128,919 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Setup death information on patrol helicopter regular and napalm rockets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Select the folder name input field automatically after pressing the new folder button
Allow spaces in shot and folder names
Take camera control immediately when starting a shot recording
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show the bone that the debug camera is currently parented to in the demo info at the top of the screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from effect_scene_error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wrap all access to the effect scene so this error will be caught everywhere
See EffectLibrary.MoveToEffectScene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed exception when a player is disconnected while an effect with the EffectRecycle component was active (was trying to unparent into a non-existant scene)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from telephone_name_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased the maximum length of a telephone directory name to 30 characters (was 20 but wasn't enforced in the UI so names would get cut)
Telephone name field will now cap input to 30 characters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't replace the equipped shield if picking up another shield from the ground
Only auto equip a shield in the shield slot if there is no shield is equipped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full
Affects all backpacks, not just shields
 
                
                
                
                
                
             
         
        
            
            
            
                
                FIxed water pistol not resting in hands properly while a shield is equipped
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from xmas2024_disable
 
                
                
                
                
                
             
         
        
            
            
            
                
                ice sculpture no longer craftable
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from xmas2024_disable
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated main menu videos, removed xmas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse double saddle, distance achievement
Fixed occasional jittering when idling
Tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                protocol++
save++ 
(Staging wipe)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from xmas2024_disable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                disabled xmas tree
disabled ice wall
disabled ice external walls
disabled xmas event
disabled xmas airdrop
disabled xmas dungeon spawns
disabled advent calendar
disabled ginger bread building skin
disabled xmas sack
diosabled monument xmas decor
 
                
                
                
                
                
             
         
        
            
            
            
                
                flag Ice Sculpture hidden
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse leading fixes and improvements
Cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse saddle swapping & leading first pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Comment updates
- Fix animations having lower than normal playback speed
 
                
                
                
                
                
             
         
        
            
            
            
                
                lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed all siege weapon constructable colliders layer to Deloyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reimplemented heavy players dismounting
Now only checks when the players weight changes instead of every frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked horses drowning damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed catapult detailed collider scaling issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply era restrictions to recycler output so you can't recycle items to get blocked items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enforce era restrictions onto loot tables
- likely will have custom loot tables but this prevents any items squeaking through
- caches valid items for each era in loot tables, resets when era is modified
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Jungle forest trees / trumpet tree /cecropia / LODs and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Ensure arrow states are kept in admire
- Ensure each reload state resets the rotation timer (still needs more work)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't transition to idle after each fractional reload part
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce fractional animation time so the transition to the end state is more apparent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
109845 (workshop normal fix)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
 
                
                
                
                
                
             
         
        
            
            
            
                
                linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 3 and 4 in minicrossbow view model prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 1 and 2 in minicrossbow view model prefab. Also added 'viewmodel sway' and 'viewmodel lower' scripts.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved the tyre so people can't drive a bike up it to clip through the window and skip the puzzle