201,593 Commits over 4,171 Days - 2.01cph!

31 Days Ago
Selectively reset mission state when starting a tutorial, prevents mission complete status of non-tutorial missions getting stomped
31 Days Ago
merge from new_menu
31 Days Ago
Tab button style update again
31 Days Ago
Revert 126315, has dependencies to Facepunch.System
31 Days Ago
Fixed workshop editor skybox slider regression
31 Days Ago
Merge from hardcore_refresh
31 Days Ago
merge from new_menu
31 Days Ago
Deleted old workshop menu code and prefabs
31 Days Ago
Another loot spawn change to try and resolve these game mode issues
31 Days Ago
Fixed ingame post process messing with the skin viewer post process layer
31 Days Ago
Tab button style update, plastic please
31 Days Ago
Moved FlexGridsElement in flex folder
31 Days Ago
Workshop - Lock page buttons accordingly - Added a confirmation popup before starting the workshop scene loading - Prevent the menu to close when pressing escape if the workshop editor is loaded
31 Days Ago
Merge from main
31 Days Ago
Workshop filtering dropdown
31 Days Ago
Workshop window is closed correctly when switching tabs
31 Days Ago
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31 Days Ago
Fixed HttpImage not firing OnImageLoaded callback at all times
31 Days Ago
Workshop scene linked, "my items" buttons
31 Days Ago
Restored window states in main prefab
31 Days Ago
Workshop menu baseline
31 Days Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot.
31 Days Ago
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
31 Days Ago
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
31 Days Ago
Update: DemoBuildingsViewer - use processed protobufs, instead of raw demo protobufs, for scene spawning - Benchmark.Building no longer caches raw protobufs This standardizes logic between benchmarks and the viewer tool. Tests: opened a couple bases from a demo
31 Days Ago
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31 Days Ago
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
31 Days Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
31 Days Ago
Feedback tweak: Red/Orange balance into more orange.
31 Days Ago
Update: DemoBuildingsViewer - can now recreate entities that have been deleted Tests: spawned a base, deleted a bunch of walls, reimported - all back to normal
31 Days Ago
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
31 Days Ago
Settings dropdown direction improvements
31 Days Ago
merge from new_menu
31 Days Ago
Fixed gesture buttons spawning disabled in builds Right click to clear bump the gesture widget
31 Days Ago
Added Viewmodel Shotgun Shells Model, Textures Setup Viewmodel Shotgun Shell Material
31 Days Ago
Client can now support server listing up to 80 characters long Add non drawing backing graphic to notifications, so you cant easily get rid of the menu without pressing totally outside of it
31 Days Ago
Merge from decor_rock_pooling
31 Days Ago
Fixed skinviewer sleeping bag not disabling itself
31 Days Ago
merge from projectile_jobs
31 Days Ago
handle null localplayer properly for demo playback
31 Days Ago
Pressing the website button in the connect modal will open up the webpage, not just close the modal
31 Days Ago
Fixed color value not showing on dropdown setting Fixed dropdown content rect secretly flying to the moon when hidden (??)
31 Days Ago
Bugfix: DemoBuilidngsViewer - ensure first building block instances have skin applied to them - caused by invalid stability triggering early skin change, instead of deferring it till after we preprocess skins Tests: imported base, looked the same as in demo
31 Days Ago
new_menu -> main
31 Days Ago
Improve contrast on connection modal backing Improve contrast on rust plus modal backing
31 Days Ago
merge from main
31 Days Ago
Fix loading scene not giving any details when joining loading screen now tries to preload a few images and picks a different one each time it opens so its not as boring
31 Days Ago
new_menu -> main
31 Days Ago
Restored soundtrack dlc audio files
31 Days Ago
Update: DemoBuildingsViewer - support reimport of building blocks from base json Takes us closer to being able to edit bases and export. Spotted it failing to create a correct wall (even though other same prefabs are okay). Tests: used the tool