Ago
merge from HomingMissileLauncher
9 Months Ago
Added microwave models
9 Months Ago
merge from main
9 Months Ago
merge from parachute
9 Months Ago
merge from Attack Helicopter
9 Months Ago
Attack Helicopter menu background video
9 Months Ago
SeekerTarget NRE prevention
9 Months Ago
fix missing sounds on chinook (copied sound behavior from pre-refactor BaseHelicopterVehicle.cs to CH47Helicopter.cs)
9 Months Ago
attack heli flare sounds, rocket dryfire sound, rocket launch sound tweaks, and damaged fire sound position update
9 Months Ago
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
9 Months Ago
3p launcher - updated positional offset & tweaked holstered position
9 Months Ago
Parachute backpack texture updates
9 Months Ago
▌▊▆▌ ▋▇▅▌▆▆▊▆
9 Months Ago
Manpad rocket uses the new model and airburst explosion. Further tweaks.
9 Months Ago
Update global_networked_bases/2021
9 Months Ago
further player anim skydiving updates
9 Months Ago
update to player skydiving anims
9 Months Ago
Moved the main rocket out of the launch group, which was causing premature FX killing on the Manpad rocket.
9 Months Ago
Drag adjustments for the updated lifetime.
9 Months Ago
Unparent on destroy timing fixes.
9 Months Ago
More trail tweaks.
9 Months Ago
Added detail layer to parachute materiall
9 Months Ago
Regular rocket smoke lifetime tweaks.
9 Months Ago
Merge from main
9 Months Ago
Regular rockets engines don't cut out at its parabolic apex anymore, but keep running until the end -- for clarity purposes. Sliightly darkened the smoke on them.
9 Months Ago
Manpad rocket trail tweak.
9 Months Ago
Timing, shader and clarity improvements/fixes for the manpad rocket and firing.
9 Months Ago
merge from main
9 Months Ago
merge from global_networked_bases
9 Months Ago
Cherrypick 87026 (--normal-rendering order change)
9 Months Ago
merge from main
9 Months Ago
When both --instanced-rendering and --normal-rendering are set, keep instanced rendering on (this allows us to enable it for testing while it's disabled globally through Steam)
9 Months Ago
fixed flickering mesh in fbx for the wall rack
9 Months Ago
Added parachute bag world model
9 Months Ago
updates to player and chute anims
9 Months Ago
merge from main
9 Months Ago
merge from Attack Helicopter
9 Months Ago
female parachute bag prefab
9 Months Ago
merge from main
9 Months Ago
Added sound for failed gun fire attempts
9 Months Ago
skinning fix on parachute left handle
9 Months Ago
Merge from HomingMissileLauncher
9 Months Ago
Merge from main
9 Months Ago
Only play the out of rockets sound if there's no ammo left at all, some other refactoring
9 Months Ago
Commit some changed guids due to file duplications?
9 Months Ago
Compile fixes Commit some meta file deletes
9 Months Ago
Fixed rocket ammo including flares in ammo count
9 Months Ago
Added placeholder sounds and RPCs for trying to fire rockets with no rockets left, and the same (with a different sound) for flares