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135,576 Commits over 4,474 Days - 1.26cph!

30 Days Ago
Fixed wanted posters clearing the name when entering the deep sea
30 Days Ago
Simplified the "Deployable Snapping" dropdown to just two buttons
30 Days Ago
Removed a 444 byte allocation and 0.01ms cost every footstep figuring our if the player is barefoot (just calculate it once when we rebuild the player model)
30 Days Ago
Mark wearable renderers that are shadow only as update when offscreen, fixes some body parts culling in the local players shadow at some perspectives
30 Days Ago
Periodically recalculate the bounds on all of the skinned mesh renderers on a ragdoll so that the culilng bounds are up to date. (Every 9-10s) Should be more performant than just enabling Update when offscreen
30 Days Ago
First iteration of an automated system to find correct deployable snapping values. Will place a deployable against a ghost item in editor and calculate the perfect measurements
30 Days Ago
RRP contact shadows
30 Days Ago
Cleanup prefab path
30 Days Ago
round up BDU projectile protection this time without a bunch of random shit changed
30 Days Ago
round up BDU projectile protection
30 Days Ago
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30 Days Ago
mp5 deploy update
30 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
30 Days Ago
update apartment_complex_monument/prototype
30 Days Ago
Deploy and shadow animation updates on rifles
30 Days Ago
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
30 Days Ago
Disable skin viewer view in hands button for held entities not using the viewmodel camera (cultist deer torch)
30 Days Ago
Fixed guitare skin viewer framing
30 Days Ago
Fixed table skins not loading in the skin viewer
30 Days Ago
Ground floor mesh decals
30 Days Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
30 Days Ago
Merge: from stringview_indexof_fix
30 Days Ago
Phrase update
30 Days Ago
Merge: from main
30 Days Ago
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car
30 Days Ago
Bugfix: StringView.IndexOf - prevent skipping a character if we had to abour a sequence match This affects Contains, Replace and IndexOfAny as well, as they depended on IndexOf Tests: ran unit tests, they pass
30 Days Ago
Update(tests): add a unit test case for StringView.IndexOf failing edge case Tests: test fails as expected
30 Days Ago
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
30 Days Ago
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
30 Days Ago
fix underwater post processing not working in proc map
31 Days Ago
Flare fix
31 Days Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
31 Days Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
31 Days Ago
merge from main -> apartment_complex_monument
31 Days Ago
merge from main -> PlayerMaintainedMonuments
31 Days Ago
DLC industrial light recovery. Fixed skewed tones.
31 Days Ago
Glass AR - texture update
31 Days Ago
Updated AO resolution for all bdu and ballistic items
31 Days Ago
Updated textures resolution for ballistic leg armour and ballistic helmet.
31 Days Ago
CR fix
31 Days Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
31 Days Ago
m92 charm anchor tweaks
31 Days Ago
removed corridor fbx from blockers folder
31 Days Ago
Static version of industrial barricade for material checking
31 Days Ago
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
31 Days Ago
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
31 Days Ago
merge from storepage_industrial
31 Days Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
31 Days Ago
Added branded 9x16 media for pack showcase
31 Days Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed