reporust_rebootcancel

97,471 Commits over 3,653 Days - 1.11cph!

1 Year Ago
Fixcars refills ore wagons
1 Year Ago
Added support for camera movement during reloads while spectating Reworked reload process while spectating
1 Year Ago
Improved animation system for the output hopper
1 Year Ago
Merge from main
1 Year Ago
Update the hopper visuals when item amounts change (not just item count)
1 Year Ago
Force a network sync when output hopper content changes, so the client gets the visual update for the ore mesh (and its collider) right away
1 Year Ago
Fixed GetPercentFull() not handling fractions correctly (float cast)
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Updated the Visual Studio Editor package from 2.0.11 to 2.0.14 (won't affect Rust itself)
1 Year Ago
Fixed RustText showing "SendMessage cannot be called" warnings after every compile
1 Year Ago
Merge from main
1 Year Ago
Screenshot tweaks, encode to jpg and use a lower quality/size
1 Year Ago
Balanced the spawn population values for the new system
1 Year Ago
Arctic base WIP
1 Year Ago
Merge compile fix
1 Year Ago
Merge from main
1 Year Ago
Missed one file
1 Year Ago
At dense spawn populations, engines could fill the sidings before wagons got a chance to spawn. Instead, I've combined all train cars into one population spawner and handled the wagons_per_engine convar via spawn weighting.
1 Year Ago
Merge from inventory_idle
1 Year Ago
Remove unused animator states
1 Year Ago
Update default hold type and fix setting an invalid layer on the inventory preview animator
1 Year Ago
Increased the spawn ratio of the unloadable wagons to the other wagon types, and increased wagons per engine from 2 to 3
1 Year Ago
Added unloadable wagons to the spawn population list
1 Year Ago
Include the new .cs files
1 Year Ago
Download serverlist from web & switch format from proto to json
1 Year Ago
Caching material / shader property strings.
1 Year Ago
Fix asset warmup loading but not preprocessing the last few prefabs in the list Max out backgroundLoadingPriority for dedicated servers since they have no load screen
1 Year Ago
Merge from motion_vec
1 Year Ago
Sky dome / lowered sunlight to 18 Tweaked post process settings to compensate for added shadow darkness
1 Year Ago
Arctic base preliminary
1 Year Ago
Reverted ground plants, tree and splat changes
1 Year Ago
Substracted ground plant changes
1 Year Ago
Merge from main
1 Year Ago
Set reflection multipliers to 1 for all Building environment volume types
1 Year Ago
1 Year Ago
Added adminlight convar (same as admintime, useful to test lighting)
1 Year Ago
Supermarket in desert finalization
1 Year Ago
Merge research table fixes
1 Year Ago
Fix research tables getting stuck in invalid state when researching without scrap
1 Year Ago
Cherrypick research table breaking on restart
1 Year Ago
Fixed topological issues that were unintentionally cutting off some player spawn areas
1 Year Ago
Gas station in desert finalization Fixed rock_pile.mat not being biome tinted. Presumably an oversight since it looked completely whack in the gas station cave.
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Material fixes follow up
1 Year Ago
metal_panels_a and metal_panels_b redo. Consolidated the set and removed _brighter variant
1 Year Ago
Tidied up motion vector generation
1 Year Ago
Merge from cubemap lighting
1 Year Ago
Tweaked concrete_f_bld_var material Reordered textures on brick_wall_b_plasterblend