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98,081 Commits over 3,683 Days - 1.11cph!

1 Year Ago
Fixed lighting not updating completly when changing reflection.quality convar
1 Year Ago
Tweaks to reflection quality 0 and 1 in order to better match the brightness of reflection quality 2 and 3
1 Year Ago
Copy player tool will now save textures and materials to disk if the piece of clothing/held entity is skinned
1 Year Ago
Moved GetIdealSlot and GetIdealContainer to serverside to fix furnace slots once and for all (and break some existing behaviour I'm sure)
1 Year Ago
Extra cine wep/tool prefabs. Backups
1 Year Ago
Minimise (where possible) changes to item pickup notice transforms
1 Year Ago
FX iterating backup
1 Year Ago
Add global.clearugcentitiesinrange (eg. clearugcentitiesinrange 5,5,18 30)
1 Year Ago
Merge from main
1 Year Ago
Client compile fix
1 Year Ago
Scale out of zone bounds coordinates down on the nexus map so markers shouldn't appear over the wrong zone when far in the ocean Early exit from update if map isn't open
1 Year Ago
Improved the "friction" help for lining up wagons to unload.Now variable based on train velocity and distance to the perfect spot
1 Year Ago
Fix controls missing on campfire (again) and off phrase
1 Year Ago
Split up loot panel into fuel vs materials Large furnace speed increased from 12 -> 15, material slots from 4 -> 5
1 Year Ago
Added jobs for obstacle avoidance
1 Year Ago
Increased transition speed on Environment Collection to fix issues where some areas (like underground tunnels) were not darkening fast enough
1 Year Ago
Coaling tower emptying FX prefab & related files
1 Year Ago
Tweaked ambient multiplier for the BuildingVeryDark environment type. Should no longer be pitch black
1 Year Ago
Reverted eye-adaptation and autoexposure because it was causing too many visual issues Tweaked post-process profiles to be closer to original values but kept ACES for now. Will revert to neutral depending on feedback Lowered sunlight intensity to 12, which is 50% stronger than original
1 Year Ago
Wagon unloading fx & train prefab iteration
1 Year Ago
teleport + pathing improvements.
1 Year Ago
Smaller underwater labs
1 Year Ago
Converting AnimalFur shader to Core (fixes it not being affected by new cubemap ambient light)
1 Year Ago
Updated sphere tank LOD textures to better match new materials
1 Year Ago
Fixed new ambient light missing from viewmodels under certain conditions
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Moved rocket factory building light switches further away from the door to prevent confusion
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Resave T0 tech tree, fixes incorrect total required scrap display in tech tree dialog
1 Year Ago
Additional cine prefabs
1 Year Ago
Add a new SpawnableBoundsBlockers component that can be used to block spawnable objects from spawning inside their bounds Applied this setup to trees and the prevent building volumes on ziplines so trees should no longer spawn in the path of ziplines
1 Year Ago
Minor fix
1 Year Ago
Rather than snap the fuel wagon etc into place, I've decided to sort of increase "friction" when it's lined up correctly, so that the train wants to slow down. Let's see how this goes. First basic version here.
1 Year Ago
Cine weapon prefabs
1 Year Ago
Cleanup + backups
1 Year Ago
Fixed coaling tower active train car not clearing correctly on the client
1 Year Ago
Fix output label not set
1 Year Ago
Merge from trainyard_update
1 Year Ago
Add global.showItemPickupNotices for debugging Profiling
1 Year Ago
Removed old debug print
1 Year Ago
Adjusted the coaling tower unloading point to line up the fuel wagon perfectly
1 Year Ago
Increased NetworkPositionTick's ticksSinceStopped from three to six. Fixes train wagons still sometimes getting confused about interpolation when coming to a sudden stop after coaling tower shunting
1 Year Ago
Merge from nexus
1 Year Ago
Added LODs to the marketplace terminal and updated the prefabs
1 Year Ago
Fixed repopulation when out of range
1 Year Ago
Improve the ferry movement animation a bit Double the max speed of the ferry for testing Add some debugging features to the ferry (add FERRY_DEBUG to scripting defines to enable)
1 Year Ago
Merged rocket factory building door into the main exterior mesh / this was done to fix an issue where the door would disappear behind the player causing a light leak in the cubemap and brightening up the scene in a weird way Updated LOD texture on the rocket factory building Scene2prefab
1 Year Ago
Behaviour is closer to current setup