reporust_rebootcancel

127,956 Commits over 4,109 Days - 1.30cph!

12 Months Ago
Budget fsm tick
12 Months Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
12 Months Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
12 Months Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
12 Months Ago
Buildfix: removing usused using declarations Will trip up PC build Tests: ran PC build locally
12 Months Ago
Fix wolf not spotting nearby preys in some cases
12 Months Ago
Added textures and material setup
12 Months Ago
Disable leftover debug displays
12 Months Ago
First pass at wolf unreachable prey behaviour
12 Months Ago
Wallpaper item description Tweaked craft time
12 Months Ago
Folders cleanup Codegen, manifest
12 Months Ago
Merge: from main
12 Months Ago
Spraycan merge fixes
12 Months Ago
merge from main
12 Months Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
12 Months Ago
Add other primitive items to bow editor loadout
12 Months Ago
Cleanup, remove debug logging.
12 Months Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
12 Months Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
12 Months Ago
buoyancy cycle doesn't use transform autoSync and syncs once at the end
12 Months Ago
initial jobified ocean height queries - ran directly from the main thread, scheduling would be slower here due to number of queries made in different locations - using a flattened native copy of the ocean sim data that needs to replace the managed version
12 Months Ago
Buildfix: unexpose a variable Leftover that I missed during cleanup, somehow tripped up the build. Tests: Build in all modes - pass. Ran unit tests - pass
12 Months Ago
Option to disable input during rendering (default to disabled)
12 Months Ago
merge from Pool_Remove_FreeDynamic Tests: ran new CompanionServerTests 10 times, all green
12 Months Ago
Bugfix: Close socket properly instead of aborting during test teardown This is slower, but avoids tripping up the companion server that's polling on data and suddenly gets unexpected remote closure, triggering an exception. Tests: ran the batch of tests 10 times, no failures
12 Months Ago
Merge: from main When testing on main, suddenly discovered that 3rd test batch run would produce an error. Tests: ran CompanionServerTests multiple times, 2 green batches, 1 red (on teardown) - will fix in next CL
12 Months Ago
Merge from Entity_Query_Improvements
12 Months Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
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12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
Merge from main
12 Months Ago
Merge from twitchdropsrender
12 Months Ago
Updated Polarbear ragdoll prefab. Scaled to match Polarbear prefab. Joint orientations of ragdolls corrected. Colliders tweaked.
12 Months Ago
server compile fix
12 Months Ago
merge from hackweek_better_mountable_editor
12 Months Ago
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
12 Months Ago
Fixed init order error
12 Months Ago
Shrink the start tutorial button in the options menu
12 Months Ago
Merge from getdefinitions_fix
12 Months Ago
Merge from dome_collider_fixes
12 Months Ago
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12 Months Ago
Merge from vanilla_tc_gibs
12 Months Ago
Merge from binocular_chat
12 Months Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene
12 Months Ago
Code cleanup
12 Months Ago
Bakes and coliders for all hill cliffs Prefabs tweaks Material tweaks for all cliffs Added temp mesh culling