reporust_rebootcancel

97,879 Commits over 3,683 Days - 1.11cph!

9 Months Ago
Fixed wheel loading in invalid rotation if saved before 85774 Wheel will now always be reset to default position on server boot (although we could revert this behaviour after the wipe if needed)
9 Months Ago
Merge from main
9 Months Ago
Merge Attack Helicopter -> Main
9 Months Ago
Increased the Cathode effect general sharpness as far as possible
9 Months Ago
Merge Attack Helicopter -> Main
9 Months Ago
Better turret interaction
9 Months Ago
New fixcars loadout modes (Paddy request)
9 Months Ago
Don't allow driver inputs while in auto-hover move
9 Months Ago
Post-process volume off by default
9 Months Ago
Gunner view is now higher resolution and less blurry/dusty
9 Months Ago
Don't network contents of backpacks, only network the backpack (so it can be shown on other players) Cycle the inventory when a backpack is added & removed (so backpacks update like clothing when added to sleepers)
9 Months Ago
Merge from airpatch_media
9 Months Ago
MonumentIsland scene
9 Months Ago
Merge from main/Attack Helicopter
9 Months Ago
Optimized F15 texture sizes. Cheap F15 afterburner FX.
9 Months Ago
Prevent items being added to backpacks when in normal inventory
9 Months Ago
Show a different icon when the backpack is empty vs has items in it
9 Months Ago
Added null check in AttackHeliGunnerSeat AllowHeadLook
9 Months Ago
Fix normal items having a "Hold E" to pickup off the ground
9 Months Ago
Remove `IsBackpackWithItems()` and ensure volume system produces same results Assign "itemVolumeWhenFilled" of backpack to "2"
9 Months Ago
Add "containerVolume" and "itemVolume" to represent how only empty backpacks can go into normal inventories Item default volume 1 Container default volume 1
9 Months Ago
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9 Months Ago
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9 Months Ago
Only right click into your own backpack when it is open: don't right click into the backpack of the player you are looting Don't prioritize right clicking items to backpack when it is full
9 Months Ago
Fixed players being unlootable again Add backpack container when looting Support moving backpack to corpse when dying (default it pops off you) Update player lootpanel with backpack slot
9 Months Ago
Additional fixes to indirect lighting in the scene view not matching play mode
9 Months Ago
Fix players being unlootable from leftover v1 backpack code
9 Months Ago
Only show backpack inventory when clicking on your own backpack
9 Months Ago
Make the backpack panel resizable (so it only shows the slots it has capacity for)
9 Months Ago
Configure a List<Gameobject> to hide & show when backpack is selected instead of specific gameobjects
9 Months Ago
Texture files. UV fixes. Scene backup.
9 Months Ago
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9 Months Ago
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9 Months Ago
Fix manual merge
9 Months Ago
Merge from main -> hackweek_backpacks_2
9 Months Ago
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9 Months Ago
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9 Months Ago
Add ServerRPC with 6 arguments Include "if backpack is open" bool when right clicking items since the client doesn't actually loot the backpack when "opening" it Implementing ideal container for backpack so right clicking items will go to backpack when it is open
9 Months Ago
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
9 Months Ago
Drop backpack when you are wounded or die Move "DropBackpack" method from PlayerBelt on client to PlayerInventory and work both on client or server
9 Months Ago
Dynamic ribbon stuff
9 Months Ago
frontier convex roofs re-export
9 Months Ago
fixed some netting collision between armor/basket fixed incorrect metal albedo in LOD bake
9 Months Ago
HAB armor prefab with client/server distinction for colliders
9 Months Ago
manifest
9 Months Ago
specific collider mesh for HAB door
9 Months Ago
HAB armor files
9 Months Ago
merge from main