196,837 Commits over 4,110 Days - 2.00cph!

31 Days Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
31 Days Ago
Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
31 Days Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
31 Days Ago
merge from fix_oil_rig_invisible_collider -> main
31 Days Ago
31 Days Ago
Fix invisible collider on top level of large oil rig
31 Days Ago
31 Days Ago
merge from main
31 Days Ago
made blue light more blue, tweaks to emissive to make as bright as red
31 Days Ago
Make Linux compile
31 Days Ago
merge from main
31 Days Ago
fix missing shore vector texture in ocean vface calc
32 Days Ago
Fixed settings toggle NRE Fixed some sliders using the wrong formatting Tweaked scroll view
32 Days Ago
`fixcars` now works for hot air balloons
32 Days Ago
merge from qol_chainsaw_ammo_count -> main
32 Days Ago
Refactor Item.ammoCount -> Item.clientAmmoCount - was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable - this worked for client but caused the server's item ammoCount to not always be correct - remove server assigning ammoCount to the item since it's redundant - switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
32 Days Ago
Wallpaper floor & ceiling pack - added WIP metal floor, fixed materials and icons
32 Days Ago
Fix chainsaws not showing their fuel count when inside a chest
32 Days Ago
ParticleTestMap crap file
32 Days Ago
Added a flex element to the ui context scene, so flexed prefabs look nice when opened
32 Days Ago
Custom unpress siblings setup Works with options settings
32 Days Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
32 Days Ago
Hook settings menu into new main menu
32 Days Ago
Add WriteTempEntities overflow warning from csgo Bonemerged models inherit lighting origin from parent Makes viewmodel hands match lighting of the viewmodel itself Apply changes to CHudCloseCaption from TF2
32 Days Ago
merge from main
32 Days Ago
separated splatting for sand and snow again, debug render command, cleanup
32 Days Ago
Continuing testing out floating walkway platforms
32 Days Ago
fix layer compositing
32 Days Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
32 Days Ago
Tweaks and cleanup
32 Days Ago
SyncVars -> Aux3
32 Days Ago
Try to ensure editor weaving process isn't running on build
32 Days Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
32 Days Ago
Fix #SERVER compile error for attack helicopter `timeReloadHeldDown`
32 Days Ago
Merge from normal_map_correction_tool
32 Days Ago
iv stand,blood bag pile and single blood bag scale blockouts
32 Days Ago
merge from Cocoknight_gloves_update
32 Days Ago
Cocoknight armor fixes
32 Days Ago
merge from qol_attack_heli_ammo_select -> main
32 Days Ago
Fixed the last few normal maps in the skins repo
32 Days Ago
patrol_helicopter_rotation_fixes -> main
32 Days Ago
Sanitise patrol helicopter spotlight rotations
32 Days Ago
merge from iofeedback_fixes
32 Days Ago
merge from TeaToken_Andgrammar
32 Days Ago
merge from main
32 Days Ago
bee_catapult_bomb -> main
32 Days Ago
merge from wallpaper/floor
32 Days Ago
Compile fix
32 Days Ago
Changed pick up and drop sounds Fixed error in Tech Tree 0
32 Days Ago
merge from wallpaper/floor