197,431 Commits over 4,110 Days - 2.00cph!

3 Months Ago
- Rename scripts - Setup wood armor pants
3 Months Ago
Missed files
3 Months Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
3 Months Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
3 Months Ago
Merge from rw_enable_fix
3 Months Ago
Possibly fixed the read/write errors on some colliders
3 Months Ago
main -> conditional_armor_meshes
3 Months Ago
Add some lerping
3 Months Ago
Rough direction pointing code
3 Months Ago
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3 Months Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
3 Months Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
3 Months Ago
Fixed potential GroundWatch NRE when loading old saves
3 Months Ago
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3 Months Ago
merge from blurrybeefix
3 Months Ago
merge from stretchyfishesfix
3 Months Ago
merge from fix_keylock_link
3 Months Ago
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3 Months Ago
Find furthest away destination point and set the length via that
3 Months Ago
Placement price checks, pickup gives you back cloth instead of the wallpaper item
3 Months Ago
Missing whitespace changes from public repo Restore IMaterial:GetColor4Part for now. Needs to be deleted once everyone updates.
3 Months Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
3 Months Ago
Merge from blowpipe
3 Months Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
3 Months Ago
More skin tests
3 Months Ago
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3 Months Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
3 Months Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
3 Months Ago
Add some extra length to loosen the rope
3 Months Ago
Swap vine over to using fake physics rope instead
3 Months Ago
LOS test and small refactor.
3 Months Ago
blockout finalisation
3 Months Ago
Colors from C++ have their metatables Unifies how colors are pushed to Lua, removes hacks Added Panel:GetContentAlignment Added `trigger_teleport_relative` Added m_bBreakable to prop_door_rotating DataDesc Merged Pull Requests * TTT: Fixed inconsistency for default values in terrortown.txt * Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs * Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create Use Panel.GetContentAlignment to fix DButton text alignment With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones.
3 Months Ago
add line renderer caps
3 Months Ago
Fixed a double attack triggering in some situations. Removed debug logs.
3 Months Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
3 Months Ago
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3 Months Ago
Fix nre in debug.log
3 Months Ago
Update tiger speed values for new anims to prevent sliding
3 Months Ago
Editor-only UI convar warnings
3 Months Ago
Merge from parent
3 Months Ago
Zigg Tank UV fix Collision
3 Months Ago
Enable easter event
3 Months Ago
test wall and floor papers
3 Months Ago
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3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from blowpipe
3 Months Ago
Merge from jungle_update
3 Months Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
3 Months Ago
zigg scene ivy set dressing pass - feel free to iterate on