196,837 Commits over 4,110 Days - 2.00cph!

31 Days Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
31 Days Ago
Settings controls tab
31 Days Ago
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
31 Days Ago
Working graphics presets Some layout and toggle fixes
31 Days Ago
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31 Days Ago
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31 Days Ago
Turn down bootstrap image opacity
31 Days Ago
Remove flex transition from page animations
31 Days Ago
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
31 Days Ago
Headers
31 Days Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
31 Days Ago
created WIP ceiling and floor paper viewmodels
31 Days Ago
More WIP work on floating walkways
31 Days Ago
Disable only unsupported submeshes in MeshRenderers, not all of them
31 Days Ago
Added Ping to the performance logging
31 Days Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
31 Days Ago
Merge from large_demolishing
31 Days Ago
merge from erosion
31 Days Ago
Item fixes
31 Days Ago
debug command wrapped in proper infdef + codegen
31 Days Ago
merge from main
31 Days Ago
all caves S2P
31 Days Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
31 Days Ago
merge from main
31 Days Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
31 Days Ago
aux rebase
31 Days Ago
Merged from naval update
31 Days Ago
merge from main
31 Days Ago
trawler - checking in pending files
31 Days Ago
Merge from main
31 Days Ago
Merge from foliage_instancing
31 Days Ago
Correct invalidation offset calculation error
31 Days Ago
31 Days Ago
Settings graphics tab
31 Days Ago
Settings experimental tab
31 Days Ago
Buncha fixes/compensations for overbrightness bug.
31 Days Ago
Settings image effects tab
31 Days Ago
Restored bootstrap fonts on bootstrap scene texts
31 Days Ago
first pass at floor triangle and guide mesh
31 Days Ago
merge from main
31 Days Ago
Fixed pirate english language not working
31 Days Ago
Settings menu: Some layout fixes Opening transition
31 Days Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
31 Days Ago
fix missing billboard clouds if vclouds are initially off
31 Days Ago
merge from bee_catapult_bomb
31 Days Ago
31 Days Ago
wind shear animation, fix shadow map when vclouds off
31 Days Ago
Catapult admin reload supports the bee bomb as a possible ammo type
31 Days Ago
merge from fix_outbreak_death_icon -> main