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134,949 Commits over 4,324 Days - 1.30cph!

11 Months Ago
clean up decal mesh collider
11 Months Ago
Eyelid skinning on more heads
11 Months Ago
Try bezier curves rather than fake physics and a dream
11 Months Ago
remove debug tex saving
11 Months Ago
mesh decal support in working order
11 Months Ago
Eyelid skinning on Male_G
11 Months Ago
Made eyelids children of eye bones
11 Months Ago
Better blink values
11 Months Ago
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
11 Months Ago
Changed game prefab to cinematic prefab for Rustige Egg G (Cerulean), using Rust/Standard and SSS shaders (basically replacing deferred normals for standard shaders) and 4K textures
11 Months Ago
cable gantry fixes, lods, collision and prefabs
11 Months Ago
Update: generate a sample grid for water tests & use WaterVisibilityTrigger This stress tests a rare execution path. It revealed a divergence between serial and batched - will fix next Tests: ran unit tests
11 Months Ago
Phrases update
11 Months Ago
Fixed construction collisions for al rustige eggs
11 Months Ago
Logic gates Codelock files Scene backup
11 Months Ago
Merge: from texttable_allocs - Layout improvements and NRE fix for 0 rows Tests: unit tests + running filtered status command to force 0 rows
11 Months Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
11 Months Ago
Bugfix: fix serializing of empty tables - Added a test to check for it Tests: unit tests + ran status with a name filter to exlude myself - table and json printed correctly
11 Months Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
11 Months Ago
Clean: rename RowType -> ValueType Tests: ran all unit tests
11 Months Ago
Update: Don't pad last column Tests: ran unit tests
11 Months Ago
merge from Player_Seed_EyePositions
11 Months Ago
Move #pragma instructions from .cginc back to shader file to avoid confusing Unity.
11 Months Ago
updated backpack offsets for some weapons
11 Months Ago
Bugfix: Fix test table layout when there are not enough values compared to rows - Added new unit tests to cover abnormal cases Tests: ran unit tests
11 Months Ago
initial implementation of a grid-based hydraulic erosion system in the jobsystem - super fast - super wrong - needs a lot more parameter/constant tuning to get good results, but it's functioning
11 Months Ago
Fixed spelling of re'ceive on teas
11 Months Ago
Fixed right eye being flipped upside down
11 Months Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
11 Months Ago
Only use Update for environment volumes in the editor as they only need updated outside of playmode if their transform has changed
11 Months Ago
all gestures anims use v4RustPlayerMask
11 Months Ago
Missed Materials Files
11 Months Ago
Updated missing skinsets with eyepositions
11 Months Ago
Added Second Water Treatment Tank Packed Mask Material
11 Months Ago
v4 holdtype anims use v4RustPlayerMask
11 Months Ago
backup
11 Months Ago
Added New Water Treatment Tank Model and Pump Textures and Material
11 Months Ago
unarmed anims use v4RustPlayerMask
11 Months Ago
Compile errors
11 Months Ago
beehive_fixes -> main
11 Months Ago
- Actually expose the temperature (makes it way easier to see whats going on) - Can now run a beehive in the snow with enough heaters
11 Months Ago
Player seed updates
11 Months Ago
Update: standardized WaterVolume usage across tests - Also fixed a couple small bugs in rarely used water perf tests Got a couple TODOs left to clean, and will start merging back to main Tests: ran all tests
11 Months Ago
Missing status panel files
11 Months Ago
- Add a status panel so its easy to see if a beehive is producing or not producing honeycomb - Wrote new inventory check full methods to double check partial stacks - FIx a bunch of terribly timed inventory checks
11 Months Ago
Removed Old Water Treatment Tank Materials, Textures and Model
11 Months Ago
Created new cinematic.deployable with cinematic materials and swapping the deferred normals shader for the standard shader. Broken item deployable
11 Months Ago
Update: moved player caching to FinalizeTickParallel Tests: ran unit tests and played back server staging demo twice - numbers match expected range
11 Months Ago
texture resizing