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138,988 Commits over 4,352 Days - 1.33cph!

10 Months Ago
Assigned but its value is never used compile fixes
10 Months Ago
Made the store debug commands not editor only for now
10 Months Ago
Bunch of server compile fixes to get ready to merge
10 Months Ago
Store medieval pack section
10 Months Ago
Gesture wheel compile fix
10 Months Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
10 Months Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
10 Months Ago
Minor animation changes and scrollbar sizes
10 Months Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
10 Months Ago
Fix not being able to reskin a twitch rivals computer station via spray can
10 Months Ago
Block placement rules wip
10 Months Ago
Fixed weekly skin modal not opening
10 Months Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
10 Months Ago
Missing files
10 Months Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
10 Months Ago
merge from /MiscMissingSounds
10 Months Ago
merge from add_missing_excavator_sfx
10 Months Ago
merge from codeanalysis_build_stripping
10 Months Ago
merge from OpenCloseSoundsForCorpses (deployables)
10 Months Ago
merge from abyss_storage_fix
10 Months Ago
Restore settings gesture wheel prefab guid
10 Months Ago
Remove RendererBatch from whitebox pieces
10 Months Ago
Manifest
10 Months Ago
Merge from parent
10 Months Ago
merge from mo' env volume changes
10 Months Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
10 Months Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
10 Months Ago
Filter out assets that don't exist in builds so we don't try to warm them up
10 Months Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
10 Months Ago
Merge from photo_filter
10 Months Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
10 Months Ago
Merge from fish_pose_fix
10 Months Ago
Upgrade fbx exporter for exposed export options API
10 Months Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
10 Months Ago
Merge from frontier_external_fixes
10 Months Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
10 Months Ago
Merge from frontier_external_fixes
10 Months Ago
Some improvements to free spray behaviour on external walls
10 Months Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
10 Months Ago
Merge from main
10 Months Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
10 Months Ago
Merge from autoturret_peacekeeper
10 Months Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
10 Months Ago
Merge from simple_floating_entity (includes latest main)
10 Months Ago
Merge from parent
10 Months Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
10 Months Ago
Merge from food_spoil_pool_fix
10 Months Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
10 Months Ago
Finally fixed it
10 Months Ago
Finish loading screen flex mockup