reporust_rebootcancel

97,868 Commits over 3,683 Days - 1.11cph!

9 Months Ago
Merge ConvexDeployables -> Main
9 Months Ago
Fixed BBQ collision always acting like the lid is open (very old bug)
9 Months Ago
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
9 Months Ago
▋▌█▋█ ▋▊▉▉▋█▋ ▋▆▌▊▊ ▉█▅▍ ▄▊▉▇▆▉▇ ▇▌▉▋▄▌ ▅▇▍ ▄▆▋▋▋▄▉█. ▇▊▋▄▊▆▄▍ ▊▋▋▅▍▇▅ ▅▆▅▋▅ ▊▋▌ ▄▉▋ ▉▆▋█ ▆▍▄, ▅▄ ▊▋ ▇▋▊█▌█▄█ ▅ ▍▋▄▉█▉▇ ▇▋ ▊▌▋█.
9 Months Ago
Converted BBQ to all convex colliders.
9 Months Ago
Mearge from parachute/wear_slot
9 Months Ago
Merge Main -> Experimental
9 Months Ago
Fixed RMB firing attack heli rockets when not in gunner view
9 Months Ago
updated textures to fix a small issue
9 Months Ago
Clear ammo types
9 Months Ago
Small fixes. LightEX checkpoint.
9 Months Ago
Updated burner flame
9 Months Ago
Stand drop position tweak
9 Months Ago
Updated drop positions for weapon racks
9 Months Ago
Update global_networked_bases/2021
9 Months Ago
Progress
9 Months Ago
added lods and updated viewmodel updated textures and set sizes setup basic world and viewmodel prefab
9 Months Ago
merge from main
9 Months Ago
Emissive & lighting setup
9 Months Ago
Enable instanced placeholder on static sam sites Fix normal sam site missing base platform in placeholder mesh
9 Months Ago
Fix rotated building blocks not updating visual 15s cooldown when sending rotated building block globally
9 Months Ago
Update global_networked_bases/2021
9 Months Ago
Rename `InstancedEntityScheduler` to `VirtualEntityScheduler`
9 Months Ago
Fixed cargoship light fixtures materials
9 Months Ago
ferry terminal S2P
9 Months Ago
tweaked the splat mask on ferry terminal to blend correctly
9 Months Ago
harbors s2p
9 Months Ago
misc tweaks and fixes to the harbor_2 loot spawns
9 Months Ago
Fixed non-refractive transparency; cleanup
9 Months Ago
Fixed screen space refraction misses w/ fallback to sky
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
Merge Main -> Save241
9 Months Ago
Merge Main -> Experimental
9 Months Ago
Comment only
9 Months Ago
▄▊▄ ▍▊▊▍▍▋█▍▌▌▉▇▆▉█▍▌▊▉ ▇▇▍▍▆▆▆ ▉▆ ▆▍█▍▍▇▊▌█▉█ ▊▇ █▌▍▍▊▇▌
9 Months Ago
▍█▆▅▌▅▅ ▍▆▍▍ ▋▅▉▉▌▌▍ ▌▇▄▊▊▍▉▇ ▌▋▄▇ ▋▆▇▇▉▌▄
9 Months Ago
Unsaved
9 Months Ago
Added a convar to disable the landing animations
9 Months Ago
Added position support for the animated screen shake
9 Months Ago
Update first person landing animation to match third person anim Fixed hands staying visible after landing
9 Months Ago
Snappier landing animation when landing the parachute
9 Months Ago
Merge Main -> Experimental
9 Months Ago
More transition rule changes
9 Months Ago
Reinstate my custom-shader-based fix for the attack heli gunner UI because some gun components clip through even at a minimum distance
9 Months Ago
Improvements, fixes
9 Months Ago
Testing out a heavy landing animation, implementing via a full body non looping gesture that's triggered by the server on landing Fixed an issue where the animator would transition to the parachute mounted animation instead of the deploy animation
9 Months Ago
Remove the backpack indicator from the item icon prefab
9 Months Ago
Fixed parachute not going into the parachute wear slot on right click
9 Months Ago
Merge from parachute