reporust_rebootcancel

129,296 Commits over 4,232 Days - 1.27cph!

10 Months Ago
horse skidding behaviour fixes and improvements
10 Months Ago
Merge from siegefx
10 Months Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
10 Months Ago
Final prefab & related files.
10 Months Ago
Added jungle ClimateParameters
10 Months Ago
exported vm minicrossbow idle strings drawn back anim
10 Months Ago
Added jungle biome to terrain backend and shaders
10 Months Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
10 Months Ago
Fix dodgy masks on idle state
10 Months Ago
- Setup mask on string layer states - Adjust some rotation angles
10 Months Ago
Manifest
10 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
10 Months Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
10 Months Ago
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10 Months Ago
Fixed terrain around train tunnel above / below ground connection
10 Months Ago
Skin Pass for knight armour set
10 Months Ago
Merge from main
10 Months Ago
Fixed preset order of values for water.reflections and graphics.shaderlod
10 Months Ago
Fixed mipmap tooltip.
10 Months Ago
Fix skin weights
10 Months Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
10 Months Ago
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10 Months Ago
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10 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
10 Months Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
10 Months Ago
LegsAnimator culling changes to support lods
10 Months Ago
Merge from main
10 Months Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon
10 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
10 Months Ago
Merge from main
10 Months Ago
Merge from cmBrainEnabled
10 Months Ago
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled Disabled saving, made admin only
10 Months Ago
Merge from main
10 Months Ago
Merge from demo_shot_improvements
10 Months Ago
Fixed loop option not being respected if it was enabled while switching between shots
10 Months Ago
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
10 Months Ago
Fixed interaction blocker in demo playback UI not working when the UI is disabled
10 Months Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
10 Months Ago
Fixed compile errors
10 Months Ago
Update: Server demo playback now creates entities on palyers as it first encounters them - Added demo progress logging - Avoided a number of reasons for kicking (as we don't fully setup entity simulation) I can see more activity now - next up is making sure the important history is also replicated/present. Tests: played the same demo from before - logs confirmed players were present.
10 Months Ago
UV polish on floor kit pieces (WIP)
10 Months Ago
Proof of concept for new spacially aware environment volumes method
10 Months Ago
Progress
10 Months Ago
90 degree rotation amount
10 Months Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
10 Months Ago
Adobe walls prpgress