reporust_rebootcancel

129,033 Commits over 4,232 Days - 1.27cph!

4 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
4 Months Ago
Compile fixes
4 Months Ago
More gesture wheel fixes
4 Months Ago
Polished gesture list, split assigned and unassigned gestures
4 Months Ago
Apply delta time
4 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
4 Months Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
4 Months Ago
Compile fix
4 Months Ago
UI_Window warning editor only
4 Months Ago
Gesture menu progress
4 Months Ago
Restored store cart button
4 Months Ago
Small fixes and tweaks
4 Months Ago
Restored F1 item menu
4 Months Ago
Subtract 124976
4 Months Ago
Subtract 124978
4 Months Ago
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4 Months Ago
▋▊▍█ █▇▉ ▉▇█▇▍▊▍ ▍▋▄▊▋▊▍▊█▋
4 Months Ago
revert_metabolism -> main
4 Months Ago
Properly revert
4 Months Ago
compile error
4 Months Ago
revert_metabolism -> main
4 Months Ago
Revert 123078
4 Months Ago
Baseline
4 Months Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
4 Months Ago
Update: BaseRaidBench - emulate timed explosive fuse Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer Tests: ran the scene
4 Months Ago
Fix scientist breaking their spine to look at a player behind them while they are sprinting away
4 Months Ago
- Better vislog for neck rotation limit - Lerp rotation instead of snap
4 Months Ago
Update: BaseRaidBenchmark - expose batching mode via component Tests: none, trivial change
4 Months Ago
Convars for aboard player and auto close sails checks.
4 Months Ago
Update: BaseRaidBench - disable camera shake and hurt effects Tests: ran the scene
4 Months Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
4 Months Ago
Constrain angles the scientist can turn their virtual head at (on server, where there is no animation)
4 Months Ago
Removed test arg in initial home navigate
4 Months Ago
Gesture menu progress, some refactoring and polish
4 Months Ago
Water pump idle loop audio is now affected by occlusion.
4 Months Ago
Server Browser design changes
4 Months Ago
Thrust position calculation fix
4 Months Ago
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4 Months Ago
Update: Add BaseRaidBench to build scene list and mark it for maps bundle - Also removed the nuked Foliage scene - forgot to clean it up Tests: none
4 Months Ago
ghost ship interior progress
4 Months Ago
Update: BaseRaidBench - unblock pooling Takes the edge off halfway through the benchmark, but initial 5 seconds are still rough. Tests: ran the scene
4 Months Ago
Add support for building block-specific padding offsets (eg increase y padding on shipping container foundations, or on the outer side of wood walls) (Ensures more accurate alignment of deployables on specific building block types.) Introduced a static dictionary mapping prefab names to custom Y and normal padding values. Added support for padding modes: StrongsideOnly, WeaksideOnly, and Both. Applied padding logic during downward placement and wall/corner snapping.
4 Months Ago
Mark a bunch of collision meshes as R/W
4 Months Ago
Update: BaseRaidBench - reposition camera to above the circle Tests: ran scene
4 Months Ago
Bugfix: BaseRaidBench - fix NREs by loading game manifest on start Tests: ran scene
4 Months Ago
Pilot Codelock - updated icon, fixed material order in LODs
4 Months Ago
Update: BaseRaidBench - players now animate and produce muzzle flashes Tests: ran the scene
4 Months Ago
Add auto-save paintings option
4 Months Ago
Bugfix: BaseRaidBench - track weapon cooldown properly - also account for animation delay for weapons that have it The benchmark is now much more tame. Tests: ran the scene
4 Months Ago
Fix error with turret lerpspeed when compiling in NONE configuration