200,687 Commits over 4,171 Days - 2.00cph!

6 Days Ago
Reapply stomped changes
6 Days Ago
Merge from main (had to stomp BaseViewModel changes)
6 Days Ago
Merge from hardore_refresh
6 Days Ago
Don't show the mission button on the map if missions are disabled by the active game mode
6 Days Ago
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
6 Days Ago
Merge from hardcore_refresh
6 Days Ago
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
6 Days Ago
merge from main
6 Days Ago
merge from rectmask_optims
6 Days Ago
Compile fixes
6 Days Ago
merge from rectmask_optims
6 Days Ago
Merge from main
6 Days Ago
Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
6 Days Ago
Added friends, chat, crafting, deathscreen and inventory mask update groups No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
6 Days Ago
merge from main
6 Days Ago
Removed some unnecessary masks from map and contacts screen Added contacts update group
6 Days Ago
merge from new_menu
6 Days Ago
merge from main
6 Days Ago
merge from new_menu/tmp_optimms
6 Days Ago
Added group based update for RectMask2D in ClipperRegistry Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed Added ui.printmaskupdategroups to debug the masks state
6 Days Ago
Fixed streetlight distance glow being an absurd giant blob
6 Days Ago
Improved rain. No longer sometimes partially clips through ceilings.
6 Days Ago
Swap model out for a base cube
6 Days Ago
codelock_particle_fixes -> aux2
6 Days Ago
merge from new_menu/tmp_optims
6 Days Ago
codelock_particle_fix -> aux2
6 Days Ago
More fixes
6 Days Ago
Few different ideas
6 Days Ago
codelock_particle_fix -> aux2
7 Days Ago
Main menu pages now cache their texts and register/unregister them when toggled, reduces TMP overhead when the menu is not visible
7 Days Ago
Walkway progress
7 Days Ago
Moved TMP rebuilds from Camera.onPreCull to Canvas.willRenderCanvases Fixes stacked camera doubling invisible TMPs overhead
7 Days Ago
merge from new_menu
7 Days Ago
Fixed TMP input fields blocking scroll events in the settings menu
7 Days Ago
Fixed some fake items not appearing as owned in the store Restored the takeover priority
7 Days Ago
Cache what skin breaks into what on warmup instead of calling GetRecipesContainingThis everytime
7 Days Ago
Check if its pooling related - force the particle system to reinit on create
7 Days Ago
codelock_particle_fix -> aux2
7 Days Ago
new_menu -> main
7 Days Ago
Flex graphic transform NRE fix
7 Days Ago
codelock_particle_fix -> aux2
7 Days Ago
Fix attempt (culling mode change)
8 Days Ago
Added a tool to automatically tag glowing skins when generating the item schema
8 Days Ago
Disable clientside ShawTeam & others We tried, it won't work.
8 Days Ago
Disable clientside ShawTeam & others We tried, it won't work.
8 Days Ago
fix LOD baker mesh decals not showing up in bake
8 Days Ago
merge from main
8 Days Ago
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
8 Days Ago
Added unsigned number types to TMP input field, fixes slider input option taking negative numbers in the settings menu
8 Days Ago
Move out translation phrases to static readonly constants