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132,614 Commits over 4,262 Days - 1.30cph!

9 Months Ago
zigg s2p
9 Months Ago
Merge fix 2/2
9 Months Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
9 Months Ago
Update: add GamePhysics.TraceRays and TraceRaysUnordered - works the same as Trace(0 radius) and TraceUnordered(0 radius) - Replaced some inlined code with a call to TraceRays Tests: ran unit tests
9 Months Ago
Better fix for croc emerging from water (didn't go through)
9 Months Ago
Better fix for croc emerging from water
9 Months Ago
Merge fix 1/2
9 Months Ago
1st pass viewmodel camera animations for a selection of weapons (deploy, admire & reload only)
9 Months Ago
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9 Months Ago
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9 Months Ago
merge from gibs_skin_fix
9 Months Ago
Fixed single armored and metal doors playing wood sounds when destroyed
9 Months Ago
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9 Months Ago
Compile fix
9 Months Ago
merge from inputfield_chinese_fix
9 Months Ago
exported crocodile intimidate to walk rm animation
9 Months Ago
Switched these back to green power lights.
9 Months Ago
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
9 Months Ago
Merge from main
9 Months Ago
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
9 Months Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
9 Months Ago
merge from half_height_storage_test
9 Months Ago
half-height shelves to be merged to correct branch
9 Months Ago
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
9 Months Ago
Players are now dismounted if they collide with construction while swinging
9 Months Ago
Merge from blowpipe
9 Months Ago
Fix headshot marker not happening
9 Months Ago
Merge from main
9 Months Ago
Merge from jungle_update
9 Months Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
9 Months Ago
Merge from jungle_update
9 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
9 Months Ago
Added debug.selectLookingAt convar
9 Months Ago
Increased width of vines to 0.3m (was 0.1m)
9 Months Ago
Merge from miner_hat_skin_fix
9 Months Ago
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9 Months Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
9 Months Ago
Merge from codelocked_crate_lod_fix
9 Months Ago
merge from groundwatch_nre_fix
9 Months Ago
Fixed GroundWatch always treating non-entity colliders as invalid
9 Months Ago
merge from main
9 Months Ago
Tree compile error
9 Months Ago
merge from Easter_event_2025
9 Months Ago
Fixed eggs spawning over terrain holes
9 Months Ago
Compile errors
9 Months Ago
Convar to disable vine drawing
9 Months Ago
Route vine length through protobufs instead (much better results)
9 Months Ago
More distance calculation bugs
9 Months Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily