134,070 Commits over 4,262 Days - 1.31cph!

11 Days Ago
Hide pants repose
11 Days Ago
merge from obb_test
11 Days Ago
removed 3D gaussian blur entirely, it was too slow
11 Days Ago
split censoring XYZ segment counts and convarred, defaulting to (4,5,4)
11 Days Ago
Fixed steam inventory modal unable to send coroutines during their init
11 Days Ago
Fix issue causing low ammo indicator to be always on
11 Days Ago
Only scroll when the item is not 100% visible Some safety checks
11 Days Ago
merge from indirect_instancing (for real this time)
11 Days Ago
merge from indirect_instancing
11 Days Ago
local-region OBB pointcloud fitting
11 Days Ago
Some bug fixes, reset scroll pos after closing the skin modal NRE fixes
11 Days Ago
Update: differentiate SpawnPosOverride and Density errors Noticed a bug that can cause random prefab picking starvation (we don't return prefabs if instantiating a prefab fails), will fix in a separate CL to confirm via debug maps Tests: ran dump_map junkpiles 1000 on 4.5k procgen
11 Days Ago
slight cleanup, disabling blur for now
11 Days Ago
Adding extra unitybuild args that were missing on OSX builds
11 Days Ago
11 Days Ago
Update: refactor SpawnPopulationBase to work with ISpawnHandler - got rid of SimulateSubFill, consolidated logic - changed dump_map default simulation count to 100 (to avoid iteration explosion) - added more fail reasons This both reduces code duplication and makes sure we run exactly the same SubFill logic when simulating to generate debug maps Tests: ran it on 4.5k procgen with dump_map junkpiles 1000 - found why they don't spawn
11 Days Ago
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
11 Days Ago
* Moved fallback bounds transformation to a job * Removed old fallback culling code
11 Days Ago
Layout tweaks
11 Days Ago
Moved gallery images to CoverImage Fixed scroll view paddings for items with more than 5 images Clicking a gallery button scrolls to center the clicked element
11 Days Ago
Cleanup: Remove old MotionList code
11 Days Ago
* Fixed objects in fallback renderer not updating correctly when in motion. * Added profiler markers for draw call submission of instanced and fallback renderers. * Fixed streaming_use_mesh_uv_distribution_metrics not actually doing anything.
11 Days Ago
support for movement sounds on pt boat turrets
11 Days Ago
Fixed weekly items modal not showing "This item can't be broken down" Cleanup
11 Days Ago
Parachute backpack/canopy/gibs reposed
11 Days Ago
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11 Days Ago
merge from main
11 Days Ago
merge from console_autocompletion_contains
11 Days Ago
Changed the console autocompletion from StartsWith to Contains
11 Days Ago
Steam inventory modals fixes following the gallery changes
11 Days Ago
Remove SimpleFloatingEntity and associated prefabs, they were never used
11 Days Ago
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11 Days Ago
Fix new Lua error with spawnmenu again * Why was it "HangOpen" and not "SetHangOpen" for spawnmenu.. Probably fixed floating addons on Linux Minor cleanups
11 Days Ago
Ghost sheet and Dracula outfit repose
11 Days Ago
Fixed pool leak in BuildingBlock::DrawHighlight
11 Days Ago
Bugfix: fix spawn ticks counting non-max pop as a fail, instead of requested spawn count Tests: none, trivial change
11 Days Ago
Update: add ability to dump pngs of simulated spawning of a population Tests: used locally
11 Days Ago
merge from birthday2025 -> main
11 Days Ago
merge from fix_balloon_error_log -> birthday2025(main)
11 Days Ago
merge from fix_balloon_lock -> birthday2025(main)
11 Days Ago
First pass of gallery view for limited items with more than one image
11 Days Ago
updated manifest
11 Days Ago
network_profiler -> main
11 Days Ago
Compile fix (random include statement)
11 Days Ago
network_profiler -> main
12 Days Ago
Fixed inaccurate log
12 Days Ago
- Unity editor check and compile fixes on CLIENT/SERVER
12 Days Ago
merge from fix_texture_compression_npot -> main
12 Days Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
12 Days Ago
Cherrypick 139365 "Space LR skin viewer polish"