196,560 Commits over 4,110 Days - 1.99cph!

9 Days Ago
syncvar_demo_fix -> main
9 Days Ago
shallow_water_slowmotion -> main
9 Days Ago
chippy_repair -> main
9 Days Ago
sleeping_bag_offcentre -> main
9 Days Ago
Store progress, started featured tab
9 Days Ago
Merge from naval update
9 Days Ago
Merge from main
9 Days Ago
Committing changes to update branch
9 Days Ago
Steam inventory refresh button fix
9 Days Ago
inreased culling distance of supermarket shelves
9 Days Ago
fixed gaps in small oilrig structure top model and collider
9 Days Ago
locker open lod1 shelves fix
9 Days Ago
fixed flickering from env volume in gas station garage
9 Days Ago
portacabin 600x900 env volume tweak to prevent flickering
9 Days Ago
fixed sewer volume clipping in water treatment
9 Days Ago
fixed flickering from env volume in oilrig computer room
9 Days Ago
large oilrig env volumes slightly brighter
9 Days Ago
Fixed delivery drones sometimes not making it to their destination
9 Days Ago
Disabling graphics jobs on Mac builds
9 Days Ago
Compile fix again
9 Days Ago
Compile fixes
9 Days Ago
Store fixes and tweaks, checkout flow
9 Days Ago
merge from climate_volume_blending_fix
9 Days Ago
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9 Days Ago
merge from main
9 Days Ago
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9 Days Ago
9 Days Ago
Reduce odds of re-hiding after peeking
9 Days Ago
Reduce odds of flanking
9 Days Ago
Improve and simplify flanking pathfinding
9 Days Ago
Don't allow partial paths when flanking
9 Days Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
9 Days Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
9 Days Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
10 Days Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
10 Days Ago
Start setting up flanking state
10 Days Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
10 Days Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
10 Days Ago
Generic popup are fullscreen
10 Days Ago
RustButton uses OnPointerClick
10 Days Ago
Settings screen tweaks, aligned the texts
10 Days Ago
RustButton toggle Unpress fixes
10 Days Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
10 Days Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
10 Days Ago
Manifest
10 Days Ago
Default trimmedAssetWarmup to true
10 Days Ago
Fixed market price not being deserialized correctly when volume was >1000 (was happening for the high quality crate) Fixed some NRE and loc issues
10 Days Ago
Steam inventory screen fully localized Better crate modal Cleanup
10 Days Ago
Steam inventory crafting and crate opening new UI
10 Days Ago
Merge from trimmed_asset_warmup