reporust_rebootcancel

123,109 Commits over 4,171 Days - 1.23cph!

2 Years Ago
Semi-implemented the safe zone and owner protection stuff for HAB purchasing
2 Years Ago
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2 Years Ago
Adjust when hand IK kicks in during deploy
2 Years Ago
Fixed bone retargets not getting properly reverted in some cases, fixes NRE's when changing view mode while parachuting
2 Years Ago
S2P bandit camp scene
2 Years Ago
Rewrote conversation_airwolf_response_interested from "I'd like to buy a helicopter" to "I'd like to buy an aircraft"
2 Years Ago
Added support for spawning non-vehicles at Air Wolf. VehicleSpawner now uses a new IVehicleSpawnUser interface instead of BaseVehicle. BaseVehicle and HotAirBalloon now both implement IVehicleSpawnUser.
2 Years Ago
Scrap heli doesn't need this fuel override
2 Years Ago
Merge multidraw convar fix
2 Years Ago
Some fixes Leave "random color based on position in world" to shader until we get the "color set by players" working
2 Years Ago
HAB now has a proper icon and name on the death screen
2 Years Ago
Merge Main -> HotAirBalloon DeathScreen
2 Years Ago
Alternate door option: Shared health with main balloon/armor. Added ChildDoor - a standard door with extra options to redirect damage and protection to parent. Switched HAB door to use ChildDoor.
2 Years Ago
Default multidraw to false on 2019 (for editor) as it only works in 2021 and causes nothing to render when enabled
2 Years Ago
More work on getting colors working
2 Years Ago
HAB armor door is no longer immortal, has own health.
2 Years Ago
Manpad FX files
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
merge from initial_airborn_patch_balance_pass - Everything subject to change
2 Years Ago
HAB armor upgrade can be purchased at bandit camp vehicle parts vendor
2 Years Ago
HAB armor repair, research, crafting Parachute armor repair, research, crafting homing missile repair, research, crafting homing missile launcher repair, research, crafting Techtree updates HAB uses slightly less fuel, cheaper to repair
2 Years Ago
Include customColor in GlobalUpdate & send update when building block color is changed
2 Years Ago
merge from patrolheli_water_fixes
2 Years Ago
merge from hab_repair_costs
2 Years Ago
merge from hab_decay_improvements
2 Years Ago
Support custom colors per mesh, effectively allowing us to override MaterialProperyBlock per mesh like old rendering system Will fix container not being recolored by players with instancing
2 Years Ago
initial HAB banditcamp purchase
2 Years Ago
Parachute Backpack updated art
2 Years Ago
merge from main
2 Years Ago
Change tooltip for global rendering option & add tooltip for global render distance
2 Years Ago
launcher vm prefab update
2 Years Ago
Add menu option to turn instanced rendering on and off (called global rendering) Rename `building_distance` to `global_render_distance` Add `instanced_rendering` convar that is saved but only applies at startup
2 Years Ago
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2 Years Ago
viewmodel prefab update
2 Years Ago
merge from Attack Helicopter (hand position fixes)
2 Years Ago
launcher vm - set up ironsights correctly ( still needs ui screen)
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
merge from global_networked_bases
2 Years Ago
folder name change
2 Years Ago
Cherrypick 86832 (compile fixes)
2 Years Ago
Split InstancedPrefabConverter into 2 classes Fix compile errors
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Increase initial size of mutlidraw buffer Log info instead of error when resizing since it seems to work
2 Years Ago
Cherrypick 86780 (cache meshes for multidraw)
2 Years Ago
Added and Setup First Aid Cabinet Prop Prefab
2 Years Ago
deleted old 3p anim set