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124,814 Commits over 4,171 Days - 1.25cph!

10 Months Ago
Added better TAA sampling to reduce blurring
10 Months Ago
Removed ballista debug logs
10 Months Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
10 Months Ago
Avatar fixes to prevent submerged animations
10 Months Ago
Collision pass on ruin walls. Fixes to prefab settings.
10 Months Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
10 Months Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
10 Months Ago
merge from /main
10 Months Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
10 Months Ago
merge from arcticpack_itemstore_fixes
10 Months Ago
merge from ore_hotspot_position_fix
10 Months Ago
merge from simple_upgrade
10 Months Ago
merge from voiceprops_itemstore
10 Months Ago
merge from ore_sfx_fix
10 Months Ago
merge from hackweek_car_radio
10 Months Ago
merge from decal_nre_fix
10 Months Ago
Ice shader: triplanar normal map correction
10 Months Ago
Disable some now-duplicate options in graphics options screen
10 Months Ago
Merge from presets_editor/quality/
10 Months Ago
Merge from main
10 Months Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
10 Months Ago
Merge from main
10 Months Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
10 Months Ago
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10 Months Ago
Fixed incorrect hit sfx on all ores and wood piles
10 Months Ago
test files
10 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
10 Months Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
10 Months Ago
LOD settings
10 Months Ago
renaming of unarmed anims to match maya source and new convention
10 Months Ago
Added asyncUpload settings to mandatory defaults
10 Months Ago
Set shadow cascade splits in mandatory defaults
10 Months Ago
Remove the massive lump of disabled code I forgot to delete
10 Months Ago
Implement indirect instanced rendering system
10 Months Ago
Particle raycasy budget preset values
10 Months Ago
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10 Months Ago
Catapult item pickup and drop sounds
10 Months Ago
Added streaming texture presets
10 Months Ago
Ballista bolts world models and pickup/dropped sound
10 Months Ago
Fixed siege tower pulling flag colliding with tipping flag
10 Months Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
10 Months Ago
jungle ruins kit
10 Months Ago
Fixed battering ram choppy reverse
10 Months Ago
set up mini crossbow world model and intial anims
10 Months Ago
Reset Menu Tip icon back to the default info icon when the loading screen is enabled
10 Months Ago
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10 Months Ago
Modular kit improvements to ruin wall kit (still WIP)
10 Months Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
10 Months Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
10 Months Ago
fix snowmobile error in code rather than prefab