reporust_rebootcancel

97,340 Commits over 3,653 Days - 1.11cph!

9 Months Ago
merge from water_component_stacking
9 Months Ago
Change backpack container to a dedicated slot for the backpack instead of the contents of the backpack
9 Months Ago
Merge from hackweek_backpacks -> hackweek_backpacks_2
9 Months Ago
Merge from airpatch_media
9 Months Ago
Codegen, manigest, vm rebuild
9 Months Ago
Removed skin viewer UI canvas and interaction stuff. No longer relevant now that it's sent to a rendertexture on separate overlay UI that's always on top
9 Months Ago
Fixing problems with closing the viewer in the item store + other stuff
9 Months Ago
Fixed the fallback positioning code
9 Months Ago
Camera layer fix
9 Months Ago
Merge from airpatch_media
9 Months Ago
Cleaned up PropRenderer merge
9 Months Ago
Merge Main -> Hackweek-SkinViewer
9 Months Ago
Added suitcase models
9 Months Ago
Rocket over-distance FX
9 Months Ago
merge from experimental
9 Months Ago
merge form main
9 Months Ago
Increase stacksizes of water electric components to normalize with increases when durability was removed Water pump 1 -> 3 Water purifier 1 -> 3 Fluid switch 1 -> 5
9 Months Ago
Animated rig thing for making moving projectile FX.
9 Months Ago
merge from main
9 Months Ago
merge from industrial_lights_material_fix
9 Months Ago
merge from emoji_<_fix
9 Months Ago
Launcher firing sequence
9 Months Ago
Updated F-15E Textures to Correct Scale
9 Months Ago
Added More detailed Engine Emissive for F-15E Stike Eagle
9 Months Ago
Ugly but PPS-compliant fix attempt for Water5 black / flickery screen when near water
9 Months Ago
Removed Duplicate F15E Mesh
9 Months Ago
Setup F15E Strike Eagle Flyby Added Basic Emissive Engine Glow
9 Months Ago
merge from main
9 Months Ago
merge from august_art_bugfixes - broken RHIB LODs
9 Months Ago
merge from sunburn-pack-fix (just the sun glasses mat)
9 Months Ago
merge from emoji_skin_tone_removal
9 Months Ago
Fixed cullAllChildren not always culling all children (anything I say here will only make things worse)
9 Months Ago
Tiny optimization in PrefabPreProcess when cullAllChildren is true (not what it sounds like)
9 Months Ago
Fixed --instanced-rendering not enabling instanced rendering
9 Months Ago
Modified edge-of-world check to work for all vehicles, not just boats
9 Months Ago
Redo tooltip help commit
9 Months Ago
Help info for the new convars
9 Months Ago
Merge from main
9 Months Ago
Tweaked convar defaults
9 Months Ago
set up f15 3d model in the f15 prefab
9 Months Ago
merge from experimental
9 Months Ago
merge from main
9 Months Ago
Minor edits
9 Months Ago
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9 Months Ago
Added F-15E Strike Eagle Model and Textures Setup F-15E Materials and Basic Prefab
9 Months Ago
Set a sensible tutorial bear tether range. Remove blocked navigation topologies from tutorial bear. Tutorial bear ignores other animals.
9 Months Ago
saved out scene
9 Months Ago
Animals can now be range-tethered to their spawn point for roaming. Set regular animal prefabs up to continue their previous behaviour. Set a tether on tutorial bear.
9 Months Ago
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9 Months Ago
merge from main