200,687 Commits over 4,171 Days - 2.00cph!

5 Days Ago
Fixed general store buttons not scrolling to the section correctly when opened for the first time
5 Days Ago
Merge from hardcore_refresh
5 Days Ago
Another possible map clearing while server restarts fix
5 Days Ago
Updated store page arrow buttons Fixed scrollrect focus not working the first time
5 Days Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
5 Days Ago
new_menu -> main
5 Days Ago
Automatically disable the loading spinner if it takes too long
6 Days Ago
Cancelling a running query will also hide the loading spinner
6 Days Ago
Fixed overlapping texts in the checkout result screen
6 Days Ago
If you turn on a setting thats only available in one menu it will automatically turn off when you go into another menu Eg if you turn on PVE only servers in community then go to official it will no longer be looking for PVE only servers
6 Days Ago
Shader level option range is now 1 to 6, same as before just without the unnecessary in betweens
6 Days Ago
Re-added visor material to cinematic pilot rig
6 Days Ago
Show the amount of results on each tabs when searching in the settings screen
6 Days Ago
merge from rectmask_optims
6 Days Ago
Missed a mask in the death screen
6 Days Ago
Remove the closed line from appearing underneath 'mode' in the play menu even though its open
6 Days Ago
Long loading screen tips will now wrap properly
6 Days Ago
Add subtext on view modal
6 Days Ago
F1 menu and stats can now be seen over the loading screen
6 Days Ago
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
6 Days Ago
Add the ice king pack, lumberjack item media
6 Days Ago
Update AO
6 Days Ago
Pilot Hazmat MAT update
6 Days Ago
Pilot Hazmat Textures Update
6 Days Ago
changed blackbox deploy and ui sounds to metal sheet
6 Days Ago
Fix ultrawide subnavigation BG, play page header absolute and padding match
6 Days Ago
Fix styling issues on store
6 Days Ago
Merge from render_pipeline_testing
6 Days Ago
Fix toolbar state being incorrect if you switch branches.
6 Days Ago
pilot_hazmat_dlc -> main
6 Days Ago
merge from god_indicator
6 Days Ago
merge from restart_message_toasts
6 Days Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
6 Days Ago
airfield and LS S2P
6 Days Ago
Allow slightly more clipping to make a seamless "wall"
6 Days Ago
merge from sandbag_barricade_placement
6 Days Ago
Several improvments to sandbag placement, easier to deploy, placement less strict overall
6 Days Ago
merge from main
6 Days Ago
Merge from hardcore_refresh
6 Days Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
6 Days Ago
Merge from foliage_transmission_shadowing
6 Days Ago
Reduce material SHDO intensity
6 Days Ago
Merge from hardcore_refresh
6 Days Ago
Updated the compass description to mention the behaviour when it's on the belt bar
6 Days Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
6 Days Ago
Merge from main
6 Days Ago
Foliage assets rebake
6 Days Ago
Trim shader options
6 Days Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
6 Days Ago
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