reporust_rebootcancel

124,098 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Explosive prefabs facelift WIP.
1 Year Ago
Merge from patrolheli_fixes/dmgfx
1 Year Ago
merge from wallpaper
1 Year Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
1 Year Ago
Merge from main
1 Year Ago
Budget fsm tick
1 Year Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
1 Year Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
1 Year Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
1 Year Ago
Buildfix: removing usused using declarations Will trip up PC build Tests: ran PC build locally
1 Year Ago
Fix wolf not spotting nearby preys in some cases
1 Year Ago
Added textures and material setup
1 Year Ago
Disable leftover debug displays
1 Year Ago
First pass at wolf unreachable prey behaviour
1 Year Ago
Wallpaper item description Tweaked craft time
1 Year Ago
Folders cleanup Codegen, manifest
1 Year Ago
Merge: from main
1 Year Ago
Spraycan merge fixes
1 Year Ago
merge from main
1 Year Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
1 Year Ago
Add other primitive items to bow editor loadout
1 Year Ago
Cleanup, remove debug logging.
1 Year Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
1 Year Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
1 Year Ago
buoyancy cycle doesn't use transform autoSync and syncs once at the end
1 Year Ago
initial jobified ocean height queries - ran directly from the main thread, scheduling would be slower here due to number of queries made in different locations - using a flattened native copy of the ocean sim data that needs to replace the managed version
1 Year Ago
Buildfix: unexpose a variable Leftover that I missed during cleanup, somehow tripped up the build. Tests: Build in all modes - pass. Ran unit tests - pass
1 Year Ago
Option to disable input during rendering (default to disabled)
1 Year Ago
merge from Pool_Remove_FreeDynamic Tests: ran new CompanionServerTests 10 times, all green
1 Year Ago
Bugfix: Close socket properly instead of aborting during test teardown This is slower, but avoids tripping up the companion server that's polling on data and suddenly gets unexpected remote closure, triggering an exception. Tests: ran the batch of tests 10 times, no failures
1 Year Ago
Merge: from main When testing on main, suddenly discovered that 3rd test batch run would produce an error. Tests: ran CompanionServerTests multiple times, 2 green batches, 1 red (on teardown) - will fix in next CL
1 Year Ago
Merge from Entity_Query_Improvements
1 Year Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from twitchdropsrender
1 Year Ago
Updated Polarbear ragdoll prefab. Scaled to match Polarbear prefab. Joint orientations of ragdolls corrected. Colliders tweaked.
1 Year Ago
server compile fix
1 Year Ago
merge from hackweek_better_mountable_editor
1 Year Ago
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
1 Year Ago
Fixed init order error
1 Year Ago
Shrink the start tutorial button in the options menu
1 Year Ago
Merge from getdefinitions_fix
1 Year Ago
Merge from dome_collider_fixes
1 Year Ago
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