196,548 Commits over 4,110 Days - 1.99cph!

7 Days Ago
- Always crouch when flanking - Remove in water checks for perf - Pick far covers when target is too close, close covers when targer is too far, and different covers otherwise - Heavily favours not peeking from same spot twice
7 Days Ago
Prevent scientists not being able to see players standing on a very tall building when in combat
7 Days Ago
Missed files
7 Days Ago
Colour notifications differently if they've been seen
7 Days Ago
Attach cheater ban noticies system to our new notification system
7 Days Ago
Animate Y instead, some minor animation adjustments
7 Days Ago
Add 'empty' no notifications insert, which will turn on when no notifications are in Add support for it to be animated/changed
7 Days Ago
Fixes
7 Days Ago
Update: BiomeBEnchmark - minor progress - Fix invalid biome assignation per island - Submerge the terrain - Get rid of terrain setup in scene - Fixed terrain heightfield to generate non-ocean topology, but the scale of the resulting terrain is too big. Still investigating how to make topo better without inflating terrain too much. Tests: BiomeBenchmark in editor
7 Days Ago
Store analytics wip, restored old events
7 Days Ago
oil rig legs update
7 Days Ago
Bunch of refactor, improvements, pooling. Nicer boat station entity detection and handling.
7 Days Ago
Keep notifications window closed by default
7 Days Ago
Add a clear all button to the notifications Created a small rounded button image
7 Days Ago
Update: BiomeBenchmark - disable rock scattering to speed up iteration Will re-enable later Tests: BiomeBenchmark in editor
7 Days Ago
Show red dot above notifications if we have them Tween it there and away Better red colour
7 Days Ago
bumper tire bags progress tires_pile tileable textures
7 Days Ago
Merge: from main Tests: none, no conflicts
7 Days Ago
Update: BiomeBenchmark - first baby steps - Generates empoty row-islands + biome map for these islands - Generates biome map for row-islands Confused why I get beach texture everywhere. Need to sort that next. Tests: ran the BiomeBenchmark scene in editor
7 Days Ago
Reparent notifications window Fix bug that wasnt showing link icon when a link was provided to the notifications
7 Days Ago
Convar to add test notifications
7 Days Ago
Setup Notification prefab 4 Notifications each with different icons Notification pooling system Notifications can link to steam external or internal URLS Properly overlay notifications canvas over everything else
7 Days Ago
Updated Banana Bunch Albedo Texture Map
7 Days Ago
Added missing SFX when opening/closing the fuel engine and ore pile on Giant Excavator
7 Days Ago
Fix exceptions caused by removal of meshes with less materials than submeshes
7 Days Ago
Quick hack to test ways to not aggro all the oilrig scientists on the same floor when they hear the gunshots
7 Days Ago
Working debug commands to test any items Refactoring and cleanup
7 Days Ago
Remove small navmesh islands on top of containers etc on small oilrig, prevents costly unsuccessful pathfinding to reach player standing on them, or useless eqs samples
7 Days Ago
adjusted fairy light scale and emission
7 Days Ago
Floating cities progress / security tower b
7 Days Ago
Fix scientist returning to fast to patrol when enemy is still nearby
7 Days Ago
Add classic headshot crosshair and audio notify to new scientists
7 Days Ago
Allow other classes than BasePlayer to use headshot crosshair and audio notify
7 Days Ago
Updated Banana Bunch AO and Albedo Texture Map
7 Days Ago
Replace T2 loadout editor preset gloves with bandana, put syringe in more sensible slot
7 Days Ago
Project lkp to navmesh before flanking, in case player is standing on a container or something else
7 Days Ago
Update: BenchScene - StartBenchmark is now a coroutine Helpful to make BiomeBenchmark setup straighforward Tests: autobench in editor
7 Days Ago
merge from main
7 Days Ago
Capsule SDF setup for shadowing foliage out of shadow range
7 Days Ago
fixed fairy light wire
8 Days Ago
merge from main
8 Days Ago
naval update > floating cities
8 Days Ago
merge from main
8 Days Ago
ship_spotlight textured
8 Days Ago
Decrease cell size, increase cells per compute
8 Days Ago
Featured weekly skin item system Added convar to simulate featured items
8 Days Ago
merge from main
8 Days Ago
Revert 123163, was not a good idea
8 Days Ago
merge from main
8 Days Ago
merge from lr300_skinnable_fix